Part of the problem with CG’s is that they are “outside” of the game. New ones appear every Thursday directly created by Frontier to replace the previous two or three CG’s from last Thursday. It’s regular as clockwork which makes it all seem mundane to a degree.
I’d personally like to see a more spontaneous and dynamic form of CG implemented into the game, something driven by the BGS rather than Frontier’s hands. “Community Missions” of a sort, CM’s, which the BGS itself can create from time to time based on system states. For example, a system in famine might generate a community goal or mission requiring food be brought in to help reduce or stop the famine. The galaxy map could then be filtered to show systems offering Community Missions so that players could congregate to them in order to participate. They wouldn’t have end goals like the current CG’s do other than changing system states in the BGS, but they would present very lucrative locations for players to make some very good credits. In essence the BGS itself could create mini “goldrush” locations for players, and instead of just two or three every Thursday you could see a dozen or so of these scattered about the bubble at any time in various states of completion.
This would help make community events more dynamic and story driven within the BGS. Story driven in so far as the nature of the bubble itself would be responsible for the CM’s being created, and the level of players participating could be the deciding point between a system entering a boom state or falling into recession, between a system starving to death or thriving, or between a system being overrun by pirates or fighting back to restore order, or even between a system entering a technological boom due to exploration data or going into despair due to an economic crash.
I’d personally like to see a more spontaneous and dynamic form of CG implemented into the game, something driven by the BGS rather than Frontier’s hands. “Community Missions” of a sort, CM’s, which the BGS itself can create from time to time based on system states. For example, a system in famine might generate a community goal or mission requiring food be brought in to help reduce or stop the famine. The galaxy map could then be filtered to show systems offering Community Missions so that players could congregate to them in order to participate. They wouldn’t have end goals like the current CG’s do other than changing system states in the BGS, but they would present very lucrative locations for players to make some very good credits. In essence the BGS itself could create mini “goldrush” locations for players, and instead of just two or three every Thursday you could see a dozen or so of these scattered about the bubble at any time in various states of completion.
This would help make community events more dynamic and story driven within the BGS. Story driven in so far as the nature of the bubble itself would be responsible for the CM’s being created, and the level of players participating could be the deciding point between a system entering a boom state or falling into recession, between a system starving to death or thriving, or between a system being overrun by pirates or fighting back to restore order, or even between a system entering a technological boom due to exploration data or going into despair due to an economic crash.