U are wrong - Steam VR SS value set at 4.0 is not 6~8k but 3024 x 3360 res. which is 20.3Mp/frame . A year ago was an update where SS was changed.
Old = New
1.1 = 1.21
1.2 = 1.44
1.3 = 1.69
1.4 = 1.96
1.5 = 2.25
1.6 = 2.56
1.7 = 2.89
1.8 = 3.24
1.9 = 3.61
2.0 = 4.0
Yeah I shall own up to that, but it is still three times as many pixels that need to renderd, for a game that barely manage to maintain 90fps, and this is not about hardware of any kind.
So yeah, 41m pixels was facepalming level of wrongness, but it's still going from 2.6 million per frame to 8.6 million.
ED has got to possibly be the most outdated VR game out there, especially if you also do things with other players.
I can run 90fps solid in solo, but add one more player and same area is locked to 45fps.
I'm on 300/300Mbps internet and no, I have no local or external net issues.
No wonders why I'm concerned how the pimax 8k will fare with a 2560*1440 resolution.
Wow you got 'Smooth' 90fps with HMD 2.0 and SS at 1.0 with an old 3770 and 1080? Kudos to you! even on my old 6700 / 1080 i could never get a smooth 90fps so i ran at 1.0/1.0 with most other things a mix of Med/High. Now with my coffee lake and 1080Ti i can run at 1.5 and 1.25 with a few things on Ultra (Namely Shadows) and in all but a very busy player station/instance get a 'Fairly' good 90Fps. (Note word is Fairly!!!)
Near a planet, meaning in supercruise or just sitting in empty space..
Yeah I can believe that.
That's not what the game is.
My 980ti and i5 did that, but I only do that the last 30 seconds before I do other things.
Now bring three other players into a wing, go into a high cz or a haz res, deploy your fighters and see what happens.
The main difference between the old and new rig, is that ASW artefacting is still less obvious.