Elite Dangerous is the Largest Empty Sandbox Ever Made

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It's a very special mindset of a very special player group.

Here are some other brilliant examples of their logic:

If you say that griefing and ganking is stupid they always act like you want to take their Peen Vs Peen away and call you a carebear who shouldn't be allowed to affect the same universe because you aren't good enough. But when you ask them why they find it fun to destroy explorers coming back from trips or sitting defenseless at alien ruins they always say "I don't do such things". Apparantly nobody does and yet it happens and gets justified all the time. If you say ganking is not a good way to get players into Open they ask you why you want to destroy piracy.
There is no logic involved.

Compulsory open or solo/group needs removing from the BGS advocates are the modern offlinegaters. They'll hang around for a few more years getting increasingly bitter at people enjoying the game whilst proudly telling us all how long it's been since they ever played, eventually they'll just fade away.
 
Compulsory open or solo/group needs removing from the BGS advocates are the modern offlinegaters. They'll hang around for a few more years getting increasingly bitter at people enjoying the game whilst proudly telling us all how long it's been since they ever played, eventually they'll just fade away.

They also call everyone fanboys and white knights, ignoring that everyone also has something to criticise about the game.
 
Compulsory open or solo/group needs removing from the BGS advocates are the modern offlinegaters. They'll hang around for a few more years getting increasingly bitter at people enjoying the game whilst proudly telling us all how long it's been since they ever played, eventually they'll just fade away.

Well, that's subreddit and forums these days for ya.

They also call everyone fanboys and white knights, ignoring that everyone also has something to criticise about the game.

Yeah, but you are enjoying game while still criticizing it and sometimes even defending things you like in it.

Can't have that :D
 

Goose4291

Banned
Like station ramming? I think that would be a very popular activity in a Iron Man mode.

And I'm very confident, that players will come up with "novel" ways to kill other players the added salt from perma death is just too tasty for some players.

Would it really though?

Lets take the most common version, CG station ramming

Do you really think a rammer is going to spend all the time of getting to a station in an E-rated sidewinder to ram one player, to repeat the journey? Particularly when if people are sensible and obey station speed limits, that effort is wasted?
 
Also when the proposal would require existing content to be placed under an arbitrary restriction that just happens to mean that it would require the player to play in Open to continue to participate in it - in a game where direct PvP has always been optional and no permanent content is limited to a single game mode.

This is exaclty why BGS design is a limit to any deep and meaningful gameplay.
 
Would it really though?

Lets take the most common version, CG station ramming

Do you really think a rammer is going to spend all the time of getting to a station in an E-rated sidewinder to ram one player, to repeat the journey? Particularly when if people are sensible and obey station speed limits, that effort is wasted?

Edit: redacted.
 
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Would it really though?

Lets take the most common version, CG station ramming

Do you really think a rammer is going to spend all the time of getting to a station in an E-rated sidewinder to ram one player, to repeat the journey? Particularly when if people are sensible and obey station speed limits, that effort is wasted?

Yes, I really think some will do it. They will probably wait for a high value ship that looks like it has a lot of salt potential.

And don't forget the normal ganking. Ship balance is so broken that it's simple to gank ships without any risk.

I think iron man mode would be dead within a few weeks. Maybe I'm wrong and overly pessimistic. I would like to be proven wrong.
 
Yes, I really think some will do it. They will probably wait for a high value ship that looks like it has a lot of salt potential.

And don't forget the normal ganking. Ship balance is so broken that it's simple to gank ships without any risk.

I think iron man mode would be dead within a few weeks. Maybe I'm wrong and overly pessimistic. I would like to be proven wrong.

i think an open ironman would be abused to hell, however it ironman was a simple check box on setting up a PG, then i think it would work fine... also (total gut feeling and not saying its fact) but i reckon it would be a niche enough game style that it would work in a mobius style PG without hitting the max ceiling limit.......

(simple PG rules)

1) iron man do you accept death means dead.
2) do you agree to abide by Wheaton's law?

it would mean FD need to get some stones however and if a player is caught via logs or video of abusing the rules in a mode, they get a permenant account ban.
this is work, but devs have done it in the past, ie gears of war and halo.

dont forget rammers even in ironman would not get it all their own way, because presumably there would be escape pods so as long as the "victim" was on their toes they could survive the encounter... and if they reported the player (if in a PG and they were breaking wheaton's law) then before getting account banned from the mode, any costs to their victim would come out of their coffers and be paid back to them.

in such a mode i think it would be important to have shadowplay or similar running at all times.
 
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This is exaclty why BGS design is a limit to any deep and meaningful gameplay.
As stated a player driven economy is just not possible in ED due to the size of the bubble. But I strongly believe that the BGS can be made better to fascilitate deeper and more meaningful gameplay.
Deeper and more meaningful gameplay can be made by just making us care for the reasons why we do stuff. That can all be done within the BGS as it is, it needs more visual cues, better reasons to do stuff which are not just credit making etc. It doesn't need to be corporation building or station building for that to happen.

Even something like this would help. Help make us care about the stuff we do:

https://forums.frontier.co.uk/showt...ore-dynamic-systems?highlight=Dynamic+systems

It shouldn't be hard to add this kind of stuff in. It's a bit raw and just an idea that could be expanded in a lot of good ways.

And the reason why I came up with this in the Crime and Punishment section. It expands on what we already have to give it much more depth instead of making a seperate game in a game like the SDC idea.

https://forums.frontier.co.uk/showthread.php/391796-My-idea-for-crime-gameplay
 
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Do you really think a rammer is going to spend all the time of getting to a station in an E-rated sidewinder to ram one player, to repeat the journey?

Apart from the fact they can dock at the station, so they re-spawn there and keep ramming all day. So their effort isn't wasted and they don't have to repeat any part of the journey.

Let's also not forget someone took a combat ship to Sag A* back when the plot range was 100Ly and a "good" jump range was 12Ly for said ship.

Some people will go to great lengths to try and ruin other peoples game play.
 
Apart from the fact they can dock at the station, so they re-spawn there and keep ramming all day. So their effort isn't wasted and they don't have to repeat any part of the journey.

The comments are about station ramming in iron man mode - no respawn at the same station. It would indeed require more dedication than what it takes now.
 
The comments are about station ramming in iron man mode - no respawn at the same station. It would indeed require more dedication than what it takes now.

It would because if it was iron man mode and their own sidewinder got destoryed, the would be starting from scratch all over again without any big ships with only a 1000 credits. There would be no incentive to station ram as you would lose everything regardless of what ship you are in if your ship gets destroyed.

I could actually see it get rid of station ramming virtually completely.
 
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