Modes The modes are brilliant!

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I'll have to get back with a lengthy response as I just shot my wad on Rampant, but I flat out reject the design. As far as I'm concerned it sucks canal water, and the reason for implementing it wasn't some master plan, or DB knowing better, or creative genius, but rather a cheap, gimicky way to try and appease all the players who hated the idea of being corralled with PvPers in Open. It's a hack, similar to the over reliance of CG's to tell a story or introduce more content.

Or a well thought out way of allowing everyone to play the game the way they want, thus widening the appeal of the game increasing customers numbers and therefore funding. Allowing it to actually be made after a few decades of space game drought.

Matter of perspective I guess, glass half full.
 

ALGOMATIC

Banned
I specifically did not say "none" - as it is entirely situation / location dependent.

The issue seems to be that direct PvP is chosen by some as the preferred method of countering actions of others - when, due to the fact that direct PvP is entirely optional, there are other ways of doing so.

Direct pvp is not optional, its meaningless, its the biggest threat in the game yet its completely avoidable renedering its being useless.
Also open mode as a whole has a disadvantage over othet modes.
It has the most risk but the rewards are the same as in the easier modes. That makes things unbalanced and render open useless.

If Fdev wanted to eliminate a mode with their design, they certainly succeeded. They killed player piracy, player bounty hunting and many other features.
There is no incentive for a trader to trade in OPEN.
There is no incentive for a PP to haul in open.

The mode design created safe places but forgot to reward the dangerous ones.
 
So, tip of the hat to Frontier, who made it possible for an occasional reclusive as me to enjoy an MMO on my terms, and even be tempted to dip my toes in social events in that MMO.
https://m.popkey.co/369be0/Gy0e_f-maxage-0.gif

The only thing missing is a "do not disturb" comms message. But that's not the modes fault.

By the way, the mods are brilliant as well!
And sometimes, even the mood is brilliant.
Ditto, and I shall be joining you with the hat tipping... :)
 
Direct pvp is not optional, its meaningless, its the biggest threat in the game yet its completely avoidable renedering its being useless.
Also open mode as a whole has a disadvantage over othet modes.
It has the most risk but the rewards are the same as in the easier modes. That makes things unbalanced and render open useless.

If Fdev wanted to eliminate a mode with their design, they certainly succeeded. They killed player piracy, player bounty hunting and many other features.
There is no incentive for a trader to trade in OPEN.
There is no incentive for a PP to haul in open.

The mode design created safe places but forgot to reward the dangerous ones.

So now Open is again dangerous and horrible. And little while earlier you were complaining about finding someone to attack you. Really, are you playing two different games here?

As for your complaints about nobody wanting to be in Open. What did you expect? And what kind of "rewards" you think will make people want to be in gamemode they do not like?
Seriously, where do you PvP guys get the fantasy that something that is considered ultimately exact opposite of fun could somehow be made fun by tacking in some crappy rewards?

Why don't you guys just accept that murderhoboing has killed any desire to be in open for huge portion of players. You already have those players who find the possibility of running into murderhobo to be entertaining. You are not going to get anyone else there.

At best, trying to unbalance the modes will kill interest of other people in the game and you have expressly stated you are not willing to shovel more money to keep this game running.


So, instead of trying to punish people into open (and out of game in reality) come up with ideas to ADD into open which are not related to PvE. I already gave you basic idea for one such thing, it would bring your desired control stuff and would not touch PvE players in any way!
 
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Not read the whole thread as Im sure after page two it would have gone the way of many a thread, but I love the mode system, I dont want to play ED with others most of the time so I click on solo, if I fancy a bit of company maybe just to give the galaxy a feeling of being more alive I click on PG, if I want to nah I dont want to do that and for the main reason open feels like Im playing in quicksand, but its there if I want to get me big boy pants on and wiggle me epeen.

Sorry but when youve read half of the threads and posts from those who play in open in my minds eye it becomes a epeen wiggling contest, I even read a post the other day where some mororn was calling people cowards for not playing in open and oh crap thats that set in my minds eye for the day! Now Ive just broken one of my own rules there taring all with the same brush and judgeing people on their chosen mode of play. Sorry I tend not to care that much how anyone plays their game, but im only human.

I would however just like to add if and this is a huge if, ED had somthing like Eve's sec tier system and one shard thingie I wouldl have still played ED, but if it was jsut open and is what it is now, I wouldnt have stayed that long, having the choice of solo is a def win for me as thats how I want to play the game, I know its ment to be a MMO but its always going to be a solo affair for me.
 
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No changes to the mode system would make me want to play in Open. I simply don't want to meet other players - and I like being able to control how my time is spent.

Cheers, Phos.
 
Direct pvp is not optional, its meaningless, its the biggest threat in the game yet its completely avoidable renedering its being useless.
Also open mode as a whole has a disadvantage over othet modes.
It has the most risk but the rewards are the same as in the easier modes. That makes things unbalanced and render open useless.

If Fdev wanted to eliminate a mode with their design, they certainly succeeded. They killed player piracy, player bounty hunting and many other features.
There is no incentive for a trader to trade in OPEN.
There is no incentive for a PP to haul in open.

The mode design created safe places but forgot to reward the dangerous ones.


I've watched the players you fly with sit around a CG station and FdL wing-attack singleton players just outside the No Fire Zone as they leave.

As you say - *that* form of PvP IS meaningless. It is meaningless because there is no in-game reason to do so. It isn't a "blockade" if you target players *leaving* the station, they've already delivered to the CG. It gets no bounty credits, it gets no PP merits (and if that were the "reason" I also noticed that amongst the FdL wings there were different pledged Powers represented, so would be more profitable shooting each other if that was the motive). The only in game profit that I can think of would be to rack up the murder bounties and then take turns at destroying their wing-mate's sidewinders. Which would be a pretty low-life exploit and one reason why player bounties were capped...

Also, *that* form of PvP, allied to the distasteful comms broadcast on local chat, just means that other players will either block the players responsible; or move modes to undock and leave the station; or simply move to another mode for good, which is what actually appears to have happened.

Correct me if you think any of my observations are incorrect.

Since I have seen you with the type of player described above, and since I've seen the type if thing you broadcast in local chat, I associate you as a player who comes onto rhese threads simply because other players can opt to avoid the style of "play" described above.

I associate you as one of the players who have actively *made* PvP meaningless.

I associate you with the type if player who, by engaging in "meaningless" PvP, have directly persuaded other players to avoid Open.

I associate your claim that PvP is the "biggest threat in game" with a desire to further pursue *meaningless* PvP. The reason being that PvP is only a "threat" to less well equipped players being indiscriminately stomped on by FdL wings for the sole reason that they are another player. On those terms this *is* the PvP that is *meaningless*.

I associate you with players who I conclude, rightly or wrongly, that employ the multiple-murder-bounty-mutual-sidewinder-exploit. I associate you with the players who were directly responsible for the player bounty cap due to their voracious appetite to wring as much as they can from any exploit they can find.

Please be aware that I'm not saying that you personally do any of these things. But I have witnessed you in the game associating with players in game who clearly do do these things.

Bearing all this in mind, I'm not surprised that the mode system is a cause for upset for players that I have described.

No amount of transparent smokescreen "reasons" can hide the fact that the players whom I have described only want a steady stream of stomp-able players. Not gameplay. Not a challenge. Simply exploitation. Again, I'm not saying this is your reason, but you *must* acknowledge the point to be true. I know that you know it is true, because I have seen you associating with players who do these things. As such, even if a change in the mode system were embodied, those players would still do those things. You mentioned yourself, I think, the "path of least resistance". Well, those players I described would still get their fun from station camping, they would not abandon it entirely, regardless of what other opportunities became available in a new mode system.

Which actually proves the points:

1. Reap what ye sow.
2. The mode system provides benefit.

Simply put, if there were no players who used low exploits, then the modes system would actually become redundant.
There are. Therefore it isn't redundant.


Finally, I can't remember how many times I have replied to the "reward" thing before, but here goes again. There are many players who play only in Open because it makes the game more interesting to them. The constant requirement to stay alert for other players is exciting for them. This is the reason they choose Open. This is their incentive and therefore their "reward".


Peace at ya

Mark H
 
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The mode design created safe places but forgot to reward the dangerous ones.
You want a reward? I've got your reward right here:

well-done.png
 
I don't think the modes are brilliant at all. I think they are a cheap, low effort way to try and appease everybody. Ultimately what has been created is a Frankenstein's monstrosity where small segments of the game's community segregate themselves yet can still effect players in other modes, an anchor tethered to the game's neck that will never allow it to actually thrive as a multiplayer experience. God only knows how many potential players take a look at this quality of the ED experience and go choose something else to spend their money on instead. My own enjoyment for ED exists despite this mess, but I recognize it as a mess nonetheless.

I've just lost patience with FD over all this and havent played in six months. I don't see anything drawing me back either and the mode fiasco and the never ending whining about 'griefers'.. Its like the game was designed with the philosiphy of Mary Whitehouse. The folks at FD strike me as terminally uptight

It wouldn't be so bad if the PvE game was great and wasnt just grinding and filling up xp bars with tedious generic template missions and bots to shoot at.

Playing ED is like dating a brain dead glamour model. It looks good and its fun to have a go for a while but you soon realise its an empty vessel; all style and no substance.
 
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I've just lost patience with FD over all this and havent played in six months. I don't see anything drawing me back either and the mode fiasco and the never ending whining about 'griefers'.. Its like the game was designed with the philosiphy of Mary Whitehouse. The folks at FD strike me as terminally uptight

It wouldn't be so bad if the PvE game was great and wasnt just grinding and filling up xp bars with tedious generic template missions and bots to shoot at.

Playing ED is like dating a brain dead glamour model. It looks good and its fun to have a go for a while but you soon realise its an empty vessel; all style and no substance.

[video=youtube;Bxauqa7rJgI]https://www.youtube.com/watch?v=Bxauqa7rJgI[/video]
 
I've just lost patience with FD over all this and havent played in six months. I don't see anything drawing me back either and the mode fiasco and the never ending whining about 'griefers'.. Its like the game was designed with the philosiphy of Mary Whitehouse. The folks at FD strike me as terminally uptight

It wouldn't be so bad if the PvE game was great and wasnt just grinding and filling up xp bars with tedious generic template missions and bots to shoot at.

Playing ED is like dating a brain dead glamour model. It looks good and its fun to have a go for a while but you soon realise its an empty vessel; all style and no substance.

I can't think of any one game which will appeal to all personality types. Elite suits my gaming needs - if it didn't I'd look for something else.

Cheers, Phos.
 
I've just lost patience with FD over all this and havent played in six months. I don't see anything drawing me back either and the mode fiasco and the never ending whining about 'griefers'.. Its like the game was designed with the philosophy of Mary Whitehouse. The folks at FD strike me as terminally uptight
Irony squared. Well done young sir!
 

ALGOMATIC

Banned
I've watched the players you fly with sit around a CG station and FdL wing-attack singleton players just outside the No Fire Zone as they leave.

As you say - *that* form of PvP IS meaningless. It is meaningless because there is no in-game reason to do so. It isn't a "blockade" if you target players *leaving* the station, they've already delivered to the CG. It gets no bounty credits, it gets no PP merits (and if that were the "reason" I also noticed that amongst the FdL wings there were different pledged Powers represented, so would be more profitable shooting each other if that was the motive). The only in game profit that I can think of would be to rack up the murder bounties and then take turns at destroying their wing-mate's sidewinders. Which would be a pretty low-life exploit and one reason why player bounties were capped...

Also, *that* form of PvP, allied to the distasteful comms broadcast on local chat, just means that other players will either block the players responsible; or move modes to undock and leave the station; or simply move to another mode for good, which is what actually appears to have happened.

Correct me if you think any of my observations are incorrect.

Since I have seen you with the type of player described above, and since I've seen the type if thing you broadcast in local chat, I associate you as a player who comes onto rhese threads simply because other players can opt to avoid the style of "play" described above.

I associate you as one of the players who have actively *made* PvP meaningless.

I associate you with the type if player who, by engaging in "meaningless" PvP, have directly persuaded other players to avoid Open.

I associate your claim that PvP is the "biggest threat in game" with a desire to further pursue *meaningless* PvP. The reason being that PvP is only a "threat" to less well equipped players being indiscriminately stomped on by FdL wings for the sole reason that they are another player. On those terms this *is* the PvP that is *meaningless*.

I associate you with players who I conclude, rightly or wrongly, that employ the multiple-murder-bounty-mutual-sidewinder-exploit. I associate you with the players who were directly responsible for the player bounty cap due to their voracious appetite to wring as much as they can from any exploit they can find.

Please be aware that I'm not saying that you personally do any of these things. But I have witnessed you in the game associating with players in game who clearly do do these things.

Bearing all this in mind, I'm not surprised that the mode system is a cause for upset for players that I have described.

No amount of transparent smokescreen "reasons" can hide the fact that the players whom I have described only want a steady stream of stomp-able players. Not gameplay. Not a challenge. Simply exploitation. Again, I'm not saying this is your reason, but you *must* acknowledge the point to be true. I know that you know it is true, because I have seen you associating with players who do these things. As such, even if a change in the mode system were embodied, those players would still do those things. You mentioned yourself, I think, the "path of least resistance". Well, those players I described would still get their fun from station camping, they would not abandon it entirely, regardless of what other opportunities became available in a new mode system.

Which actually proves the points:

1. Reap what ye sow.
2. The mode system provides benefit.

Simply put, if there were no players who used low exploits, then the modes system would actually become redundant.
There are. Therefore it isn't redundant.


Finally, I can't remember how many times I have replied to the "reward" thing before, but here goes again. There are many players who play only in Open because it makes the game more interesting to them. The constant requirement to stay alert for other players is exciting for them. This is the reason they choose Open. This is their incentive and therefore their "reward".


Peace at ya

Mark H

Everything that you described can be avoidable with proper oitfitting and situational awareness.
90% of the player base are simply horrible at this game and dont even understand the basics, and some of them are Elite im combat.

Back to the issue, PvP was always meaningless since its avoidable by jumping into a safe spot. It cannot be used as in game tool because people can bypass not with skills but with cheap broken game mechanics that caters to the weak.

I dont have any issues with people who are not intrested in PvP to be playing in SOLO. If they want to grind rank or credits without purposely affecting the whole galaxy, be it if they only support their own player faction, I have no issues here.

What I have a problem with is when people who play in open in PP or BGS wars and purposely take the path with the least resistance to avoid the biggest challange in the game which is direct opposition from other players. When such mechanic exists, the game openly states that it is more beneficial to play in SOLO even if you are playing with a multiplayer content.

Open should be made more profitable, more lucrative and provide a reward for people who chose to use skill and fly in this mode.
Teaders should be rewarded, pirates should be rewarded, player bounty hunters should be rewarded and even criminals should be rewarded.

Balance! Balance and more balance! It doesn't exist in this game. Open mode is contentless wild west not because of the players, but because Fdev didnt balance the modes. Solo is a clear winner, path with the least resistsnce giving same rewards as in open, the path with the most resistance.
 
.

What I have a problem with is when people who play in open in PP or BGS wars and purposely take the path with the least resistance to avoid the biggest challange in the game which is direct opposition from other players. When such mechanic exists, the game openly states that it is more beneficial to play in SOLO even if you are playing with a multiplayer content.

Open should be made more profitable, more lucrative and provide a reward for people who chose to use skill and fly in this mode.
Teaders should be rewarded, pirates should be rewarded, player bounty hunters should be rewarded and even criminals should be rewarded.

I've no problem with affecting the BGS from solo. Not everything in the real world can be affected through violence, not everything in the game world can be affected by PvP.

See you in solo, or maybe not.

Cheers, Phos.
 
That's the thing: everything being described here in this thread as a manifestation of psychopathic "in real life too" can be avoided with marginal effort. As much as some of you guys want to resist the idea this IS a competitive multiplayer game, not your lifestyle simulator. If you're a probro pvper that means the latest deathmobile, and if you're a scientist wanting to explore dangerous alien ruins in your srv with your ship parked a few kilometers away it means hiring well armed escorts. Yes, I use "competitive" in a very broad way, and it's apt.

You guys don't really know the truth about whether this attitude makes me a psyco bad person in real life because not even one of you knows me (or any other PvPer) outside of the game/forum, but I can tell with an absolutely irrefutable certainty that those of you insisting that we're "bad people" are very irrational, illogical, narrow minded intolerant people yourselves who don't mind stooping to the lowest of the low accusations with literally no proof whatsoever to back it up. The last three pages of this thread is ample proof of this.

Yes, I think you guys are the problem. Your attitude is beyond the pale. I'm just playing the game; you guys are the one's vocally, loudly tearing me and like minded players up outside of the game. Heck, even Eve4ever pointed to one person in your click openly opining about causing real world harm. That one just went sailing past unchecked by the powers that be I noticed.
 
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