Yeah I've also put forth numerous posts regarding the bias toward combat optimization in this game. Role-specific ships beyond combat get relegated to the scrap heap because they're overshadowed by multiroles. Anaconda and Python are the "king" multirole ships because they can do everything the role-specific ships can do, only better because they're very combat capable, too. This is the same reason CCP had such issues with balancing later down the road because they made the same mistake with T3's and so forth in EVE... people started using T3's for everything and you very rarely saw people using the dedicated role cruisers.
The Exploration and T-series ships need some MAJOR love, they need to be better than multiroles for specific tasks, not just by a little, but a lot. There really needs to be a reason to pilot them beyond a few tons of cargo capacity, or a bit further jump range. (Anaconda has the furthest jump range, dedicated military slots and it's a multirole... what does this tell you?)
They need to add secondary passive bonuses to the role-specific ships to make them viable again. Give them each dedicated slots for their roles to enhance them, too. Multiroles should be Jack-of-all-trades, Masters of NONE, not masters of all.
The Exploration and T-series ships need some MAJOR love, they need to be better than multiroles for specific tasks, not just by a little, but a lot. There really needs to be a reason to pilot them beyond a few tons of cargo capacity, or a bit further jump range. (Anaconda has the furthest jump range, dedicated military slots and it's a multirole... what does this tell you?)
They need to add secondary passive bonuses to the role-specific ships to make them viable again. Give them each dedicated slots for their roles to enhance them, too. Multiroles should be Jack-of-all-trades, Masters of NONE, not masters of all.