Patch Notes Update Update 2.4.08

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I'd really like to know what on Earth may make you or FDev think that the game can benefit in any way from making AX-equipped CMDRs unable to fight back human attackers.

Sure, and by this logic crossbows that were invented to penetrate steel armor should be totally useless against leather armor. The big guns that were invented to damage ironclads should be completely useless on wooden ships. Shall I continue?

The issue here is those supporting the AX Taipan before the fix have no clue what you support. That little beastie had a 30% damage bonus on the fixed multi Condor's damage...

And please, enough with the 'realism' analogies. If you wanted realism, the bullets would leave the gun and ship velocity + projectile velocity. Obviously a great deal of the game is balanced around player interaction.

Oh, and every other AX weapon is also crap against players... hence the Anti-Xeno designation and all that.
 
Oh, and every other AX weapon is also crap against players... hence the Anti-Xeno designation and all that.

Yes, all of them. That's precisely what I was talking about. But what you said does not explain why it had to be this way.

I mean, what are the rewards, however small, that made this idea worth considering?
What would have been the drawbacks if they decided to go with one of the following:
- make AX weapons reasonably effective against human ships as well,
- skip the whole AX weapz idea and make Thargoids vulnerable to our conventional weapons?

As things stand now, there is only one section of the playerbase who can be completely happy about it: griefers who seek totally helpless human opponents. Before 2.4 they had to attack newbies. Now they have a much larger pool of potential targets.
 
Did anyone think that patch was a lot bigger than just a Fighter adjustment and a Keelback Fix?

:D

Yeah, I wondered that. I suppose the AX fighter fixes could maybe ... just about ... warrant a quick patch (maybe ... although many would argue that there are plenty of other, far older bugs, that are more important than these). Or you might be forgiven for thinking that these were an excuse, something to explain away the patch, and that something far more "mysterious" was delivered to us yesterday! :eek:
 
Yes, all of them. That's precisely what I was talking about. But what you said does not explain why it had to be this way.

I mean, what are the rewards, however small, that made this idea worth considering?
What would have been the drawbacks if they decided to go with one of the following:
- make AX weapons reasonably effective against human ships as well,
- skip the whole AX weapz idea and make Thargoids vulnerable to our conventional weapons?

As things stand now, there is only one section of the playerbase who can be completely happy about it: griefers who seek totally helpless human opponents. Before 2.4 they had to attack newbies. Now they have a much larger pool of potential targets.

Fair point lol... I don't have a clue what the direction is, nor am I supposed to. Possibly another book tie-in set of story missions, or they just really want people to live in private groups. Dps on that Taipan WAS stupid though... 55dps on a fighter? I wouldn't want that damn thing after me either. Course I can't EMP your ship or poop acid on you either, but I digress.

I agree that I wish the thargoid content had taken a better turn. Oh, and to be fair, griefers are people who actively harass someone then single out... emphasis on single out. Random murder-hoboage with space shotguns is just what the mean streets of detroit are all about... one of my new best friends was a noob I gunned down in a CG. I pointed out how he could avoid said death, and now we got him into a python (rather than his hauler) and he is kickin it like a pro... well, maybe half pro. Okay, quarter pro, but I'm not that good either.
 
beyond this version difference it doesn't seem (as of yet) alter the gameplay here. you ?

edit: i have had a launcher update about 2hrs ago and still on 2.4.03
 
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I’ve still got a class 6 fighter with 16. Ax1 f. Fighters in used them for bounty hunting destroyed 148 pirates and only lost one fighter
 
Be kind to the newbies

A Nigerian Prince advised me that Hutton Orbital is a good place to get commemorative items and ships. What could possibly go wrong?
 
So far.
The choice has become either between locking in to this one, highly niche activity in this tiny region of space, or anything else.

I choose anything else.
The entire 2.4 addition has been a giant face plant as far I'm concerned and mis-designed from the jump.

Exactly.

Griefers are a greater threat that the Thyroids ever will be and I for one won't be flying around with any silly special weapons.

It won't matter once I get my Deathstar constructed... and find planet Druidia.
 
anytime someone complains about being killed by other human players, it makes me wish more people would kill those human players.

dying in this game is entirely opt-in. Complaining about it is like advertising you dont grasp the game's main menu.

I'm just waiting for the changelog that contains details like :

- Implemented persistent reputation system - so what you do and where you do it matters.
- Scrapped commodity boards - replaced this 1980's style feature with something that makes more sense like escorting ships that make sense being cargo ships for bulk commodities and relegating personal trade to special items/orders
- Got rid of thargoid USS's and instead thargoids will openly attack any and all human ships in affected systems.
- Minor faction control greatly changes the security, missions, and even docking permission ability of players based on their reputation and such. Flipping systems has been refactored to be much more difficult.

would be a decent place to start.
 
The choice has become either between locking in to this one, highly niche activity in this tiny region of space, or anything else.

I choose anything else.

We all knew 2.4 wasn't going to be gigantic battles and wrecked space stations and devastated planets and alien menace encroaching on the homeworlds, so I don't see why people are so disappointed with it. We all knew it was just going to be a choice between different other type of ships to pew-pew with different other weapons, or anything else already in the game.

Personally, after making sure just how as suck 2.4 is in terms of gameplay, rather than engage with it I chose instead to circumnavigate the Galaxy in a Sidewinder, because it's less boring than 2.4.
 
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