Biggest request for 2.3 or 2.4: Please let us make money.

Horse Hockey....

Granted, Kill Stacking and Scan Stacking Were Exploits... Fixed!
You can no longer count a Kill or Scan, Across Multiple Missions... Done

Rhea was never an Exploit...
They Nerfed the Payouts and Available Mission Count with 2.4. (For Whine's Sake)
And Nerfed It some More with 2.4.2... (Reasons)

Now go find a new Dead System (Horse) to Beat if you please...

-gus

For whine sake? The missions were paying quadrillions of credits. Concerning Rhea, FDev gave a statement that having one system have so much higher rewards than all other professions would seriously upset the game balance and that players really aren't supposed to earn 150 million per hour.
 
Well, as far as i am concerned, this thread only proves that there is still debate about whether FDEV should allow some more money going around, so this topic is still hot. I think this could be solved is there would be enough missions around. Thing is, if you have a ship geared for mining, it is pretty much useless for other missions, so why does FDEV not allow you to select "ONLY MINING" or "ONLY EXPLORING" or "ONLY COMBAT" and then ALSO make sure there is enough of these mission around.
I would really LOVE to do exploring, delivering, mining, trading and other stuff like that, but after three of four missions, they dry out and you have to go elsewehere and go to the tedious part of getting allied there again to get the profitable once (I can mostly not survive on the less profitable ones, so really need the better ons)
 
I vote for more money.

I dont think a billion a week is reasonable but I've seen missions on the boards that only pay material rewards and some with cash values that wont cover the fuel cost. ? Can we get a happy medium instead of throwing the baby out with the bathwater?

Also the nerf to mission stacking is more tedium than a fix. Why not just limit the number of missions you can take at the same location instead of this new system that gives scan missions for the same planet and requires you to jump in and out of the system to reset it to find a second scan point?

I also think hardcore players with big cash reserves and A-rated endgame ships skew the data because once you have a lot of money and big ship, making money isnt a real issue.

But 1 mil a mission isnt going to destroy the game. Not when endgame ships cost 1 billion to A-rate and rebuys are 25+ million.
 
Just to remind you guys that mission payments have been nicely buffed in the last three small patches. Assassinate, Settlement Assault, Trade missions pay up to 7 million each and Massacre missions pay up to 25 million (that I've seen).
 
I vote for more money.

I dont think a billion a week is reasonable but I've seen missions on the boards that only pay material rewards and some with cash values that wont cover the fuel cost. ? Can we get a happy medium instead of throwing the baby out with the bathwater?

Also the nerf to mission stacking is more tedium than a fix. Why not just limit the number of missions you can take at the same location instead of this new system that gives scan missions for the same planet and requires you to jump in and out of the system to reset it to find a second scan point?

I also think hardcore players with big cash reserves and A-rated endgame ships skew the data because once you have a lot of money and big ship, making money isnt a real issue.

But 1 mil a mission isnt going to destroy the game. Not when endgame ships cost 1 billion to A-rate and rebuys are 25+ million.

Hold on here. The only reason your ship will ever cost 1 billion to A-rate is if you upgrade the bulkheads. If you ignore those, you reduce the cost of outfitting by over half. And that goes for insurance, too.

Most players have been keeping the default Lightweight bulkheads and applying "Heavy Duty" blueprints to them, which have no drawback as the penalty of more weight gets applied to a value of 0.

The problem you're talking about here is one that other players have pointed out before, where the pricing of bulkheads on ships is disproportionately way above and beyond any benefit you're getting out of them.

In terms of gaining additional hull hitpoints, you're better off just slapping on multiple Hull Reinforcement Packages. They're both lighter and add far more hitpoints (which is partially a problem in itself, the hitpoint inflation issue that's been around since beforre Engineers, but at this stage we've yet to see Fdev do anything about it).

The only real reason to get upgraded bulkheads anymore is if you're concerned with min/maxing and have nothing better to toss credits at.
 
The only real reason to get upgraded bulkheads anymore is if you're concerned with min/maxing and have nothing better to toss credits at.

You clearly don't PVP. I have a pvp, heavily engineered FDL with engineered military grade composite hull, HRPs, and I went up against a single dropship.

I had to flee. I couldn't cut into his hitpoints fast enough. Meanwhile he had a tough time getting through my shields, but once he did he ripped into my hull like it was made of tinfoil.

Sure. Bulkheads are pointless if you do PVE (except MAYBE against thargoids.) But if you do PVP they are VITALLY necessary.

PVP coincidentally is where you can easily sink 100 million in a single night in rebuy costs, especially in the big ships.

Again, I think the question of "How long does FDEV want us to spend grinding up each rebuy?" is a valid question.
 
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I get more annoyed that I can only find Penniless, Peddler, or Merchant missions, when I'm an Entrepreneur (2% away from Tycoon), and in a system where I'm friendly or better. I've seen that more than anything, and it's a bit disheartening to take 5 missions to 5 separate systems, and dealing with 5 different scenarios, in order to make 1,000,000 credits.
 
You're doing something wrong.

I made $300 mil at a rate of about $40mil/hr in a DBX. Those complaining about lack of money clearly have a lack of motivation to do anything to actually earn money.
 
The largest problem right now with money is:

A) There is minimal scaling by the time you've gotten into a Vulture or Asp. You've reached peak earning by then.
B) Rank means so little it's insulting.

Compounding this is the fact that from day 1 you can go into a HiRES in your loaned Sidewinder and play laser tag with the cops and robbers, with minimal risk to yourself. And this is probably the second best earning you're going to get EVER. The same can be said for high value Massacre missions in CZ's (Of which, you can access the 5m+ variants with only friendly reputation. Rank need not apply. Play it right and you risk nothing.)

I assure you that if things actually scaled upwards beyond income where 70-100M (total outfitting, A rank + armor) ship costs being the maximum would make sense (Maybe 60% of the flyable ships in Elite fit this)-- If PF rank made a visible difference beyond the first 4 or so, if military ranks MADE SENSE and were ENGAGING to attain, this thread and many like it would not exist. because there would be nothing for anyone to complain about. People don't want everything now. They don't want instant gratification. They want things to make sense. They want gameplay to be accompanied by their earnings. They want their earnings to be expanded beyond what you can make in an Asp. yes, I know there are SOME professions that do this but isn't that kind of the point? SOME. Piracy is a joke. Smuggling is only somewhat less of a joke.

Not everything should be created equal. Safe day trading should, in fairness' sake, make less than smuggling. Even Piracy (though that should come with a great deal of caveats but many posters more literate than me have already made points I agree with) should be worth doing. It's not. There are a lot of things that just aren't worth doing beyond a certain point. Including getting the big ships. And that's the PROBLEM-- all tied to inconsistent and, yes, limited income. There's so many ways to fix this but can we please stop arguing that the problem even exists?
 
You're doing something wrong.

I made $300 mil at a rate of about $40mil/hr in a DBX. Those complaining about lack of money clearly have a lack of motivation to do anything to actually earn money.

It might be a rank thing, but as far as I heard, you can take the Elite missions even when you're not Elite.. Anyway, all the factions I'm allied with give me missions that pay millions. Literarely, 4 mil for hauling some 100 tons of goods 12 ly away. I mean, what the hell people, I've been playing from the oficial launch, and missions never paid better then they do now.
 
You're doing something wrong.

I made $300 mil at a rate of about $40mil/hr in a DBX. Those complaining about lack of money clearly have a lack of motivation to do anything to actually earn money.

I'm doing something wrong? I'm taking passenger missions in places where I am friendly or allied with that faction. What am I doing wrong? I can't help what the mission boards generate, and I'm not willing to turn the game into a full time job. If doing so is what makes it right, then I'll just stop playing, because if a game becomes a chore, it's worthless to me.
 
I'm doing something wrong? I'm taking passenger missions in places where I am friendly or allied with that faction. What am I doing wrong? I can't help what the mission boards generate, and I'm not willing to turn the game into a full time job. If doing so is what makes it right, then I'll just stop playing, because if a game becomes a chore, it's worthless to me.
Depending on the activities you are willing to engage in (and ship capabilities) things can be more or less profitable on an hourly basis. I tend to avoid some of the more profitable but illegal missions and can typically make >10 million (2 high end but legal passenger missions in 2.5) in a single gaming session. If I were willing to engage in assassinations and other higher risk missions I could probably increase my rate of expected earnings.
 
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OK, I spill the beans.

If you're not getting enough credits, go to Maia with SRV on board. Head to Prof Palin's base and equip two of his corrosion-resistant racks. Go to Obsidian Orbital. Accept the mission from Palin that you'll get offered on landing. Go to the Thargoid scout ship crash about 30ly away. Collect the items Palin wants. Go back to Maia and hand them in. Undock and redock to get a mission again.

The trip to the crash site and back takes about 15 minutes. Palin pays about 20M each time. Your total profit depends only on how many times you want to do this and how long it lasts before it's nerfed. None of this is an exploit.

I'm posting this secure in the knowledge that there's always a gold-rush of this kind somewhere in the game. Credits really aren't a problem.
 
If you can't afford it, steal it!

I am pretty sure there is an experimental Anaconda locked away somewhere safe that is just waiting for you to go on an adventure with police chasing you.
 
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While there will be one exploit every-time, im fine with making money. Only exploits runs this economy. Every other activities are only for fun not for money.
 
Uh...what?

So $1 to $2.5 million rewards for planetary assault, salvage, haulage, and every other mission type cannot provide sufficient income for what, exactly?
 
Uh...what?

So $1 to $2.5 million rewards for planetary assault, salvage, haulage, and every other mission type cannot provide sufficient income for what, exactly?

1-2,5 million rewards are low. Maybe when you are new in game is a lot but when you fly 1 billion ship and one re-buy cost 50 million its a joke reward.
And that is why people finding or asking for new exploits because any other rewards in game are too low.
 
1-2,5 million rewards are low. Maybe when you are new in game is a lot but when you fly 1 billion ship and one re-buy cost 50 million its a joke reward.
And that is why people finding or asking for new exploits because any other rewards in game are too low.

But surely if you're flying a 1 billion ship, you aren't going to pay a rebuy? I'd expect a ship of that value to be able to escape from a wing of Thargoids.
 
its easy to destroy 1 billion ship with bug or pvp fights. Considering you must have some money saved up for re-buys and modules when you experiment and finding best combo for your play-style is not cheap, too.

Actual mission rewards are very low, it seems to be designed to small/medium ships. Actually there is topic about this on this forum.
 
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