1) Completely ignores the fact that you have no need to fly a ship anywhere you don't want to. You can take a faster ship and pay to have the closer one nearby. Role-dependency. Most PvP ship builds I've seen jump less than 1ly, purely as an example.
2) Name one ship, other than the Anaconda, where you can honestly claim the Hull Mass makes no sense? I've yet to see anyone in this thread use a different example. Care to be the first?
1) Are you unable or unwilling to comprehend the point? The majority of time jumping is a loading screen. Trying to balance ships by loading screens is dumb and bad.
If you want to maintain that balance by out of game mechanic is good then you absolutely must require that the non-Horizons client be nerfed because it is then overpowered since it impacts loading time. Similarly you must somehow equalize loading times across computers.
As I mentioned earlier, and I know you didn't read, balance by load time is like the old school FPS games that counted refire time in frames so that people who had higher frames per second fired faster. This was later realized to be a bad thing and changed.
Your computers performance shouldn't impact balance.
But with jump range as a balance mechanic it does.
It is certifiably bad design and impossible to defend.
2) All the Federal Ships, the Viper Mk4, the DBE, The Viper, the FDL, the Python and the Anaconda.
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