Elite Dangerous is the Largest Empty Sandbox Ever Made

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RE: Ramming at/around stations

[facetious]
1. Implement a "no-fly zone" around the station.
2. You can only enter this zone after requesting docking which is then automatically handled by the stations "Automated Landing AI" when you get within a certain range.
3. Remaining in this zone forces you into a wanted state, with the station and security engaging you.

It makes little to no sense not to have such a zone in the first place; frankly, it's amazing station authorities let pilots piddle around the stations exterior skyscrapers with abandon.
[/facetious]

;)
 
Gads not another of these threads!

WWhhhhhhhhhhyyyyyyyyyyyyyyy????

Because it's true. As I stated out for years, this game has nothing to offer than repetition loops. There's no storyline to follow nor meaningful gameplay. I knew that the Thargoids will be served the way they did it. The undelying problem is that the game engine can't offer more than the 3 basic game "classes". That's it. No storytelling is possible. But I repeat myself now for years. I simply stopped playing as the gameplay became dull, empty and repetitive after 1 to 2 years.
 
Because it's true. As I stated out for years, this game has nothing to offer than repetition loops. There's no storyline to follow nor meaningful gameplay. I knew that the Thargoids will be served the way they did it. The undelying problem is that the game engine can't offer more than the 3 basic game "classes". That's it. No storytelling is possible. But I repeat myself now for years. I simply stopped playing as the gameplay became dull, empty and repetitive after 1 to 2 years.

Most games get dull after a few years, I only ever managed 45 minutes of EVE.
 
This is exaclty why BGS design is a limit to any deep and meaningful gameplay.

This is a serious suggestion : if this game does not suit your requirements for your particular vision of deep and meaningful gameplay, then wouldn't it be less of a waste of your time to look elsewhere?

After all, Frontier has specifically went down this BGS route right from the get-go. They have obviously sat down at some point in the past, had design meetings, and decided on how their back-end server and background simulation would work. I doubt they took decisions lightly at that time. And I doubt they just made the BGS, the game world, and the overall architecture as they went along.

Most of the backers of this game knew what they were getting into - a remake of the original Elite with aspects of Elite I, II, and III, using today's technology. Frontier's marketing was... well, it's marketing, full of exciting things in order to snare more customers than just the backers, but has the unfortunate side effect of leading some folks to have expectations, and hopes & dreams which would not be realised, after playing the game.

It just seems to me that complaining about the game architecture - something that's pretty much set in stone - is an unproductive use of your time, because let's face it, your idea of what is 'deep and meaningful gameplay' simply isn't compatible with this particular game.

It's like buying a Monopoly set and wishing it was Cluedo instead. It just doesn't make any sense to me why people purchase this game based purely on the shop window marketing, taking the marketing as some kind of gospel. It's like watching that first silly ED trailer - you know the one, with the pop song in it and absolutely ridiculous manoeuvres being pulled by Cobra Mk.III's and Space People walking in slow motion - and thinking that's a true reflection of the experience you're going to get in the game.

So yeah, my serious advice is to simply walk away from a game which cannot meet your expectations, because without just completely scrapping ED and releasing ED Mk.II with a completely new server architecture and method of connecting game client to server, the BGS and all the rest of it is here to stay.

Regards.
 

verminstar

Banned
Does not change the fact that BGS design is a limit to any deep and meaningful gameplay (that I would enjoy)

Added a little bit at the end just to make it easier to digest...thats a subjective view btw because a great many others do play the bgs and seem to be quite certain when they say their game is deep and meaningful...mass delusions perhaps with yer voice of reason being the shining beacon of hope fer all these fools?

Ye speak fer a small subset of a minority gamestyle...making broad sweeping statements does ye no favours...just sayin.

Oh and I dont personally play the bgs either...but I am no fool and I do know how it works whereas you obviously do not. Every pvprs worth their salt would have had to get through engineers and all the material collection to be where they are today. So they certainly have no issues using the bgs then lambasting it when they done with it. Theres a word fer that particular behaviour, ye wanna hazard a guess what it is?
 
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This is a serious suggestion : if this game does not suit your requirements for your particular vision of deep and meaningful gameplay, then wouldn't it be less of a waste of your time to look elsewhere?

After all, Frontier has specifically went down this BGS route right from the get-go. They have obviously sat down at some point in the past, had design meetings, and decided on how their back-end server and background simulation would work. I doubt they took decisions lightly at that time. And I doubt they just made the BGS, the game world, and the overall architecture as they went along.

Most of the backers of this game knew what they were getting into - a remake of the original Elite with aspects of Elite I, II, and III, using today's technology. Frontier's marketing was... well, it's marketing, full of exciting things in order to snare more customers than just the backers, but has the unfortunate side effect of leading some folks to have expectations, and hopes & dreams which would not be realised, after playing the game.

It just seems to me that complaining about the game architecture - something that's pretty much set in stone - is an unproductive use of your time, because let's face it, your idea of what is 'deep and meaningful gameplay' simply isn't compatible with this particular game.

It's like buying a Monopoly set and wishing it was Cluedo instead. It just doesn't make any sense to me why people purchase this game based purely on the shop window marketing, taking the marketing as some kind of gospel. It's like watching that first silly ED trailer - you know the one, with the pop song in it and absolutely ridiculous manoeuvres being pulled by Cobra Mk.III's and Space People walking in slow motion - and thinking that's a true reflection of the experience you're going to get in the game.

So yeah, my serious advice is to simply walk away from a game which cannot meet your expectations, because without just completely scrapping ED and releasing ED Mk.II with a completely new server architecture and method of connecting game client to server, the BGS and all the rest of it is here to stay.

Regards.

But that's not as much fun as biowaste posting on a forum...
 
Curious to hear this as well.

I believe his idea is that the BGS can only offer meaningful and deep game play if influence from solo and PG is removed. This is actually true if you are looking for this type of game and since Elite offers a solo mode it cannot be that game.

But what if it would be that game? How long would it take until he realises that he can't counter every player action because of instancing and time zones?
And once dedicated servers for different time zones are introduced and solo has been removed from the game, how long would it take until he realises that the galaxy is way too big to counter every player action?
And once dedicated servers for different time zones are introduced and solo has been removed from the game and the galaxy has been reduced to a single system, how long would it take until...
And so on.
 
This is a serious suggestion : if this game does not suit your requirements for your particular vision of deep and meaningful gameplay, then wouldn't it be less of a waste of your time to look elsewhere?

After all, Frontier has specifically went down this BGS route right from the get-go. They have obviously sat down at some point in the past, had design meetings, and decided on how their back-end server and background simulation would work. I doubt they took decisions lightly at that time.


if you watched the vids posted soemwhere here you would know that the idea they had isn't what the BGS even does.
 
I believe his idea is that the BGS can only offer meaningful and deep game play if influence from solo and PG is removed.
But then the question would remain: how would that offer meaningful and deep game? I know we both are thinking: because it will force those who, unlike us, want to influence the BGS, they have to be in Open so I can shoot them for no reason since I don't care about the BGS as previously stated.

So that can't be it. It would be a contradiction.

I'll just wait and let Pelucheuh, who is in serious need of a less complex nickname, do the talking.
 
But then the question would remain: how would that offer meaningful and deep game? I know we both are thinking: because it will force those who, unlike us, want to influence the BGS, they have to be in Open so I can shoot them for no reason since I don't care about the BGS as previously stated.

So that can't be it. It would be a contradiction.

I'll just wait and let Pelucheuh, who is in serious need of a less complex nickname, do the talking.

I think the idea here is that once everyone can be shot at everything becomes meaning for reasons we don't need or want to understand.
 
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Yes, I really think some will do it. They will probably wait for a high value ship that looks like it has a lot of salt potential.

And don't forget the normal ganking. Ship balance is so broken that it's simple to gank ships without any risk.

I think iron man mode would be dead within a few weeks. Maybe I'm wrong and overly pessimistic. I would like to be proven wrong.

Speaking as someone who wants an Ironman mode, and who flies in a Open under the "pilot ejection table" rules, I sincerely don't think this will be much of a problem.

When it comes to ship ramming, I'm very much of the opinion that if you're speeding by a station, and you're not maintaining situational awareness, you get what you deserve. When it comes to GSPies, I doubt most will be tempted to try their luck, because Ironman players tend to be difficult targets to kill, who can also shrug off loss, and ONE mistake on a GSPies' part will boot them from IMM. Too much effort, too little salt.

Plus, the original proposal included an eject button, which has the exact same effect as a non-rebuy in the game: spawn in a station the free Sidewinder. Only if you ride a ship down in flames will you die permanently.
 
I think the idea here is that once everyone can be shot at everything becomes meaning for reasons we don't need or want to understand.
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