i7 8700K looking good!

Well you say steamvr at ss 4.

No gpu on the planet drive that yet unless we are talking really simple basic, ported from a phone vr game.

I would drop that to at least 1.2. If I wanted to expect 90fps anywhere outside of supercruise.
 
Well you say steamvr at ss 4.

No gpu on the planet drive that yet unless we are talking really simple basic, ported from a phone vr game.

I would drop that to at least 1.2. If I wanted to expect 90fps anywhere outside of supercruise.


SS at 4.0........Just WOW :eek: That must run like very cold Treacle???
 
SS at 4.0........Just WOW :eek: That must run like very cold Treacle???

Anyone using Steam VR here ? :) Steam VR 4.0 is an old 2.0 or the same like HMD Q value 2.0 in game...

BTW I have in space and near planet ( not surface) solid 90 FPS , AA and ambient is off , medium shadow and galaxy map, render distance 3/4, other settings maxed
HMD Q and SS 1.0.
 
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Well you say steamvr at ss 4.

No gpu on the planet drive that yet unless we are talking really simple basic, ported from a phone vr game.

I would drop that to at least 1.2. If I wanted to expect 90fps anywhere outside of supercruise.

Are you uising VIVE or steam VR HMD?
 
Anyone using Steam VR here ? :) Steam VR 4.0 is an old 2.0 or the same like HMD Q value 2.0 in game...

BTW I have in space and near planet ( not surface) solid 90 FPS , AA and ambient is off , medium shadow and galaxy map, render distance 3/4, other settings maxed
HMD Q and SS 1.0.

No Not a Steam VR user here! Even so running 2.0 in HMD in any form is not going to give you smooth 90FPS second i would guess??
 
Are you uising VIVE or steam VR HMD?

I use an oculus but I also own a vive.
For either supersampling no matter what it's called is a resolution multiplier.
At 4x that becomes something closer to a 6-8k resolution you task the gpu to render for what is still at most a 2k device.

For instance the rift at default resolution renders about 2.7 million pixels per frame.
At 4x since this multiplies both horizontal and vertical resolution it suddenly becomes 41+ million pixels per frame...

that's practically twice the demand of uhd/4k.

you can't no matter what go beyond the native panel resolution.
No matter how you initially render it it will be sampled down to native resolution before delivered to the hmd. So you get very little real benefit above a certain point, it is therefore recommended to adjust your ss setting between 1 and 1.5 anything above this will be cost significantly more resources and generate very little benefit.

in my testing. an SS of 1.33 seems to be the magic number.
But ED has some issues and whenever I avctivate SS at any form it develops minute micro stutters.
I hate these so just run with ss1 for elite. Other games I crank up to as high as 1.5.
 
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I use an oculus but I also own a vive.
For either supersampling no matter what it's called is a resolution multiplier.
At 4x that becomes something closer to a 6-8k resolution you task the gpu to render for what is still at most a 2k device.

For instance the rift at default resolution renders about 2.7 million pixels per frame.
At 4x since this multiplies both horizontal and vertical resolution it suddenly becomes 41+ million pixels per frame...

that's practically twice the demand of uhd/4k.


U are wrong - Steam VR SS value set at 4.0 is not 6~8k but 3024 x 3360 res. which is 20.3Mp/frame . A year ago was an update where SS was changed.

Old = New
1.1 = 1.21
1.2 = 1.44
1.3 = 1.69
1.4 = 1.96
1.5 = 2.25
1.6 = 2.56
1.7 = 2.89
1.8 = 3.24
1.9 = 3.61
2.0 = 4.0
 
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No Not a Steam VR user here! Even so running 2.0 in HMD in any form is not going to give you smooth 90FPS second i would guess??

HMD Q 2.0 and SS 1.0 gave me solid 90 fps in space and near planet and that even on my old i7-3770 and Gtx 1080. In my situation where SDE in Vive is noticable I was using always HMD Q 2.0 or equivalnet Steam VR SS app 4.0 ( old 2.0) where async rep starts kicking at RES and in stations. With new hardware I'm reciving more less the same FPS in Elite at this places in open mode.
 
HMD Q 2.0 and SS 1.0 gave me solid 90 fps in space and near planet and that even on my old i7-3770 and Gtx 1080. In my situation where SDE in Vive is noticable I was using always HMD Q 2.0 or equivalnet Steam VR SS app 4.0 ( old 2.0) where async rep starts kicking at RES and in stations. With new hardware I'm reciving more less the same FPS in Elite at this places in open mode.

Wow you got 'Smooth' 90fps with HMD 2.0 and SS at 1.0 with an old 3770 and 1080? Kudos to you! even on my old 6700 / 1080 i could never get a smooth 90fps so i ran at 1.0/1.0 with most other things a mix of Med/High. Now with my coffee lake and 1080Ti i can run at 1.5 and 1.25 with a few things on Ultra (Namely Shadows) and in all but a very busy player station/instance get a 'Fairly' good 90Fps. (Note word is Fairly!!!)
 
U are wrong - Steam VR SS value set at 4.0 is not 6~8k but 3024 x 3360 res. which is 20.3Mp/frame . A year ago was an update where SS was changed.

Old = New
1.1 = 1.21
1.2 = 1.44
1.3 = 1.69
1.4 = 1.96
1.5 = 2.25
1.6 = 2.56
1.7 = 2.89
1.8 = 3.24
1.9 = 3.61
2.0 = 4.0

Yeah I shall own up to that, but it is still three times as many pixels that need to renderd, for a game that barely manage to maintain 90fps, and this is not about hardware of any kind.
So yeah, 41m pixels was facepalming level of wrongness, but it's still going from 2.6 million per frame to 8.6 million.

ED has got to possibly be the most outdated VR game out there, especially if you also do things with other players.

I can run 90fps solid in solo, but add one more player and same area is locked to 45fps.
I'm on 300/300Mbps internet and no, I have no local or external net issues.
No wonders why I'm concerned how the pimax 8k will fare with a 2560*1440 resolution.


Wow you got 'Smooth' 90fps with HMD 2.0 and SS at 1.0 with an old 3770 and 1080? Kudos to you! even on my old 6700 / 1080 i could never get a smooth 90fps so i ran at 1.0/1.0 with most other things a mix of Med/High. Now with my coffee lake and 1080Ti i can run at 1.5 and 1.25 with a few things on Ultra (Namely Shadows) and in all but a very busy player station/instance get a 'Fairly' good 90Fps. (Note word is Fairly!!!)


Near a planet, meaning in supercruise or just sitting in empty space..

Yeah I can believe that.
That's not what the game is.
My 980ti and i5 did that, but I only do that the last 30 seconds before I do other things.


Now bring three other players into a wing, go into a high cz or a haz res, deploy your fighters and see what happens.
The main difference between the old and new rig, is that ASW artefacting is still less obvious.
 
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Wow you got 'Smooth' 90fps with HMD 2.0 and SS at 1.0 with an old 3770 and 1080? Kudos to you! even on my old 6700 / 1080 i could never get a smooth 90fps so i ran at 1.0/1.0 with most other things a mix of Med/High.
sure , but without AA and low shadows and render distance at 2/3 slider and some nvidia and steam VR settings tweaks
 
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Yeah I can believe that.
That's not what the game is.
My 980ti and i5 did that, but I only do that the last 30 seconds before I do other things.


Now bring three other players into a wing, go into a high cz or a haz res, deploy your fighters and see what happens.
The main difference between the old and new rig, is that ASW artefacting is still less obvious.

Agree. My solo activity - station / space/ near planet / surface/ RES is only for new hardware benchmarking. Becous in open with friends you never get the same rendering scene to compare..
And I'm OK with async rep. kicking becouse personally prefer HMD sharpness (less SDE) over other factors..
 
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