Elite Dangerous is the Largest Empty Sandbox Ever Made

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Goose4291

Banned
Probably because it isn't a direct PvP element and therefore can't be bypassed? The reason powerplay sucks is because it's a stupid boring cardboard game, not because people aren't forced to PvP.

In Powerplay you are competing with other players to push your faction to the top of the pile for a variety of rewards.

You do this by accruing/delivering tokens (be they undermining ones for enemy space, fortification ones for your space, or expansion tokens for neutral space).

If you are killed before you can hand those tokens in (which hand on heart, you know is only going to happen if you stumble into another player) then not only is your faction not going to get the reward, you've lost time and credits trying to achieve the aim.

If you're playing in the other modes to avoid this risk, while still competing in a PvP game mechanic, you're doing it to bypass PvP.
 
In Powerplay you are competing with other players to push your faction to the top of the pile for a variety of rewards.

You do this by accruing/delivering tokens (be they undermining ones for enemy space, fortification ones for your space, or expansion tokens for neutral space).

If you are killed before you can hand those tokens in (which hand on heart, you know is only going to happen if you stumble into another player) then not only is your faction not going to get the reward, you've lost time and credits trying to achieve the aim.

If you're playing in the other modes to avoid this risk, while still competing in a PvP game mechanic, you're doing it to bypass PvP.



Is'nt Powerplay just for getting some alternative Weapons/Modules. Isn't Powerplay limited to 4 weeks membership, then you change? (BTW Tongue firmly in cheek whilst typing this ;) ).
 

Robert Maynard

Volunteer Moderator
If you're playing in the other modes to avoid this risk, while still competing in a PvP game mechanic, you're doing it to bypass PvP.

By design - in a game where direct PvP is optional and indirect PvP is unavoidable.

If it wasn't by design then Frontier would not have implemented PowerPlay in all three game modes, would they....
 
In Powerplay you are competing with other players to push your faction to the top of the pile for a variety of rewards.

You do this by accruing/delivering tokens (be they undermining ones for enemy space, fortification ones for your space, or expansion tokens for neutral space).

If you are killed before you can hand those tokens in (which hand on heart, you know is only going to happen if you stumble into another player) then not only is your faction not going to get the reward, you've lost time and credits trying to achieve the aim.

If you're playing in the other modes to avoid this risk, while still competing in a PvP game mechanic, you're doing it to bypass PvP.

Then the odds are even. If you can't destroy their ship when they are in solo, they can't destroy yours either. So what is the problem exactly.
 
In Powerplay you are competing with other players to push your faction to the top of the pile for a variety of rewards.

You do this by accruing/delivering tokens (be they undermining ones for enemy space, fortification ones for your space, or expansion tokens for neutral space).

If you are killed before you can hand those tokens in (which hand on heart, you know is only going to happen if you stumble into another player) then not only is your faction not going to get the reward, you've lost time and credits trying to achieve the aim.

If you're playing in the other modes to avoid this risk, while still competing in a PvP game mechanic, you're doing it to bypass PvP.

Power play sucks, because it does not in the slightliest way entertain with the things you do, NOR does it in any way behave like playing for a Power. Powerplay should be based on so many features that are already in the game. Export import relevance for wealth of the power. Mining for wealth and ressource supply to that power. System kind (agrar/industrial/tech) should have an impact on the powers ability to get ships, food supply and many other features. But none of this is integrated into relevance. Theres just that cheap "system value" powercredit mechanics + shooting other powers and brining some propaganda stuff along. and this is neither fun because it is repetitive, not immersively implemented in how powers would work.

Imagine you pledge to a power and doing stuff in a near non claimed system makes them easier for the power to claim, because what you do good there affects their opinion towards that power. Then a power can annex that system. Or the other way around, do evil stuff, weaken it and then the power can conquer it the military way. But given these, it requries the power to sustain the needs for that system in goods they need and also in tech to keep a fleet up.
But currently none of these things matter, you distribute or pew pew gather tokens and thats it. Why does trading and mining for my Power not increase my rank with it, or doing missions for my powers owned systems? Why is it only stupid tokens doing so? That is as deep as an ant's hair and isolated so well from the remaining game that it gets irrelevant.
 
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I've come to the conclusion ED isn't going to be much more than it is now. Since KS was five years ago, you could look at it as being half way in the 'ten year' plan. Kids, you aint getting planets with atmospheres, and you aint getting space legs.. You'll continue to be strung along with lines such as 'the team would really like to do that but..' whilst they sell you overpriced digital cosmetics, and flog the tired old gameplay loops to death.

If people are happy with doing the same old 'community goals' (god I hate that name) forever, and the never ending quintuple layed rng grindfest whilst Braben reads you an Alien bedtime story, then best of luck to ya..

but I just cant bring myself to play the game any further...
 
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I've come to the conclusion ED isn't going to be much more than it is now. Since KS was five years ago, you could look at it as being half way in the 'ten year' plan. Kids, you aint getting planets with atmospheres, and you aint getting space legs.. You'll continue to be strung along with lines such as 'the team would really like to do that but..' whilst they sell you overpriced digital cosmetics, and flog the tired old gameplay loops to death.

If people are happy with doing the same old 'community goals' (god I hate that name) forever, and the never ending quintuple layed rng grindest then best of luck to ya..

Oh, are you off as well?
 
I've come to the conclusion ED isn't going to be much more than it is now. Since KS was five years ago, you could look at it as being half way in the 'ten year' plan. Kids, you aint getting planets with atmospheres, and you aint getting space legs.. You'll continue to be strung along with lines such as 'the team would really like to do that but..' whilst they sell you overpriced digital cosmetics, and flog the tired old gameplay loops to death..

So are you quitting the game, or will you be sticking with it?
 

Goose4291

Banned
Is'nt Powerplay just for getting some alternative Weapons/Modules. Isn't Powerplay limited to 4 weeks membership, then you change? (BTW Tongue firmly in cheek whilst typing this ;) ).

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Y I oughta.....

By design - in a game where direct PvP is optional and indirect PvP is unavoidable.

If it wasn't by design then Frontier would not have implemented PowerPlay in all three game modes, would they....

That assumes that Frontier actually fully understood how mode switching would have a knock-on effect on the initial design of Powerplay, which I suspect they didn't seen as Sandro tried to redress this by suggesting a while back trying to incentivise people to play it in Open, which was met with the usual response we expect.
 
This is a popular opinion about the game though. ED has maybe the largest virtual sandbox of any game, but there's too little sand that we can mold, change and influence by ourselves.

Player owned capital ships like the Fleet Carrier and in-game guild support will be major improvements. The game needs more player controlled content though.

Elite is nearest to space engine than skyrim. With all time you played you must know it.
 
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Kids, you aint getting planets with atmospheres, and you aint getting space legs.. ...............................

Blimey, like to read/hear your source for this gem of Info, please supply your source so i can be as educated in ED as you please?
 
So are you quitting the game, or will you be sticking with it?

in most cases thats a: I gonna take an extended break until stuff gets improved thing.

depending on what FD does, these people may return, or it may be a quitting if nothing significantly changes.



also, on topic, I think Stabounds galaxy is larger as it houses quadrillions of possible stars.
But it suffers from the same issue, the procedural generation keeps repeating so quickly, that depsite beeing not empty is not creating the impression of beeing large sinc ein soemthign so large many unique features would exist instead of a repetition of equal features.
 
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Robert Maynard

Volunteer Moderator
That assumes that Frontier actually fully understood how mode switching would have a knock-on effect on the initial design of Powerplay, which I suspect they didn't seen as Sandro tried to redress this by suggesting a while back trying to incentivise people to play it in Open, which was met with the usual response we expect.

Yes and no - the decision to permit players to choose whether to (even possibly) engage in direct PvP is baked into the game from the very beginning - and PowerPlay was implemented in that game for all players. I suspect that Frontier expected more players to choose to engage in PowerPlay in Open - as it offers opportunities for direct PvP with opposing players - however, I also suspect that that might be, in part, a cause of low take-up as players don't necessarily want to make themselves targets for those pledged to the other nine (now ten) Powers.

Sandro's musings on an Open play bonus for the Power (i.e. not the player) were indeed controversial - as other Devs are on record as considering all game modes to be equal and valid choices.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
I havent played the game in over six months.. I'll never leave the forum, I like the moderators too much to say goodbye ;)


Hopefully keeps looking out of window expecting the Moonpig man to turn up with flowers and choccies....
 
Sandro's musings on an Open play bonus for the Power (i.e. not the player) were indeed controversial - as other Devs are on record as considering all game modes to be equal and valid choices.


What is controversal about it? Open is less effficient due to player interruptions (and even if thats just waiting for docking slots), therefore it needs a bonus to counter this. It basically is why Open is an invalid choice by efficiency. So the only controversal would be how big the bonus needs to be. But this bonus beeing up for a debate shows just that some devs don't even know their own game well form the playing side of it.
 
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