FD should buy Space Engine and integrate it into the game![]()
And why not integrate the GTA V engine the following week too!
FD should buy Space Engine and integrate it into the game![]()
And why not integrate the GTA V engine the following week too!
technology is the same. The only difference is today we have memory and CPU power that is billions of times bigger and faster.
Yes, but what you are asking is like assuming you can ram a Tesla battery inside a Ferrari and get the best of bothHave you tried Space Engine software? ...
Yes, but what you are asking is like assuming you can ram a Tesla battery inside a Ferrari and get the best of both![]()
Yes I know but commander can still dream....
This is what I think, and just my personal answer to the topic question.
Elite Dangerous will never get Atmospheric Landings, Space Legs or Procedural Cities.
It will be for the sequel Elite II. Frontier will drop the "Dangerous" moniker and reuse the original name for the sequel Elite II. A sequel will increase interest and sales again, and create the financial backing for doing huge changes to the game engine like what this thread is asking.
That said, Elite II will continue using the same persistent galaxy from Elite Dangerous.
Have you tried Space Engine software? It was made by pretty much one guy in his spare time and it looks light years ahead of what ED galaxy can generate at the moment. Visually speaking I would love ED game play in SE engine.![]()
how can you think SC will put you into an instance when you arrive at destination?
multiplayer instances have to be created even if the engine is seamless.
Courios how the fiew seconds needed by ED to put you into a multiplayer instance is called loading screen and the 8 minutes in which you remain in a straight line in QT waiting to reach you destination isn't.
Do you really think SC won't have instances?
Surprise. It will. All games have them. Way smoke and mirrors work might differ, but end result is the same.
I never said anything about SC. You guys are reading way way more into what I said than what I actually said. I have no idea how SC's instancing works but I do know in ED you can't actually go from station to station or whatever without loading new instances. You can get to the point it's supposed to be at but it's not enough. I've tried.
technology is the same. The only difference is today we have memory and CPU power that is billions of times bigger and faster.
I never said anything about SC. You guys are reading way way more into what I said than what I actually said. I have no idea how SC's instancing works but I do know in ED you can't actually go from station to station or whatever without loading new instances. You can get to the point it's supposed to be at but it's not enough. I've tried.
I never said anything about SC. You guys are reading way way more into what I said than what I actually said. I have no idea how SC's instancing works but I do know in ED you can't actually go from station to station or whatever without loading new instances. You can get to the point it's supposed to be at but it's not enough. I've tried.
I never said anything about SC. You guys are reading way way more into what I said than what I actually said. I have no idea how SC's instancing works but I do know in ED you can't actually go from station to station or whatever without loading new instances. You can get to the point it's supposed to be at but it's not enough. I've tried.
Regarding PG cities, it's not hard to do, the problem is WHAT to do with it. A lot of players still run this game on potato PCs, and just load up GTA and watch your fps is you got cars and NPC running around.
Take FSX we can fly over big cities, they even got traffic, but you can't land nor can you go there, and if you do, they don't look pretty close up.
So the problem is not just how to do it, the problem is why are they there.
"RSI has announced procedurally generated cities in Star Citizen in the 3.0 patch which will probably be released to "backer" community in the next few weeks. Not perfect, but very impressive.
That being said, I'm nowhere near as optimistic about ED as I once was. I still love the game, but 2017 was a horrible year for this game. 2.3's signature feature, multicrew, is an unmitigated disaster that was soooooo far below the hype, they may as well not have released it at all. No, seriously ... releasing multicrew in it's current form was an epic fail move on their part, and they should have manned up and delayed 2.3 as long as possible, even if it meant having 2.3 and 2.4 come out at the same time.
As for 2.4 ... aside from some really nice quality of life changes for long range exploration, and the fact that you can shoot at Thargoids now, it brought players *nothing* other than a promise to rework some core mechanics in 2018. Which in itself means no new features either.
It's as if somewhere in 2017, Frontier's upper management decided that ED wasn't worth their time as much as their huge cash cow Planet Coaster, and stripped the development team down to nothing. There's really no reason 2.3 and 2.4 should have been as spectacularly fail as they ended up being.
So I won't say I'm going to be super negative about the future of the game, but I've certainly gone from fanboy optimistic to ... lukewarm neutral.