Modes The modes are brilliant!

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More praise for the modes

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I'd sooner that than the earworms he keeps giving me. Honestly i feel like going all pvp and hunting him down but he'd probably sing an Agadoo meddly at me as he waked away.
 
Big fan of Solo, PG and Open mode design myself (but wish there was a forth, Open PvE)
The more I think of it, the more I'm supporting the idea of Open PvE too. It would bring most players from the PvE PGs in, and probably some Solo as well (maybe not everyone), and maybe some PvP players too. Who knows.
 
The more I think of it, the more I'm supporting the idea of Open PvE too. It would bring most players from the PvE PGs in, and probably some Solo as well (maybe not everyone), and maybe some PvP players too. Who knows.

If there were a true PvE environment where players simply cannot damage another player, I would play in it. Not all the time, but I would play in it.
 
Actually it is you who is making people play on your terms, while not playing on theirs.

I don't mind Solo or PG at all. Hell, why not have a demo mode, where even you yourself don't interact with the game. I do mind reclusive yous influencing everyone else's game on their terms, while not having the balls to face the consequences on the other people's terms.

To clarify: I just don't want actions in PG/Solo to affect the game, I'm all for letting you progress the way you want. I'd even like for Frontier to release a dedicated server application, so you can roll your own.

There's no problem with affecting the BGS from Solo. Reality is replete with examples of people affecting others without facing consequences.

My current job requires decent SQL skills. I revised for the interview and aced a SQL test - beating the other candidates. They couldn't use force to stop my revision. Similarly PvE activities can't always be stopped with PvP.

Don't like me coming top in a test? Revise better than me. Don't rely on violence.

Don't like me affecting the BGS from Solo? Affect it better than me. Don't rely on PvP.

There are parts of the game you can't reach from Open, just as some parts are inaccessible to Solo players.

Cheers, Phos.
 
There's no problem with affecting the BGS from Solo. Reality is replete with examples of people affecting others without facing consequences.

My current job requires decent SQL skills. I revised for the interview and aced a SQL test - beating the other candidates. They couldn't use force to stop my revision. Similarly PvE activities can't always be stopped with PvP.

Don't like me coming top in a test? Revise better than me. Don't rely on violence.

Don't like me affecting the BGS from Solo? Affect it better than me. Don't rely on PvP.

There are parts of the game you can't reach from Open, just as some parts are inaccessible to Solo players.

Cheers, Phos.

^ Exactly. There are MANY different ways to resolve conflict, not just the use of "brute force". Oftentimes, this is where people fail to understand the differences.

That's why "diplomacy" is also important to avoid conflict- communication.
 
I don't think the modes are brilliant at all. I think they are a cheap, low effort way to try and appease everybody. Ultimately what has been created is a Frankenstein's monstrosity where small segments of the game's community segregate themselves yet can still effect players in other modes, an anchor tethered to the game's neck that will never allow it to actually thrive as a multiplayer experience. God only knows how many potential players take a look at this quality of the ED experience and go choose something else to spend their money on instead. My own enjoyment for ED exists despite this mess, but I recognize it as a mess nonetheless.
 

Robert Maynard

Volunteer Moderator
Multi-player does not necessarily require PvP - indeed many other multi-player games offer separated PvP and PvE servers (or, in the case of one rather successful one, are in the process of removing the distinction between them in favour of PvP flagging).

If players are looking for a multi-player game that is dominable through PvP then Elite: Dangerous would not seem to meet that criteria - as Frontier consciously designed it not to be.
 
God knows how many players looked at this brilliant design and decided to spend their money on Elite.

But I'm sorry to hear in such colourful terms how the design irks you. Still, it did make DWE possible and that was fun right? :)
 
There's no problem with affecting the BGS from Solo. Reality is replete with examples of people affecting others without facing consequences.

My current job requires decent SQL skills. I revised for the interview and aced a SQL test - beating the other candidates. They couldn't use force to stop my revision. Similarly PvE activities can't always be stopped with PvP.

Don't like me coming top in a test? Revise better than me. Don't rely on violence.

Don't like me affecting the BGS from Solo? Affect it better than me. Don't rely on PvP.

There are parts of the game you can't reach from Open, just as some parts are inaccessible to Solo players.

Cheers, Phos.

Sure they could have tried to use force. Whether it's a promising option depends on law enforcement.

What could not have happened is that you could have chosen to be in the same room as them at the same time without being seen. Only to appear when you equipped your combat gear...
 
I think the modes are great.

I do think though that some consideration should be given to weightings to more risky options, similar to how more difficult missions will net more money etc.

Maybe 20% more of credits/ reputation gain/ influence gain/ PP merits etc. for starting and completing the task in Open.

I don't see why this should annoy players who wish to play in Solo or PGs - increased risk, increased payouts etc. is something that everyone could agree on.
 
God knows how many players looked at this brilliant design and decided to spend their money on Elite.

But I'm sorry to hear in such colourful terms how the design irks you. Still, it did make DWE possible and that was fun right? :)

Yep, it sure did. I was actually in the Erimus PG (I think that's what it was called at the time; now it's Fleetcom) for every major checkpoint and SRV rally. I took a poorly optimized Anaconda all the way to BP and back...why poorly optimized you ask? Because of all the multi-cannons silly! If only those guys had known the truth about me, their toes would have curled:)
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Robert Maynard

Volunteer Moderator
I don't see why this should annoy players who wish to play in Solo or PGs - increased risk, increased payouts etc. is something that everyone could agree on.

The sticking point is, for me, that a player in Open is not guaranteed to encounter any extra risk at all - and, even if they were to be instanced with another player, the other would require to be hostile, skilled enough to pose a threat, in a ship that could actually pose a threat, with equipment that could effect that thread, etc..

.... plus the fact that, given the size of the galaxy, average player density is of the order of hundreds of thousands of systems per player if not millions.

So the question is not whether there is extra risk in Open - there might be - it is what level of extra risk is actually encountered. Remembering that half of all players are at or below median skill....

Then there's the fact that Sandro mused about an Open Play Bonus for PowerPlay (the Power, not the player) in March'16, reiterated that the musings related to PowerPlay only, also in March'16, and confirmed, when asked, that it was not going to happen December'16. (see my post above: https://forums.frontier.co.uk/showt...e-brilliant!?p=6191497&viewfull=1#post6191497)
 
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Yep, it sure did. I was actually in the Erimus PG (I think that's what it was called at the time; now it's Fleetcom) for every major checkpoint and SRV rally. I took a poorly optimized Anaconda all the way to BP and back...why poorly optimized you ask? Because of all the multi-cannons silly! If only those guys had known the truth about me, their toes would have curled:)
Yep, flying in Fleetcomm as we type. On my way back to the Bubble. Going to do a little project which I'll ironically do in Open. Just 11KLY to go. It was 14 at the start of this week, but then I spotted a Wolf-Rayett just 7KLY away.

God I love choice :)
 
I don't think the modes are brilliant at all. I think they are a cheap, low effort way to try and appease everybody. Ultimately what has been created is a Frankenstein's monstrosity where small segments of the game's community segregate themselves yet can still effect players in other modes, an anchor tethered to the game's neck that will never allow it to actually thrive as a multiplayer experience. God only knows how many potential players take a look at this quality of the ED experience and go choose something else to spend their money on instead. My own enjoyment for ED exists despite this mess, but I recognize it as a mess nonetheless.

It is quite disappointing that there is such controversy surrounding the modes system. Moreover, it is actually saddening that it provokes such hatred in some people.

Just for a moment I wish people would make a tiny bit of effort to understand different players.

For instance, the fact that Solo Mode exists and that it is used by players is a very good thing. *Largely*, the type of player found in Solo is a player who wants nothing to do with shared game space - *largely*, they want no other players visible in their leisure time. Their motivations are irrelevant. Just accept it as a fact.

Does anyone seriously believe that if Solo Mode was removed, that this type of player would migrate to Open Mode? The answer, of course, is No, they would not. *Largely*, Solo players would leave the game.

What about players who exclusively inhabit groups like Mobius? *Largely*, this type of player does not want direct PvP. What if PG Mode was removed? Do we seriously believe that these players would migrate into Open Mode? I mean do we *seriously* believe that they would? I don't. I say that *Largely*, they would leave the game. I'm a Mobius faithful. I would probably leave the game. I've been conducting a social experiment by flying exclusively in Open Mode for the past 3 weeks doing CGs. I will make a separate post on my list of findings, but mostly, I have not particularly enjoyed Open, whereas I really, really enjoy Mobius.

I really don't understand why there is such bile thrown at the type of player who enjoys Solo or PG Modes as a way of enjoying their leisure time. These players are *largely* not "missing" from Open, nor *largely*, would they use Open mode even if it were somehow to be shaped as the only Mode of the game.

So really. Truthfully. All hail the Modes of Elite: Dangerous.

Yours Aye

Mark H
 
Plus, when talking about Open, we are always reminded it isn't a gankfest. When talking about PvP we're always reminded it's not exclusively griefers. And rightly so. All very valid. On the other hand, solo and PGs aren't all populated with players deadset on BGSing other player's factions into oblivion.

So, for those who are as annoyed by BGS influencers as I am to those looking to ruin other player's games, don't let the actions of a few determine your image of a certain mode. Instead come up with creative solutions that leaves the other player's game intact.

I'm sorry, I have to stop. I feel the urge to Kumbaya coming on.
 
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