A good postmortem review on the ME:A and the many issues that plagued it.
https://www.youtube.com/watch?v=rv8ACTz2Ego
To address the video.
1. Change in the underlying idea / re-writing the game. Yeah, bad idea and a shame that happened leaving them much less time than required. Good they didn't make it into No Man's Sky though or that they skipped procedural generation. Because it's doesn't work with cRPG (or any RPG) very well and tends to result in grind-fests. The problem for me is not that they changed the idea, but that they had it in the first place and also that it reduced development time.
2. Exploration being bad...
Let's start with footage of handling the Nomad, which is struggling with some rocks. Sorry, this footage wasn't chosen to show what it feels like to drive that vehicle, it was chosen to show it having problems with some rocks. That is not an issue in the game itself. The vehicle handles very well, certainly much better than MAKO. As opposed to handling Hammerhead (which handled OK), they removed mini-games involving the vehicle. Which was pretty much a platform game - i.e. not belonging to ME2. Driving the NOMAD is where they should get the vehicular exploration back with ME1. It's not tedious and generally it doesn't interfere with the rest of the game. And thanks heaven they dropped out procedural generation. That being said, environments look good and the map layout is pretty good as well. You can also visit the planets multiple times. Something I always wanted to do in previous ME games. Though on every planet you visit your gameplay consists of a.) Find Monoliths b.) activate the Vault c.) shoot everything that moves an is not your squad mate Which leads us to the next point, which is
3. Combat being bad... It's the best combat mechanics ME has seen to date. In terms of your options, adjusting your style, freedom you are given, it's good. For a cRPG, I'm sure there are FPS games which handle this better. I have my reservations about the number of powers you can bind to your keyboard (3, whereas in previous ME games you had 8), I'd rather they didn't reduce that so drastically, but it's not a huge problem.
Badly placed covers? Didn't notice. You can drive your cover in, basically. And then you have the jetpack and dodging, which become your "cover" if you really need it.
There is a lot of combat though. You are being attacked all the time on almost every planet you land on. Bugs, lizards, the remnant the kett, the angara, the exiles... There is too much of that. Especially bugs and lizards. I sort of wish they limited opponents re-spawning to once per landing
4. Storyline and characters. In general, on par with ME1, in my opinion. Does it leave questions? It does. What happened with the other Ark. What happened with one crime-lord to be. What happen with the Jardaan? Which, I understand, would be answered in future games / DLCs. I mean they might never get answered now, but this doesn't mean the answer belonged in ME:A if they planned future games in the franchise.
5. Bugs... Even before that final patch I haven't encountered any bugs I would notice. Maybe I was lucky. I wasn't so lucky with Fallout 4, which was rendered unplayable for me on numerous occasions.
And finally, guy re-uses footage from other videos. Extensively. Where's his gameplay footage? How to review a game in 2017? Well, let's make a review of the reviews...