OK NPC Ramming OUT-OF-CONTROL At This Point, anybody home at FDev?

I think MoM let the System Authorities hit the Onionhead.

Either that, or this is part of a new "Corrupt Police" AI routine. I've been scrammed and tapped a few times for the sole purpose of generating a small Fine.

It is starting to get the point where my only option is going to be to start wiping these guys out and taking the heat until the bounty dies off.

You're weird,indigo.
 
FD has said that they couldn't replicate the scan and ram. But it's happened to a lot of us. I've found that it's common in high sec areas. Maybe the sec forces are a bit on edge in those systems. I have yet to be rammed in a medium or low sec system.

Perhaps someone else sees a trend like this?

How can't anyone at Frontier replicate it? This happens pretty much every time you fly near a station. Heck it happens in RES sites too, literally anytime an NPC goes to scan you, you run a huge risk of getting rammed into. To replicate it all you really have to do is play the game and it will happen. :S
 
How can't anyone at Frontier replicate it? This happens pretty much every time you fly near a station. Heck it happens in RES sites too, literally anytime an NPC goes to scan you, you run a huge risk of getting rammed into. To replicate it all you really have to do is play the game and it will happen. :S


I feel your pain. I suspect most of us do. I was also frustrated when I read that FD couldn't replicate the problem. But it's what I've come to expect. I've read that line several times in the past on other obvious bugs. After a while, you stop submitting or adding to bug reports and just plug along as well as you can.

Apathy cures frustration. Embrace it. ;)
 
I look on this like I did the skimmers falling from the skies bug.

I never saw that one either. Tempest - Teacup.

I too tried to pretend it wasn't as bad as it was in 2.3 after engaging the docking computer in my Beluga to land at a planet base, however I still lost numerous ships to the raining skimmers. It was a rather expensive 'Tempest in a Tea Cup' for me.

I believe this current issue is different altogether as it relates to the behaviour of the System Authority ships wanting to fly in front of you while scanning and if you are speeding then you have an increased chance of hitting them and get fined. One could say that it is your own fault, however I would still say that the behaviour of the System Authority ships should probably be reviewed as they are also most likely not engaging in safe flying practices.
 
While I can't guarantee that this will solve it for everyone, I've noticed that every time I leave a station at over 100m/s (i.e. "speeding") and I get scanned, I get near misses from the authority ships. In a couple of cases they did hit me, with the resultant fines.

If I stick to less that 100 m/s until after I get scanned, they don't seem to charge at me.

Hope this helps.

This does work at stations, I've found that watching my scanner has become priority on leaving a station, once any blips are to the side(none in front) I can boost away and it takes them long enough to react that they're unable to catch up.

Unfortunately this not the same in RES, some stupid pirate doing a runner rams into you while running, blows up, and you're the one that becomes wanted, I've also had ships drop out of super cruise smack in front of my own ship, not a biggy in a high maneuvering ship, but in something like a cutter, you're pretty much guaranteed to collide with them unless you're standing still.
 
I get scan rammed every day in my Corvette. FD saying they can't repro it is pretty daft, they need to terminate the QA staffers looking into it and hire some more competent. I can repro this issue all day long.
 
yeah! i'm a bit cheesed that i made a bug report about the scan 'n' ram and someone changed my report's title to something about 'ramming at stations' - i hardly ever get touched at a station, my entire complaint was based upon bounty hunting in a RES

IN A RES! - stop looking at stations and how they factor into it, and look at the NPC behaviour in general! . it's got nothing to do with stations or speed limits.

not much point me submitting bug reports if someone else can change my reported bug into a different form and completely misrepresent the issue.

Very much this^^^

It's especially annoying when you are BHing in a Res in an Imperial Fighter (which has practically zero shield and hull) and these ramming pirate (and even police) guys instakill you in their being oh-so desperate to scan you.
 
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I think it either happens only for certain player ships - probably *slow* ships.

When I was flying Python I never had issues with NPC scanners. In fact, they never actually managed to scan me - and I wasn't even boosting, just flying at (engineered) speeds.

When I switched to Anaconda, I immediately started having issues with very aggressively NPCs sticking close and sometimes bumping into it resulting in fine (already on way out far away from maillot preparing for jump). Also they rammed it several times even when using docking computer.

Or maybe it happens in certain stations - not sure. I was using Anaconda for passengers and been to different stations I normally do with Python.

Maybe that's why FDev "can't repro" it - because they are not repro-ing in proper conditions.
 
Ha. I was just sitting outside a station, you know, with my handbrake on and everything. And an authority ship ran strait into me! The traffic controller told me off, and fined me! .......An inside job if you ask me. [yesnod]

Flimley
 
I think it either happens only for certain player ships - probably *slow* ships.

I would not call the Imperial Fighter a particularly "slow ship".

Also, forget about stations - it happens everywhere, for instance in Res sites. It has nothing to do with the speed limit around stations, it's about scanning NPCs flying towards your ship furiously at a ridiculous speed, without being able (or bothering) to slow down in time.
 
I would not call the Imperial Fighter a particularly "slow ship".

Also, forget about stations - it happens everywhere, for instance in Res sites. It has nothing to do with the speed limit around stations, it's about scanning NPCs flying towards your ship furiously at a ridiculous speed, without being able (or bothering) to slow down in time.
Well, for whatever reason it *never* happens when I fly my Python - and in the res sites never happens too.

When I fly my (trader) Anaconda it very often happens near stations (I don't take it to RES sites).

There must be some other factors in play which cause the difference.
 
it's about scanning NPCs flying towards your ship furiously at a ridiculous speed, without being able (or bothering) to slow down in time.

I've never noticed a ship (authority, Bounty H, pirate) charging towards me when scanning. When they are scanning me, they are flying in a parallel course to me, with their nose pointed towards my ship. Watch your scanner at this time (and don't change direction) - when you get scanned, you'll see another ship's marker remain in the exact same spot in the scanner while the markers of other ships move about normally. When the NPC finishes scanning (and I get a message from them such as "You're clean, commander"), that's when scan 'n ram seems to occur. If you're going "too fast" (for whatever speed "too fast" means in whatever context) when they finish their scan, they charge at you. If you're not going "too fast", they fly off in some other direction.

I can't comment about NPC behaviour in RES sites - I haven't personally seen this issue there, because I haven't been in a RES site in a while.
 
Like another poster, I've yet to be actually hit, but omg a lot of amazingly close near misses. It does need sorting.
 
This NPC ramming stuff is getting out of control now. I know alot of players are getting rammed near the station by System Authority Vipers but I nearly lost a brand new Anaconda due to this crap when I landed in the Low Res to test the fit when a wanted NPC Viper with System Authority vessels on its tail rammed into me and exploded. Now suddenly I am wanted and all the System Authority guns are firing at me. I don't know how I got away in one piece but, I mean seriously, is it just me or does it seem like FDev went on vacation and left the interns in charge???

Death by suicide npc is one of the worst ways to die. I honestly don't think this has happened to me once though. I often fly over 100m/s towards station, if I get someone scanning me I drop a heat sink if I'm wanted or smuggling, but I've never recalled a situation where this has happened. I hate to be that guy but maybe you should kill your engine when dropping to normal space and pick a straight line approach to the station. The few wipers that run in front of me don't stop to let me ram them, so either there's some crappy bug going on or maybe it's an issue with instancing. Ie rubberbanding.
 
I had this a lot in my Anaconda, but at the moment I'm trading in either a 7 or 9, and if I'm under "Speeding" it never happens. Ever. If I do 110+, I get hit. Worse is, if you're speeding it's your own fault and get fined. Stupid.
 
The Npc captains in action
fTSNlhd.jpg
 
I've never noticed a ship (authority, Bounty H, pirate) charging towards me when scanning. When they are scanning me, they are flying in a parallel course to me, with their nose pointed towards my ship. Watch your scanner at this time (and don't change direction) - when you get scanned, you'll see another ship's marker remain in the exact same spot in the scanner while the markers of other ships move about normally. When the NPC finishes scanning (and I get a message from them such as "You're clean, commander"), that's when scan 'n ram seems to occur. If you're going "too fast" (for whatever speed "too fast" means in whatever context) when they finish their scan, they charge at you. If you're not going "too fast", they fly off in some other direction.

I can't comment about NPC behaviour in RES sites - I haven't personally seen this issue there, because I haven't been in a RES site in a while.

Since I don't fly anything bigger and slower than a FAS very often, I really don't give a crap about how authority NPCs behave around a station. About 99.99 % of the time I will have landed and finished with all the necessary repairs/refueling/whatever and will be happily browsing the mission board by the time they could finish the scan.

But it can be more of a problem (for me) in a Res site. Not game-breaking, just annoying.
You can recognize a potential scanning NPC from miles away, as they point the nose of their ship right at you, approaching at a relatively high speed. They begin to scan you when they get close enough, but they just keep coming, without slowing down (or adapting to your speed in any other way). The only difference your own velocity will make is that if it has the slightest component pointing towards the incoming ship (sometimes as low as 20 m/s), then most of the time you'll have to strafe using your lateral thrusters in order to avoid collision.

And I never experienced it before to 2.4, that's why I suspect it to be a new bug(let).
 
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