Hi
I know there have been a few threads like this, thought I'd make my own. I was in the USA and took advantage of the price of the dollar to get a Vive at $600 instead of £600. I've just tested it with Elite and basically I'd say that personally, the Oculus Rift is much better for ED than the Vive. Note in all this I am specifically talking about in Elite, not in general VR gaming.
The only thing the Vive has over the OR is that its screens are quite a bit brighter and that makes things look a lot lovelier.
However the game runs a lot smoother on the Rift, and I personally think that is (a lot) more important. Admittedly, I like Asychronos Space Warp (OR) and Async Reprojection (Vive) so I have them on. With the OR, I get a constant 90fps, either live or emulated by ASW, but with the exact same settings on the Vive, I get a fair amount of stuttering, in fact even on lower settings I get some stuttering.
I haven't and won't be testing without ASW/AR unless specifically asked, and I suspect the Vive will be worse optimised there as well. I just don't like seeing anything less than 90fps, nor having to turn the settings right down to achieve it "naturally".
I also notice the screen door effect a lot more on the Vive but that's probably just because it is brighter.
Lastly, the fresnal lense rings of the vive are a LOT more pronounced than those of the OR (I assume again this is in part thanks to the added brightness of the screens). Finding the sweet spot of clarity is also hard, and blurriness around the edges of vision is worse on the Vive.
Overall those things make the Vive a lot more annoying to play with than the Rift in Elite. Shame though, because I really do love the extra brightness of the screens!
I will edit this post if I find any other differences.
Dr. Kaii
I know there have been a few threads like this, thought I'd make my own. I was in the USA and took advantage of the price of the dollar to get a Vive at $600 instead of £600. I've just tested it with Elite and basically I'd say that personally, the Oculus Rift is much better for ED than the Vive. Note in all this I am specifically talking about in Elite, not in general VR gaming.
The only thing the Vive has over the OR is that its screens are quite a bit brighter and that makes things look a lot lovelier.
However the game runs a lot smoother on the Rift, and I personally think that is (a lot) more important. Admittedly, I like Asychronos Space Warp (OR) and Async Reprojection (Vive) so I have them on. With the OR, I get a constant 90fps, either live or emulated by ASW, but with the exact same settings on the Vive, I get a fair amount of stuttering, in fact even on lower settings I get some stuttering.
I haven't and won't be testing without ASW/AR unless specifically asked, and I suspect the Vive will be worse optimised there as well. I just don't like seeing anything less than 90fps, nor having to turn the settings right down to achieve it "naturally".
I also notice the screen door effect a lot more on the Vive but that's probably just because it is brighter.
Lastly, the fresnal lense rings of the vive are a LOT more pronounced than those of the OR (I assume again this is in part thanks to the added brightness of the screens). Finding the sweet spot of clarity is also hard, and blurriness around the edges of vision is worse on the Vive.
Overall those things make the Vive a lot more annoying to play with than the Rift in Elite. Shame though, because I really do love the extra brightness of the screens!
I will edit this post if I find any other differences.
Dr. Kaii