The game is not designed to be dominated by direct PvP.
Does not change the fact that BGS design is a limit to any deep and meaningful gameplay.
The game is not designed to be dominated by direct PvP.
Does not change the fact that BGS design is a limit to any deep and meaningful gameplay.
In what ways?
That is what I am trying to work out.
Does not change the fact that BGS design is a limit to any deep and meaningful gameplay.
Gads not another of these threads!
WWhhhhhhhhhhyyyyyyyyyyyyyyy????
Hmm, I do PVP 100% of the gameplay and no PVE whatsoever for the past few months.
Its a PvP game for me.
Because it's true. As I stated out for years, this game has nothing to offer than repetition loops. There's no storyline to follow nor meaningful gameplay. I knew that the Thargoids will be served the way they did it. The undelying problem is that the game engine can't offer more than the 3 basic game "classes". That's it. No storytelling is possible. But I repeat myself now for years. I simply stopped playing as the gameplay became dull, empty and repetitive after 1 to 2 years.
This is exaclty why BGS design is a limit to any deep and meaningful gameplay.
The comments are about station ramming in iron man mode - no respawn at the same station. It would indeed require more dedication than what it takes now.
Does not change the fact that BGS design is a limit to any deep and meaningful gameplay (that I would enjoy)
Curious to hear this as well.In what ways?
This is a serious suggestion : if this game does not suit your requirements for your particular vision of deep and meaningful gameplay, then wouldn't it be less of a waste of your time to look elsewhere?
After all, Frontier has specifically went down this BGS route right from the get-go. They have obviously sat down at some point in the past, had design meetings, and decided on how their back-end server and background simulation would work. I doubt they took decisions lightly at that time. And I doubt they just made the BGS, the game world, and the overall architecture as they went along.
Most of the backers of this game knew what they were getting into - a remake of the original Elite with aspects of Elite I, II, and III, using today's technology. Frontier's marketing was... well, it's marketing, full of exciting things in order to snare more customers than just the backers, but has the unfortunate side effect of leading some folks to have expectations, and hopes & dreams which would not be realised, after playing the game.
It just seems to me that complaining about the game architecture - something that's pretty much set in stone - is an unproductive use of your time, because let's face it, your idea of what is 'deep and meaningful gameplay' simply isn't compatible with this particular game.
It's like buying a Monopoly set and wishing it was Cluedo instead. It just doesn't make any sense to me why people purchase this game based purely on the shop window marketing, taking the marketing as some kind of gospel. It's like watching that first silly ED trailer - you know the one, with the pop song in it and absolutely ridiculous manoeuvres being pulled by Cobra Mk.III's and Space People walking in slow motion - and thinking that's a true reflection of the experience you're going to get in the game.
So yeah, my serious advice is to simply walk away from a game which cannot meet your expectations, because without just completely scrapping ED and releasing ED Mk.II with a completely new server architecture and method of connecting game client to server, the BGS and all the rest of it is here to stay.
Regards.
Curious to hear this as well.
This is a serious suggestion : if this game does not suit your requirements for your particular vision of deep and meaningful gameplay, then wouldn't it be less of a waste of your time to look elsewhere?
After all, Frontier has specifically went down this BGS route right from the get-go. They have obviously sat down at some point in the past, had design meetings, and decided on how their back-end server and background simulation would work. I doubt they took decisions lightly at that time.
But then the question would remain: how would that offer meaningful and deep game? I know we both are thinking: because it will force those who, unlike us, want to influence the BGS, they have to be in Open so I can shoot them for no reason since I don't care about the BGS as previously stated.I believe his idea is that the BGS can only offer meaningful and deep game play if influence from solo and PG is removed.
But then the question would remain: how would that offer meaningful and deep game? I know we both are thinking: because it will force those who, unlike us, want to influence the BGS, they have to be in Open so I can shoot them for no reason since I don't care about the BGS as previously stated.
So that can't be it. It would be a contradiction.
I'll just wait and let Pelucheuh, who is in serious need of a less complex nickname, do the talking.
Yes, I really think some will do it. They will probably wait for a high value ship that looks like it has a lot of salt potential.
And don't forget the normal ganking. Ship balance is so broken that it's simple to gank ships without any risk.
I think iron man mode would be dead within a few weeks. Maybe I'm wrong and overly pessimistic. I would like to be proven wrong.
I think the idea here is that once everyone can be shot at everything becomes meaning for reasons we don't need or want to understand.