Modes [Suggestion] How to incentivise open play and make it relevant

Status
Thread Closed: Not open for further replies.
Solo/group players aren't removing themselves from the rest of the community though. They're fully active participants in the most meaningful multiplayer gameplay ED offers.

You just want them to be excluded from multiplayer for not using your preferred instancing rules. It's not quite the same thing.

Spin it any way you want. ITs not going to help you lol.
 

ALGOMATIC

Banned
Solo/group players aren't removing themselves from the rest of the community though. They're fully active participants in the most meaningful multiplayer gameplay ED offers.
.

That is precisely because there is no point doing those activities in open, because the current design created unbalance in the favour of solo play, same rewards with low risk.

So they sit in solo and undermine in peace, and ofcourse resist to any change that will make fair play among all modes.
 
Last edited:
For some reason they are hung up on one mode having different features than the other. When its quite clear the risks are different. Actions are being taken from crime and punishment as well as combat logging. Things that would have never surfaced if it were a single player game.

And now we have people in Solo and private attacking player factions all because its safer to be there. I dont blame them for wanting the edge. They know its unbalanced just the same as we do. Why do you think they are fighting for it to stay the same?

They know whats going on. Its okay though. So do we.

Yep it is certainly a perplexing argument they are making! Although if that's the criteria having the same gameplay then that should be too hard to manage, more tricky making it work in practice with mode switching. Anyhow I believe we can come up with enough ideas that will please most people. With Beyond coming up, now is time to think of constructively on the these matters I think.
 

ALGOMATIC

Banned
Yep it is certainly a perplexing argument they are making! Although if that's the criteria having the same gameplay then that should be too hard to manage, more tricky making it work in practice with mode switching. Anyhow I believe we can come up with enough ideas that will please most people. With Beyond coming up, now is time to think of constructively on the these matters I think.

All ideas are being shutdown because "muh content", hopefully FD realised why PP is a disaster.
 
That is precisely because there is no point doing those activities in open, because the current design created unbalance in the favour of solo play, same rewards with low risk.

So they sit in solo and undermine in peace, and ofcourse resist to any change that will make fair play among all modes.

There's as much point to doing them in open as there is doing them in solo or group. It's the only point there is to playing in any mode or doing any of these activities; the fact that you find the mode and activity fun.

That's all the connectivity modes are for. Tailoring your ED experience. They're not actually different game modes in the way that other games often have.

All ideas are being shutdown because "muh content", hopefully FD realised why PP is a disaster.

Is PP really a disaster though? Plenty of people enjoy participating in it. From lone individuals all the way through to large and very organised player groups.
 
The whole argument is that this content that you mentioned doesn't exist because the fundamental game design treats all modes equally. Piracy doesn't exist because people just combat log while screaming "GRIEFERRRRRRR".

Piracy does exist though, you can steal from any human or NPC you see.
More tools for piracy would be nice, but the core game play is there.

Thats why its called multiplayer. And solo is called solo. You arent playing for the rest of us in solo. You're removing yourself from the rest of the community by making that choice.

No need for compromise. There has already been a substantial amount of compromise giving solo and private the edge over the rest of the community. Giving people the lesser path of resistance and causing certain aspects of this game not to be used or cared about because of it.

We tried compromise. And its failed.

1) Solo =/= Single player. Don't confuse them. Solo is still multiplayer and plenty of people organise multiplayer events that Solo players enjoy.
2) Compromise isn't demanding removal of content or locking content. That's just making demands.

When its quite clear the risks are different.

"risks" are OPTIONAL. And you can easily avoid the extra "risks" by putting people on block.
If you choose to have people shoot at you, then your reward is the re-buy screen or a wanted tag.
 
Piracy does exist though, you can steal from any human or NPC you see.
More tools for piracy would be nice, but the core game play is there.



1) Solo =/= Single player. Don't confuse them. Solo is still multiplayer and plenty of people organise multiplayer events that Solo players enjoy.
2) Compromise isn't demanding removal of content or locking content. That's just making demands.



"risks" are OPTIONAL. And you can easily avoid the extra "risks" by putting people on block.
If you choose to have people shoot at you, then your reward is the re-buy screen or a wanted tag.

Exactly thanks for proving my point. Also thanks for bringing up any work around you can to circumvent any risks when they do make change.

People shouldnt be able to opt out of the risks esssentially creating their own private group within open. Shameful how you resort to any and every means necessary to cheat the system. Every single time.
 
Is PP really a disaster though?

Seriously?




1zq8nn.jpg
 
Exactly thanks for proving my point. Also thanks for bringing up any work around you can to circumvent any risks when they do make change.

People shouldnt be able to opt out of the risks esssentially creating their own private group within open. Shameful how you resort to any and every means necessary to cheat the system. Every single time.

Said it before, I'll say it again.

The majority of people that play mostly solo or PG likely do so because they know they are terrible at PvP and any instancing with a hostile player will show them the rebuy screen.

FORCE them to PvP by making the solo/PG not have the same features as open and they won't move to open, they will most likely walk away.

You will NOT convince the people that moved to solo/PG to get away from people killing them, gameplay they do not find enjoyable, to come to open so they can be your targets.

Edit to add: And by 'You' I don't mean you specifically, I mean everyone who advocates for changes to gameplay to make it more desirable to be in open
 
Last edited:
Said it before, I'll say it again.

The majority of people that play mostly solo or PG likely do so because they know they are terrible at PvP and any instancing with a hostile player will show them the rebuy screen.

FORCE them to PvP by making the solo/PG not have the same features as open and they won't move to open, they will most likely walk away.

You will NOT convince the people that moved to solo/PG to get away from people killing them, gameplay they do not find enjoyable, to come to open so they can be your targets.

Edit to add: And by 'You' I don't mean you specifically, I mean everyone who advocates for changes to gameplay to make it more desirable to be in open

I mean youre still proving my point. People fight for objective control. Knowing they have no risk against the people they are attacking.

Guess its time to git gud or https://media.giphy.com/media/hFXwY4lER3oBO/giphy.gif
 
Seriously. It may not be what some people thought it was going to be. But it's not exactly difficult to find people who are involved in PP and enjoy it for what it is.

There was a live stream a while ago, where Sandro got the question: "What one thing, if you could do all over again, would you change?" (or something to that effect. paraphrasing.)

His answer was PowerPlay.
 
There was a live stream a while ago, where Sandro got the question: "What one thing, if you could do all over again, would you change?" (or something to that effect. paraphrasing.)

His answer was PowerPlay.

Sure, it's no secret that it's not perfect. It's always been one of the least accessible features, especially before they updated PP NPCs. Doesn't change the fact that it's not the dead mechanic some people make it out to be.

Just before the goalposts move any further, I'll emphasise my point isn't that PP is a "great success", as your image macro suggests. Simply that it's not a "disaster".
 

ALGOMATIC

Banned
Piracy does exist though, you can steal from any human or NPC you see.
More tools for piracy would be nice, but the core game play is there.



1) Solo =/= Single player. Don't confuse them. Solo is still multiplayer and plenty of people organise multiplayer events that Solo players enjoy.
2) Compromise isn't demanding removal of content or locking content. That's just making demands.



"risks" are OPTIONAL. And you can easily avoid the extra "risks" by putting people on block.
If you choose to have people shoot at you, then your reward is the re-buy screen or a wanted tag.

SOLO mode in ED is a single player expirience, stop calling it multiplayer, it is not and never will be. Did you play any video games since 1984?
If you advertise SOLO mode as a multiplayer content you will get sued for false advertising. When people hear multiplayer they think about playing with and against OTHER PLAYERS DIRECTLY, meaning meeting them in the game.

Solo mode is playing against a dynamic database of content, which randomly changes by an invisible to you entity, could have been FDev themselves changing it, for you in SOLO it will be the same expirience.
This is a single player expirience, you just need to be connected to server to receive content for your single player game.

You play solo which means you opt out of player interaction, you shouldn't be able damage the work of others without facing the consequences that people in open face.
 
SOLO mode in ED is a single player expirience, stop calling it multiplayer, it is not and never will be.

The game is a PvE MMO where in Solo mode you are still part of the multi player experience.
This is an undisputable fact, you can login and test it yourself.
If I am in Open or a PG and take my Cutter to a station to start hitting the commodities hard, you'll see what I'm doing from in Solo - in real time.
You can watch the supply levels drop as I take them and the prices change.

Solo is still multiplayer. Whether you like it or not, it is what it is.

If you advertise SOLO mode as a multiplayer content you will get sued for false advertising.

Good job Solo is part of the multiplayer game then, it's the part where it says "you can do this with friends or by yourself".
Game is sold as advertised. See link in my Sig for how it was advertised.

When people hear multiplayer they think about playing with and against OTHER PLAYERS DIRECTLY, meaning meeting them in the game.

Warframe, MMO, has Solo (been out 5 years) and optional PvP with daily competing PvE missions (think CGs).
Star Trek Online, MMO, has Solo missions (been out 8 years) and has optional PvP.

Heck even in Guild Wars 2 I'm ignoring the rest of the players and doing my own thing unless a real life friend is online.
I have no intent to join the PvP or World v World.

Multiplayer does not mean I have to put up with attitudes I don't like or PvP when I don't want it.
Even WOW had PvP servers, so I didn't have to put up with it there either.
I stayed on PvE servers and chat blocked mouthy PvP'ers who'd load PvE servers to moan about PvE servers.

This is a single player expirience, you just need to be connected to server to receive content for your single player game.

And see what other players are doing in real time to your multiplayer game.
Even getting Galnet updates on your multiplayer Power Play progress. See how many more PvE tokens for it have been moved about and where more are needed.

you shouldn't be able damage the work of others without facing the consequences that people in open face.

They can damage my work while I'm in Solo/PG - it's part of the multiplayer experience.
What they do to me via another mode, I can do back via my own mode.

Perfectly balanced system, equal access to all content in a massive sandbox game.
 
SOLO mode in ED is a single player expirience, stop calling it multiplayer, it is not and never will be. Did you play any video games since 1984?
If you advertise SOLO mode as a multiplayer content you will get sued for false advertising. When people hear multiplayer they think about playing with and against OTHER PLAYERS DIRECTLY, meaning meeting them in the game.

Solo mode is playing against a dynamic database of content, which randomly changes by an invisible to you entity, could have been FDev themselves changing it, for you in SOLO it will be the same expirience.
This is a single player expirience, you just need to be connected to server to receive content for your single player game.

You play solo which means you opt out of player interaction, you shouldn't be able damage the work of others without facing the consequences that people in open face.

It doesn't get any clearer than this. Straight and to the point.
 
SOLO mode in ED is a single player expirience, stop calling it multiplayer, it is not and never will be. Did you play any video games since 1984?
If you advertise SOLO mode as a multiplayer content you will get sued for false advertising. When people hear multiplayer they think about playing with and against OTHER PLAYERS DIRECTLY, meaning meeting them in the game.

Solo mode is playing against a dynamic database of content, which randomly changes by an invisible to you entity, could have been FDev themselves changing it, for you in SOLO it will be the same expirience.
This is a single player expirience, you just need to be connected to server to receive content for your single player game.

You play solo which means you opt out of player interaction, you shouldn't be able damage the work of others without facing the consequences that people in open face.

This post made me laugh.

I've lost count how many times it's been explained that the modes are nothing more than client connectivity modes - the player selects how many other players they want to connect to (no others, some others, plenty of others) in this gaming world (galaxy) which has thousands of other players online in it at any one time - oh did you read that? It's an MMO. There's a Massive amount of Multiple players Online at any one time, all sharing the same gaming world.

Also, please cite any law in any country which gives an absolute definition of what an MMO is and what law(s) would be broken if a game didn't meet such criteria? What's that silence I hear...

For the N'th time - every single player, no matter how many other players they choose to connect with - all share and affect the one gaming world, despite which platform they are playing on. MMO. Deal with it.
 
Last edited:
SOLO mode in ED is a single player expirience, stop calling it multiplayer, it is not and never will be. Did you play any video games since 1984?
If you advertise SOLO mode as a multiplayer content you will get sued for false advertising. When people hear multiplayer they think about playing with and against OTHER PLAYERS DIRECTLY, meaning meeting them in the game.

Solo mode is playing against a dynamic database of content, which randomly changes by an invisible to you entity, could have been FDev themselves changing it, for you in SOLO it will be the same expirience.
This is a single player expirience, you just need to be connected to server to receive content for your single player game.

You play solo which means you opt out of player interaction, you shouldn't be able damage the work of others without facing the consequences that people in open face.

The ability to affect and be affected by other players makes it objectively multiplayer. It's not some kind of subjective opinion which can be disputed. Solo players don't opt out of the grand scale player interaction ED features.

The BGS/PP changes you see in solo and group aren't any more random than the changes you see in open, they're literally the same changes made by the same players. That's the whole point. Every ED player is playing exactly the same game in exactly the same virtual world.

Starting to feel like I'm repeating myself here, but your reasoning is circular: "Here's a pile of evidence that solo is a multiplayer mode, but solo is somehow actually a singleplayer mode, therefore all the multiplayer elements of solo need to be removed".
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom