I'm still waiting to play the game DB was talking about.
Yeah, me too. Best not to hold our breath for this one.
I'm still waiting to play the game DB was talking about.
I don't understand the constant expectation of space legs.
Let's say they manage to introduce this feature. Then what? Other then being able to walk around your ship or a station, what meaningful game play will it offer? Based on past performance, you know it's going to be another half baked feature built on top of the unfinished foundation.
By the same token I could ask why most players seem so hyped up for atmospheric landings. A MVP version of either would be extremely disappointing, but if for one moment we dream the dream that everything gets developed to it's fullest potential (possibly even going beyond the boundaries of what is technically possible) , then 'space legs' wins hands down.
So far in all the discussions I haven't seen any suggestion for 'atmospheric flight and landings' that really grabs me. Some people say it will open up more play space, and yes it will, but it's not as if we're short of play space as it is. Others go on about the 'eye candy', but 'eye candy' isn't gameplay. Otherwise it just seems more of the same, but with a few tweaks and different visuals.
If 'space legs' ever reached it's full imagined potential it's less a matter of what gameplay 'legs' would bring as the space element being perhaps a little less significant. Think GTA and cars, cars are important to the game but nowhere near as significant as the name 'Grand Theft Auto' would suggest. If you truly can't see what potential gameplay there is in legs, then I'd suggest that you take a moment and look at some games that aren't in the flight sim genre, there are literally thousands of them. The possibilities are almost limitless. I think some of the push back against 'space legs' is the fear that the game would potentially be fundamentally changed by it.
By the same token I could ask why most players seem so hyped up for atmospheric landings. A MVP version of either would be extremely disappointing, but if for one moment we dream the dream that everything gets developed to it's fullest potential (possibly even going beyond the boundaries of what is technically possible) , then 'space legs' wins hands down.
Seconded. Lots of scifi games have shown the value of EVA, space legs (Mass Effect, Battlefront, Hellion). Walking inside a ship is like walking in a home. It's about being immersed in this virtual world.
Frontier doesn't need to release a big expansion. It can be a basic version which gets expanded overtime. So sell space legs DLC access to players for the initial version which includes future updates. They can earn a lot of money with cosmetics for ship interiors.
The initial version of the space legs DLC would have a few accessible sections. The cockpits are already modeled so it doesn't require much resources to let players walk there. Q1 2019 is a decent release date (it should come sooner imo).
For example look at the Captain's Cabin on-board the Normandy in Mass Effect 2.
https://www.youtube.com/watch?v=SwubeCaub-M
Hellion does a pretty good job though the learning curve is very steep. It could be similar in ED.
https://www.youtube.com/watch?v=Mv4Ex7ZhrLM
The problem with that is that, considering the limitations of multicrew, i'm pretty convinced that even make us walk on the deck would be a big technical challenge for them (and once done that, the rest of the ship wouldn't be a big deal to do).
So, unfortunately, i don't think we'll see that anytime soon.
Once 3.0 gets released, i bet you 80% of Elite players will migrate to Star Citizen.
Seeing how 2018 is going to be dedicated to revisiting core gameplay - a gutsy and I think smart move on the part of Frontier - I suspect they are going to have a big reveal for 2019 to regain lost momentum. My guess would be atmospheric planets - not earth-likes but barren planets with atmospheres and possibly gas giants - because that would allow them to iterate on existing content. "Space legs" is going to take a huge amount of effort to make worthwhile; really, an effort on par with a whole new game, I would suspect. That is going to take, er, some time. However, a one year pause on major new content (2018) would seem to give Frontier plenty of time to get ready for atmospheric planets in 2019.
It really is amazing what kind of chance that Elite Dangerous lost. They had a golden nugget and the roadmap they had would of taken them to a much higher place.
If they would of made Space legs, ship and station interiors, and so on...they would be competing with Star Citizen. Yes, I know SC is a buggy mess and has been taking forever but at least they are trying to go for something great, which is more than Elite can say. Also, you would think that 2,000,000 people crowdfunding 160,000,000 would signal to Elite that people want a space game that can deliver a "GTA in space" like game. For now, we are just ship...not pilots flying ships....we are the ships.
I hope Elite will at least try to save themselves for with space legs and atmospheric flying.
It really is amazing what kind of chance that Elite Dangerous lost. They had a golden nugget and the roadmap they had would of taken them to a much higher place.
If they would of made Space legs, ship and station interiors, and so on...they would be competing with Star Citizen. Yes, I know SC is a buggy mess and has been taking forever but at least they are trying to go for something great, which is more than Elite can say. Also, you would think that 2,000,000 people crowdfunding 160,000,000 would signal to Elite that people want a space game that can deliver a "GTA in space" like game. For now, we are just ship...not pilots flying ships....we are the ships.
I hope Elite will at least try to save themselves for with space legs and atmospheric flying.
It really is amazing what kind of chance that Elite Dangerous lost. They had a golden nugget and the roadmap they had would of taken them to a much higher place.
If they would of made Space legs, ship and station interiors, and so on...they would be competing with Star Citizen. Yes, I know SC is a buggy mess and has been taking forever but at least they are trying to go for something great, which is more than Elite can say. Also, you would think that 2,000,000 people crowdfunding 160,000,000 would signal to Elite that people want a space game that can deliver a "GTA in space" like game. For now, we are just ship...not pilots flying ships....we are the ships.
I hope Elite will at least try to save themselves for with space legs and atmospheric flying.
The problem with that is that, considering the limitations of multicrew, i'm pretty convinced that even make us walk on the deck would be a big technical challenge for them (and once done that, the rest of the ship wouldn't be a big deal to do).
So, unfortunately, i don't think we'll see that anytime soon.
Multicrew limitations has nothing to do with walking around. MC is limited due of ED not having space legs any time soon, true, but that's about it.
If they add space legs, crewing will be more interesting.
What i mean is, in multicrew the pilot can't go in an slf or srv (well, nobody can go in an srv), and i guess that's because for some technical reason about the engine, they need the pilot actively control the ship while other players are onboard.
If you are alone and leave the npc pilot to control your ship while you are in the slf, i guess that's not really your ship, but an npc placeholder, which for some reason wouldn't work with players crew onboard.
That's all guesswork, with no real knowledge, but i think that if we ever have the pilot jump in the slf in multicrew, leaving the ship to the npc pilot, we would be very close to the ability to walk on the deck.
It is not limitation of engine, but current code. As long there's no space legs, avatar code network wise will be limited and seen as extension to ship. That's why no SRVs at this point.
There are no technical limits for engine, as it is their own engine. They can extend it as they want, and have confirmed that on multiple cases.
Once 3.0 gets released, i bet you 80% of Elite players will migrate to Star Citizen.
They actually answered that one, I don't remember where or which words they used exactly. Anyway, it's not an engine limitation, the problem is simply that they don't know what should happen in case of destruction. With SLF due to telepresence you can simply respawn, but what happens when you die in a SRV? That problem isn't impossible to solve, but they simply couldn't think of a good solution that fitted in their idea of multicrew. That's all.What i mean is, in multicrew the pilot can't go in an slf or srv (well, nobody can go in an srv), and i guess that's because for some technical reason about the engine, they need the pilot actively control the ship while other players are onboard.
If you are alone and leave the npc pilot to control your ship while you are in the slf, i guess that's not really your ship, but an npc placeholder, which for some reason wouldn't work with players crew onboard.
That's all guesswork, with no real knowledge, but i think that if we ever have the pilot jump in the slf in multicrew, leaving the ship to the npc pilot, we would be very close to the ability to walk on the deck.
They actually answered that one, I don't remember where or which words they used exactly. Anyway, it's not an engine limitation, the problem is simply that they don't know what should happen in case of destruction. With SLF due to telepresence you can simply respawn, but what happens when you die in a SRV? That problem isn't impossible to solve, but they simply couldn't think of a good solution that fitted in their idea of multicrew. That's all.