the negative community narrative and the confirmation bias effect.

Status
Thread Closed: Not open for further replies.
You know X4 isn't even remotely similar ED and is trade empire game?

Because, you know, releasing XR, or NMS did a zinch to ED.


lol. You do make me giggle.

No Mans Sky, did zinch to No Man's Sky. In fact, you can bet your bottom dollar, No Man's Sky turned out to be the game Himself always wanted it to be.

Didn't pick up on your other abbreviation. So can't comment.

What I will say though.

By current standards, if ED is not a "trade empire game" as you put it, or free to play by 2020. I give you a big kiss.
 
Last edited:
The problem here, though, is the game essentially tells you, that you need a large ship to increase the amount of fun. People don't all race for an Anaconda because they need it. It's because the developers decided that a lot of content happens to be effective via large ship acquisition and use. It's really not possible to claim everyone going for anaconda is absolving themselves of fun. It's because the game is entirely dedicated in driving people in that direction.

The "you don't need it" argument only works, if the game actually reflects that. It doesn't. Anaconda is the go to ship, because frontier refused to correct it at the same time they happily trashed the python, and have then purposefully go on to ram that mistake home, by repeatedly adding compromised ships, leaving the elephant smoking a phat blunt in the middle of the lounge grinning ear-to-ear and getting mighty hungry in the process.

You can have fun in a Cobra. Or eagle. But the game rewards having fun in larger ships. Because that's what frontier want. The developer has invented a credit and time sink game, larger ships equates to more credit sink. This is then thrown against the wall by commanders who see credits as the devil and if you have a large ship you are a bad persontm. So we have a developer that has invented the notion of up-daring to large ships, so that there's a bigger time and credit sink for the player base; and a portion of the community hell bent on not having that happen.

The game has many goals; the problem is that when people try to shoot for them, they are told this is wrong because we're all supposed to "have fun". To say the community has schizophrenic tendencies, is not the least bit inaccurate. It's less about end goals, it's more that the end goals ostensibly mean endless repetition. In a large ship? Larger repetition. And it's the latter that tends to have a fairly universal impact.

Everyone will have, almost certainly, different goals in game; what is universal though, is the degree in which repetition will feature. And it features just a whole lot. There's a lot the developer has done to make the game really darn enjoyable. But there is just a whole lot going on funnelling commanders into larger ships. And confusing signals from the developer (and commanders) that says you don't need large ships to have fun, yet the game is specifically programmed to make a mockery of that stance.

At some point, someone has to accept this is actually the situation, so it can, maybe, finally, be balanced a bit. So gunning it at warp factor 12 to anaconda, just isn't the entire purpose for a very large percentage of players. Otherwise, it'll keep happening.

--

Lots of cool points and counterpoints raised by folks. And all rather civil. Cheers, commanders! Is a nice change. o7

Beg to differ, but maybe to you, the Anaconda is the end game, but not to me and from what I have read, not to a lot of players, and nowhere in the game does it allude to any benefit of having one of the Big 3. So how does the game push a player towards an Anaconda, I haven't seen any specialised or specific missions that can only be done in one?

What can the Anaconda do that no other ship can do? Yes it can haul a lot of cargo - if the destination has a large pad, otherwise a Python or even a FDS is a better proposition. Combat, not as agile as other ships but I suppose if you just want to drift and hope you can take multiple enemies at once with turrets then it is your go to ship. Jump range when modded is good, but so is the DBX. In fact there seems to be a trend detailed here where Commanders are going back to the smaller ships, just for the fun factor.

My personal opinion is that too many new players set their sights on the Anaconda or worse, the Cutter or the Corvette, thinking that once they get their mitts on one of those they will be god like, and in the process, needlessly grind for rank/credits and get jaded or disillusioned about the game because the goal seems out of reach. And they often miss the natural progression most players go through in their purchasing of ships, jumping straight from a T9 after doing countless weeks/months doing cargo and passenger runs as part of their grind they suddenly find themselves in a ship very different to what they have flown. Then we get the posts here saying the game sucks because they don't have the experience to use a big ship. FD doesn't push this idea that the Conda is the end game, we the community do here in the forums!
 
Just looked up 4X and wow, this is exactly what a lot of people wanted from ED so I wouldn't be so sure to say it won't pull some of the player base away from Elite if it's even close to what's the announcement show.

Elite is neither a single player nor a multiplayer it sits at an uncomfortable middle. I'd rather have one or the other.
 
Just looked up 4X and wow, this is exactly what a lot of people wanted from ED so I wouldn't be so sure to say it won't pull some of the player base away from Elite if it's even close to what's the announcement show.

Elite is neither a single player nor a multiplayer it sits at an uncomfortable middle. I'd rather have one or the other.

X: Rebirth didn't. And yes, some people want single player trade empire game - and X series are perfect for them!

Why would I want people stay in ED if they want to play different game?
 
Just looked up 4X and wow, this is exactly what a lot of people wanted from ED so I wouldn't be so sure to say it won't pull some of the player base away from Elite if it's even close to what's the announcement show.

Elite is neither a single player nor a multiplayer it sits at an uncomfortable middle. I'd rather have one or the other.

And if players do go to 4X, they should be congratulated, they found a game they liked. Want to know a secret - people have been doing this since the start of the gaming industry, any new game players will flock to, some stay, some go back to their original game, some will find an entirely different game to play.

I remember the plethora of posts before NMS was released, it was going to kill, murder, bury ED. FD were doomed, no one would even consider the game as NMS had everything ED didn't have. You could walk on planets, you could shoot things, you could build things - before release NMS was touted as the perfect game. Guess some here just jumped on the bandwagon a little too soon huh.
 
With that said, I don't really see X4 pulling much of ED's audience away, even if plenty of us are into it; no multiplayer.

To be fair, a significant proportion of Elite players choose to play in solo mode so the lack of multiplayer might not be as much of an issue as you might expect. I only play in Open myself so I probably wouldn't consider putting any significant amount of time a single-player space sim game but there are probably many players who would enjoy a single-player game especially if they are already playing Elite in single-player mode.
 
Oh, trust me I'll be playing it for sure. Just not as an ED replacement:)

I have the LTP or whatever it's called now, and truly have loved Elite for 30 years. Defining game of my youth (along with Manic Miner) and will cross my space hoppers that it sees the other side of 2020 this time round and beyond.

But yeah, I'll be playing X4 to death.

Someone said the other day 51% of the ED player base never venture into open. That's over half of Frontiers customers.
 
I remember the plethora of posts before NMS was released, it was going to kill, murder, bury ED. FD were doomed, no one would even consider the game as NMS had everything ED didn't have.

Turned out in reality to have even less content than ED. And an end game that felt 10 times worse than unlocking one of the grindlocked ships. Which is only meant to put NMS into context. I never bothered with it, I watched a friend play it for an hour and figured if I wanted to aimlessly grind at something for little gain, it looked better in Elite.

Also, the scandal surrounding the promises by the developers of NMS as to the content and capabilities of the game, prior to it's release and what most people bought the game based on...as compared to what they got....

Of course when comparing this to Elite, we have to be careful here. I hear NMS kind of put it right after only a year?
 
Last edited:
The problem here, though, is the game essentially tells you, that you need a large ship to increase the amount of fun. People don't all race for an Anaconda because they need it. It's because the developers decided that a lot of content happens to be effective via large ship acquisition and use.

So problem is that bigger ships are just more effective? Socker! :eek: And it isn't just a min/max power junkie streak we all have now and then and games are not necessarily blamed for this?
 
I have the LTP or whatever it's called now, and truly have loved Elite for 30 years. Defining game of my youth (along with Manic Miner) and will cross my space hoppers that it sees the other side of 2020 this time round and beyond.

But yeah, I'll be playing X4 to death.

Someone said the other day 51% of the ED player base never venture into open. That's over half of Frontiers customers.

Btw, I tried to get into XR due of them having nice Linux version with Wine wrapper. Turn off in 2 mins. I really hope they do it better this time. I personally don't see games killing each other because space games community is big these days.

I would say though we don't know Open numbers and any stats offered by someone on forums are pure speculation.

I play Open.
 
Beg to differ, but maybe to you, the Anaconda is the end game, but not to me and from what I have read, not to a lot of players, and nowhere in the game does it allude to any benefit of having one of the Big 3.

To put it simply, if a large ship wasn't a relevant and strong driving goal in elite, why do so many shoot for it? I've streamed the game and interacted with a lot of people, and the universal take from that, is a large percentage of those people shoot for Anaconda. It happens far more than you'd think. This isn't something the game is ambivalent about. It funnels people into medium and large ships, via 'progression' (the same thing commanders swear by as being important).

It doesn't matter what I think, or want. That's pretty much irrelevant, actually. The game does funnel commanders into larger ships, and trying to claim it doesn't, just perpetuates the cycle.

Have you ever stopped to think why it it is that "too many new players set their sights on Anaconda, or worse..". A few people? Sure, coincidence. A bunch of people? Maybe. A lot of people? Hmm. A really big lot of people? Yeah look the developer is great, and I've no malice toward them, or commanders who elect to shoot for large ships, or not. It's all good. Folks are playing the game. That's enough for me.

But to continue to put forth the notion that the developer hasn't quite obviously stacked the deck here, and that there hasn't been thought put into player progress, really is missing the point; they have. It could have been any ship, really, that had the same distortive levels of value.

But if you want to have the community accept a stick, you still need a carrot. The community might perpetuate the value of the carrot. But it's still there in black and white, regardless of what the community says or thinks. And when you then look at module costs and other factors that are part of the game, it becomes pretty readily apparent what's going on.

We're all masters (and mistresses) of our own destiny, and can elect to a degree what we do; but don't for a moment suggest the developer doesn't have intent here and it's all just the forums. There's a very big part of the community that's never been here. Sometimes, the developer does things on purpose. Agree or not, doesn't really matter. It's there, regardless.

I don't particularly care either way, to be fair. But I do find it a little odd, that people still think this is entirely a manufactured thing, and not at least partly instigated by the developer. Because it's pretty evident, that it is.
 
If NMS was as Murray said it would be it would be a different story really, that's why I always wait for reviews to come out before buying a game. The fact is, more competition there is the harder it's gonna get to retain those players.

If ED want to sustain itself from micro transactions now they better plan to have an interesting end game and facilitate competition because ATM they have neither. I do wish the best to the dev team, cause it's not gonna be an easy task, in fact I am not so sure they can make it without upsetting large portion of existing players.
 
And if players do go to 4X, they should be congratulated, they found a game they liked. Want to know a secret - people have been doing this since the start of the gaming industry, any new game players will flock to, some stay, some go back to their original game, some will find an entirely different game to play.

I remember the plethora of posts before NMS was released, it was going to kill, murder, bury ED. FD were doomed, no one would even consider the game as NMS had everything ED didn't have. You could walk on planets, you could shoot things, you could build things - before release NMS was touted as the perfect game. Guess some here just jumped on the bandwagon a little too soon huh.

I find idea that games should kill each other laughable and hyperbole which many people uses to justify their 'pressing' developers to add 'new exciting things' saddening.

Because nothing works that way.
 
Last edited:
I don't particularly care either way, to be fair. But I do find it a little odd, that people still think this is entirely a manufactured thing, and not at least partly instigated by the developer. Because it's pretty evident, that it is.

Would rep you again if I could.

I hear FDev say "balance" and hide behind the sofa until it's safe to come out.

I find idea that games should kill each other laughable and hyperbole which many people uses to justify their 'pressing' developers to add 'new exciting things' saddening
Because nothing works that way.


Not least of which "real life". I find trying to apply game theory to reality quite frightening. It explains alot of the insanity currently going on in the world.
 
Last edited:
So problem is that bigger ships are just more effective? Socker! :eek: And it isn't just a min/max power junkie streak we all have now and then and games are not necessarily blamed for this?

No, it's more people refuse to accept some basic precepts of games that feature time and credit sinks; they have a habit of funnelling people into more of it. Be it bigger ships, better gear, or legendaries (for other games) it's all just part of the process of getting people into a game, and keeping them there, and perhaps folks resisting the notion that this is happening at all (because ostensibly it means the developer has far more control over their experience than they want to believe).

To be fair, I find the topic fairly interesting, because folks sometimes invent all sorts of reasons to obviate what happens. I'm probably no different either. But I've played enough time sink and credit sink games to spot one a mile away. ED is right up there. :)
 
I'm probably no different either. But I've played enough time sink and credit sink games to spot one a mile away. ED is right up there. :)


Almost at the very top in fact. Couldn't agree more.

The credit bit I can live with. The time currency in ED is just beyond belief.

When the developing company focuses on ROI and very evidently pays less than zero notice to ROE, it becomes a problem.

I'm astounded at the excuses the user base come up with to justify that issue. This is however, testament to the addictiveness of the game itself.
 
Last edited:
No, it's more people refuse to accept some basic precepts of games that feature time and credit sinks; they have a habit of funnelling people into more of it. Be it bigger ships, better gear, or legendaries (for other games) it's all just part of the process of getting people into a game, and keeping them there, and perhaps folks resisting the notion that this is happening at all (because ostensibly it means the developer has far more control over their experience than they want to believe).

To be fair, I find the topic fairly interesting, because folks sometimes invent all sorts of reasons to obviate what happens. I'm probably no different either. But I've played enough time sink and credit sink games to spot one a mile away. ED is right up there. :)

I think issue is that ED is a journey game.

However, not everyone will enjoy that journey. Due of 'raising walls, slowly adding more living rooms' nature of the game I will agree there are parts of community - especially who are more dedicated players - won't find moment-to-moment gameplay exciting for long time.

And this is not really complete failure or blame on FD. ED is huge game. Pace of adding things aside lot of people still wait for space legs or atmosphere landings because those things excite them and will add to their 'journey'.

So what's solution here? I just enjoy ED for what it is, but I keep my play time at minimum. If I feel I want to put ED aside, I do that.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom