Look, you completely got that wrong. I didn't say that I want to eliminate PvP. I don't even believe that PvP is dead. AGLOMATIC believes that PP is dead because "undermining can be done in SOLO". He also thinks that PvP will be dead because of the block function:
My point is that if PvP dies, it will because the majority of players isn't interested in it, not because someone added a block or solo function.
As always, if you want to participate in a discussion I advise you to read the comments.
I don't think PvP will die due to lack of interest. There will always be some that want to do it, for the sake of PvP itself.
The general lack of interest is more due to the implementation, than people hating PvP on prinsipal.
I belive the lack of interest would decrease if made more fun.
As an example, we have pirating. Pirating other player should be made fun. Fun for the pirate and fun for the trader and fun for a potential bounty hunter.
To achieve this, it needs to be attractive and practical for all involved.
- Traders want big profit and a fair chance of killing a pirate.
- Pirates want big profit and a target rich environment.
- Bounty hunters wants lots of wanted pirates.
A high value CG to an anarchy system could provide such an environment, but things would have to change.
- To avoid having all traders going to Solo or Group, these events would have to spawn extra nasty NPC pirates in these modes. Essentially making Open, the 'easy mode'.
- To give Pirates a decent chance of profit, all trader cargo should drop on kill. I don't belive in the gentleman pirate.
- Both the trader and the pirate needs cargo capacity. The pirate also needs interdictor, collector limpets and manifest scanner. If internal defensive modules were restricted to military slots(or just removed), they cold both have what they need and still have very close to full combat capability. A hard cap on the number of SBs allowed would also help.
- The bounty hunter would be able to fit an interdictor, kill-warant scanner and wake scanner, without giving up any relative combat ability.
These are simple changes that would create a combat rich environment of players that want to be part of it. Those that don't want part of it can just avoid the system during the event.
It's not that hard to make and the negative consequences are minor, because no one is forced.
It will probably never happen, though. [blah]