Probably because it isn't a direct PvP element and therefore can't be bypassed? The reason powerplay sucks is because it's a stupid boring cardboard game, not because people aren't forced to PvP.
In Powerplay you are competing with other players to push your faction to the top of the pile for a variety of rewards.
You do this by accruing/delivering tokens (be they undermining ones for enemy space, fortification ones for your space, or expansion tokens for neutral space).
If you are killed before you can hand those tokens in (which hand on heart, you know is only going to happen if you stumble into another player) then not only is your faction not going to get the reward, you've lost time and credits trying to achieve the aim.
If you're playing in the other modes to avoid this risk, while still competing in a PvP game mechanic, you're doing it to bypass PvP.
If you're playing in the other modes to avoid this risk, while still competing in a PvP game mechanic, you're doing it to bypass PvP.
In Powerplay you are competing with other players to push your faction to the top of the pile for a variety of rewards.
You do this by accruing/delivering tokens (be they undermining ones for enemy space, fortification ones for your space, or expansion tokens for neutral space).
If you are killed before you can hand those tokens in (which hand on heart, you know is only going to happen if you stumble into another player) then not only is your faction not going to get the reward, you've lost time and credits trying to achieve the aim.
If you're playing in the other modes to avoid this risk, while still competing in a PvP game mechanic, you're doing it to bypass PvP.
In Powerplay you are competing with other players to push your faction to the top of the pile for a variety of rewards.
You do this by accruing/delivering tokens (be they undermining ones for enemy space, fortification ones for your space, or expansion tokens for neutral space).
If you are killed before you can hand those tokens in (which hand on heart, you know is only going to happen if you stumble into another player) then not only is your faction not going to get the reward, you've lost time and credits trying to achieve the aim.
If you're playing in the other modes to avoid this risk, while still competing in a PvP game mechanic, you're doing it to bypass PvP.
I've come to the conclusion ED isn't going to be much more than it is now. Since KS was five years ago, you could look at it as being half way in the 'ten year' plan. Kids, you aint getting planets with atmospheres, and you aint getting space legs.. You'll continue to be strung along with lines such as 'the team would really like to do that but..' whilst they sell you overpriced digital cosmetics, and flog the tired old gameplay loops to death.
If people are happy with doing the same old 'community goals' (god I hate that name) forever, and the never ending quintuple layed rng grindest then best of luck to ya..
I've come to the conclusion ED isn't going to be much more than it is now. Since KS was five years ago, you could look at it as being half way in the 'ten year' plan. Kids, you aint getting planets with atmospheres, and you aint getting space legs.. You'll continue to be strung along with lines such as 'the team would really like to do that but..' whilst they sell you overpriced digital cosmetics, and flog the tired old gameplay loops to death..
So are you quitting the game, or will you be sticking with it?
Is'nt Powerplay just for getting some alternative Weapons/Modules. Isn't Powerplay limited to 4 weeks membership, then you change? (BTW Tongue firmly in cheek whilst typing this).
By design - in a game where direct PvP is optional and indirect PvP is unavoidable.
If it wasn't by design then Frontier would not have implemented PowerPlay in all three game modes, would they....
I havent played the game in over six months.. I'll never leave the forum, I like the moderators too much to say goodbye![]()
How are you measuring largest. given that it's a simulated galaxy not a real one?
Server space or lines of code would be the measure would it not?
This is a popular opinion about the game though. ED has maybe the largest virtual sandbox of any game, but there's too little sand that we can mold, change and influence by ourselves.
Player owned capital ships like the Fleet Carrier and in-game guild support will be major improvements. The game needs more player controlled content though.
Kids, you aint getting planets with atmospheres, and you aint getting space legs.. ...............................
So are you quitting the game, or will you be sticking with it?
That assumes that Frontier actually fully understood how mode switching would have a knock-on effect on the initial design of Powerplay, which I suspect they didn't seen as Sandro tried to redress this by suggesting a while back trying to incentivise people to play it in Open, which was met with the usual response we expect.
I havent played the game in over six months.. I'll never leave the forum, I like the moderators too much to say goodbye![]()
Sandro's musings on an Open play bonus for the Power (i.e. not the player) were indeed controversial - as other Devs are on record as considering all game modes to be equal and valid choices.