Star Citizen Discussions v7

You didnt call anything. Again stop attempting to put words in my mouth, or assume. Cant believe i need to repeat myself...

Riiiight... OK Merlin, if you say so... man, for someone with a lot of money in Star Citizen, you sure are defensive. How much are you in for, out of interest?
 
According to this site's report of a third party translation of a German magazine's 2016 article covering a visit to CIG (lol, open development):

2.7 will bring procedural planets and you will be able to travel the whole stanton system and all planets and moons can be directly approached down to the surface.

So Evil_Merlin is right, 3.0 can't possibly be a re-badged 2.7, because 3.0 doesn't have the whole system including "all planets" (or any planets). Presumably 2.7 is going to come after 3.0.
 
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I agree with Merlin on this, I think you have understood him speaking about a SSD as speaking about the SSD (Optane).

I was just curious why he/she was so defensive - which then got me thinking he/she had maybe pledged a lot of money.

I'm not fussed either way - he/she can spend as much or as little on the game as he/she wants.

Look at it this way - if the tables were turned, and he/she asked me how much I'd spent on Elite, I'd have to say the basic game, plus Horizons, plus a couple of skins for my Asp and a nameplate, plus my Holo-Me, plus some now defunct skins for my old T-6... must be getting on towards £100 I suppose?
 
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Viajero

Volunteer Moderator
No, 3.0 was not originally 2.7. That was a falsehood spread by another "developer".

Again, show me where 2.7 was stated...

Gamescom 2016, from the boss himself, if that helps. Min 23:35 if the time stamp does not work.

https://youtu.be/Z-3YBuFI3iI?t=1415

2.7 was indeed the jesus patch for a long time, and among other things if memory serves it was supposed to be a significant step change in network optimization. 3rd or 4th "refactor" of the netcode. Until Gamescom 2016 and Chris announcement that its numbering was now 3.0.
 
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I was just curious why he/she was so defensive - which then got me thinking he/she had maybe pledged a lot of money.

I'm not fussed either way - he/she can spend as much or as little on the game as he/she wants.

Look at it this way - if the tables were turned, and he/she asked me how much I'd spent on Elite, I'd have to say the basic game, plus Horizons, plus a couple of skins for my Asp and a nameplate, plus my Holo-Me, plus some now defunct skins for my old T-6... must be getting on towards £100 I suppose?

Curiosity is understandable, but we're drifting into ad-hominem territory. Play the ball, not the man.
 
Star Citizen works fine on my RAMdrive :D

It's still an awful experience though - especially back when the game itself loaded from SSD would take up as much RAM as a full install to RAMdrive :(

Hope you have a BIG ramdrive as when or if it's finished I image it will be pretty darn big for a game. Just guessing, no knowledge to back that up.

Chief
 
Hope you have a BIG ramdrive as when or if it's finished I image it will be pretty darn big for a game. Just guessing, no knowledge to back that up.

Chief

Oh I completely agree that SC will be BIG for a game when it's released.

Loads of cutscenes, Famous Actor voicework, max fidels textures, the Genuine Roberts Vision etc. Utterly devoid of gameplay content though :D
 
He may be the boss, but he has a good team working for him.
Apparently not, since a good team would be able to plan ahead and give solid dates for the milestones they set down. A good team would not have to rely on faked news websites, bought “reviews”, outright lies, and similar astroturfing to keep upp appearances that they're relevant or interesting. A good team would know what to do first and what to do last, and not do the latter before the former. A good team would be able to deliver… something.

Chris is the boss and under his leadership, his team fails at all of that. That makes it a bad team.

Some of which have worked for some great games which have been released.
…such as…?

I can play Star Citizen Alpha. And lets leave it at that for now.
Not really, no. And leaving it “at that” means that we have to accept the original premise: that they're not “improving the alpha” because the pre-alpha tech demo they've released has not see much in the way of improvement over the last two years.

No, 3.0 was not originally 2.7. That was a falsehood spread by another "developer".
Just because CIG is a bad team doesn't mean you should imply they're not developers. They are — just not very good ones.


…by the way, have you tried these nifty quote and edit buttons these forums have on offer?
 
Again, show me where 2.7 was stated...

https://robertsspaceindustries.com/...izen-Alpha-30-GamesCom-2016-Presentation-News

Here...to stop you the trouble of denial, I'll even quote the passage....


In this Star Citizen news video we talk about the latest news regarding Star Citizen Development. Star Citizen Alpha 3.0 was shown in this year’s Star Citizen Gamescom Presentation. Star Citizen Alpha 3.0, formerly known as Star Citizen 2.7 will bring procedural planets in the Star Citizen Universe and the full Stanton system.



2.7 was announced
2.7 was discussed by CIG
2.7 was renamed 3.0 as stated on CIGs own web page above

It will also be a shadow of its stated self..

3.0 was slated to bring piracy, mercenary work and bounty hunting.

That is the same combat mechanics in 2.6.3 so where is the change?

3.0 was also touted for bringing AI to NPCs...except AI already existed in game. This is simply a different AI that does the same job in a different manner. Yes...it's supposed to be "better" and "more complex" and "shiny" and "new" but in reality, all a quest giver has to do is give me a quest when I want it without me worrying of he is off visiting his sick mother instead, Mr Johnsons all tend to be alike ( that is part of the point of a Mr Johnson) and so long as the enemy AI puts up a decent fight, who cares how it is done - indeed, a simpler AI is often better because it uses fewer CPU cycles.

3.0 was going to bring in the Stanton system with 4 planets, 12 moons and 30 to 40 stations being mentioned. Instead...it will bring us 3 moons and an asteroid.

It was going to bring procedurally generated planets. Instead..we'll get 3 moons. Were they procedurally generated? They say they were and we have little reason to doubt them, but if so, what is stopping them running the same routine 20 times instead of 3 and gettimg the rest of the system?

So about the only thing promised that we are getting is trade and cargo transport. And while CIG have prioritised getting their shop bug free, we have to wait to see if cargo transport will be triaged out.
 
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Did I miss it? Am I blind or too late?

Never mind. 3.0 = MVP, apparently: https://youtu.be/NxBdyyGx7vM?t=1m57s

Leaving aside the specific content there I'm struck again by the fact that every time I see CIG employees talking about the game, the fruit of their labours these past six years, they have the demeanor I would expect to see in people discussing some kind of natural disaster or perhaps the death of a close and beloved relative.

Well this is CIG after all. Remember how CIG had to explain that when they say "polish" they didn't mean "polish". Or how when CIG says "refactor" they don't actually mean "refactor", or "fidelity", "physics", "mass", "weeks", "months", "all hand on deck", "innovative", "our tech", "never been done before", "competent".

...and 'promise', don't forget that one. :D
 
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Firstly, i'd like to say, some of the comments around here have been getting rather personal against an individual, and they probably should stop before a mod has to step in (and a reminder, being a mod i can't mod here because i'm involved).

So all of this rides solely on CR? Not his entire team?

If the man at the top is the problem, then it doesn't matter how good the team is.
 
Chris is the boss and under his leadership, his team fails at all of that. That makes it a bad team.

So all of this rides solely on CR? Not his entire team? He may be the boss, but he has a good team working for him. Some of which have worked for some great games which have been released.

…such as…?

Well, I'm gonna say Ben Parry. Worked on Elite, and whilst SC may be a dumpster fire, it's a beautifully rendered dumpster fire. I'm not going to blame the 15 FPS on him.

But yes, Merlin, it's Robert's fault. If you are the director of a tech company (been there, done that) you need to actually give direction, not micro-manage details. Roberts doesn't, he meanders and obsesses over minutiæ. It doesn't matter how good your team is if they can't do the thing they spend years training for.

He really needs to let go a bit or this whole thing will crash and burn.
 
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