I expect to see three Panther Clippers trying to enter the station every time I want to leave.
I'd like it if it had a few hardpoints that were turret only, not even on the forward firing arc, and a few slots that only took missiles.
I expect to see three Panther Clippers trying to enter the station every time I want to leave.
The first run is fine. Subsequent runs lose profit margin rapidly. Larger the ship cargo capacity, faster the prices degrade. This seems independent of supply as well. Take a system with 10,000 units on offer and another with 480,000 units. If you grab 500 units, both prices seem to degrade the same amount.Trading profits have had a massive increase in payouts, difference now is you need to trade based on system state. Haven't done basic A-B-A trading for a while, wasn't aware that profits had decreased.
Fleet carrier should have a series of landing pads for repair, rearm, refuel where a Panther Clipper is a standard ship that can only carry SLF. So I doubt that.From what I read of it's size everywhere, I expect the Pantha Clipper to be the Player group Fleet Carrier.
How large is the T-9 compared to the mailslot?
I mean, that's the limit they have to work in and at some point the ship will be HELL to just get inside.
Plenty of room to spare when flying the T9 through the mail slot.
How large is the T-9 compared to the mailslot?
I mean, that's the limit they have to work in and at some point the ship will be HELL to just get inside.