Kev B's ED Motion Chair - modification v4 - OMG !

How is it when driving an SRV?


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No noise compared to other diy and even professional built motion chairs/seats.
Elite engineer.

Can I hire him instead of that smug git Palin?
 
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Congrats, nice work! Couple of questions:

1) How are you pulling motion data from ED? Or are you just using joystick inputs?

2) You're moving around a LOT! How are you accounting for HMD movement? Are you offsetting it somehow so you don't move in-game?

Thanks

Hi,

no motion data from ED (although us xsimulator-simtools users are in talks with FD requesting a motion API specific to ED - still awaiting FD action on this request tho). I'm using a custom joystick plugin to allow my HOTAS to control the chair at the moment.

Yes - I move around a lot in the chair (especially in CQC). I've found the HMD movement to be non-consequential when I play, in that I have my VR sensor fixed to my desk about 4.5ft in-front of me. My chair, HMD and me move - the sensor does not. Works for me and I notice nothing that really detracts from the immersion (the only thing I do offset is: before i play, I pitch the chair almost fully back while I look level-forward at the sensor before pressing F12 to centre the HMD at the start of a session - this is so when I pitch back fully in-game, my head does not move backwards through the seat!.

I did try it all out with the sensor mounted about the same distance away but fixed to the moving chair so when I move - it moved too. Loads of issues this way tho - mainly when I yaw the chair (move side to side). The sensor and/or headset get confused by the quick movement and the centering goes awry (I'm constantly having to hit F12 to recenter the HMD). After faffing about with the positioning of the sensor the issue still wouldn't go away so the sensor is back fixed to the desk.
I am going to look again into having the sensor (or sensors when my 8K Pimax arrives) fixed to the moving chair in the future to see if I can get it to track properly.

Cmdr B
 
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Cool chair..

I think we might have identified the Stig.. the white helmet in the video is a dead give away :D

lol - I dressed up as 'the Stig' for my daughters fancy dress Birthday party - using that lid and my race overalls! (tho I doubt the real Stig would handle the tuned-bikes in the background in my vids - both are over 1200bhp per tonne!)

B
 
No noise compared to other diy and even professional built motion chairs/seats.
Elite engineer.

Elite engineer - nice!
I changed variables in the simulator software (pwm value range and frequency- for those interested) to quieten the motor noise down (tho they weren't too noisy to start with). If I change these variables I can make the motors 'sing' with a high-pitched turbine-whine sound (pretty cool sound really).

B
 
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Can I hire him instead of that smug git Palin?

I have now tried it out in an SRV. Can be quite 'bouncy', however, my simulator software has a special function I make use of. Its a 'power control' potentiometer (Pot) I added and activated in software (a volume-type next to the EM-stop button). If I wind this control down a bit, motion severity reduces, then SRV driving is 'niet problemski' (and quite good fun really). When I'm back in my ship I dial the Pot back up for flight movement. Simples!

B
 
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Great to hear the xsimulator crowd are in talks with FD. Between motion chairs and tactile feedback devices such as gametrix jetseat getting more popular with our flight/racing sim cousins. We should be blazing the trail not lagging behind. The future for immersive simming is very exciting, VR has been adopted by tens of thousands who are craving an even deeper experience . This is what we all want. Commercial motion simulators cost thousands today but just like vr they will soon be within reach for many of us hard working and hard playing commanders. Commander Blastard you are a pioneer, we salute you and soon hope to follow you. Let us know how the talks progress.
 
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