But that's basically it, each single engineering has ONE interesting main attribute we want to maximize and a few other set attributes and drawbacks.
It would be far more interesting to be able to choose drawbacks and other attributes we would want instead and pick the drawbacks.
There are so much MORE we could do with modules if we could tweak ALL values with engineering and choose the negative and positive values and then pay the material cost depending on the result we want.
For FSD we have the following attributes split over different blueprints instead of simply having a tweak menu with all attributes.
- Integrity
- Mass
- Optimized mass
- Power Draw
- Fuel Consumption per jump
- Waste heat generated per second
- Boot time
It would massively reduce variety as players would copy the same min-max set of blueprints right across their entire ship, actually no probably their whole fleet. The very last thing it would do is bring about more variety, it sounds almost as dull as grinding.
I like ships being unique.