Star Citizen Discussions v7

A law firm takes on a case as long as they get paid enough. The lawyers don't need to win the case, they get paid either way.

Naaah - professional* lawyers will withdraw as soon as no merit becomes clear.

*dodgy ones will do all sorts of things - but that is what the bar is for.
 
I suspect very few people know how much money - liquid or otherwise - CIG have in reserve, and your 'at worst' is actually my 'at best' outcome.

This whole thing smells a lot of an existential threat to CIG, where the worst outcome is bankruptcy and the end of the dream.

In such an event I love your optimistic view that what's left would be 'sold' on to be completed. Now, whilst via bankruptcy with all debts 'absolved', a.n.other company may theoretically produce a Star Citizen and/or Squadron 42, they will not be beholden to the/any (stretch) goals, and everyone will need to pay money to get the game. No matter how many dollars any backer had previously donated to the now bankrupt CIG.

Let's just say that again - if CIG go under all money donated has gone, and will deliver nothing, no game, no Idris. If you want said game with/out Idris, you will need to pay 39.99, just like everyone else, be you backer or not. Assuming anyone cares to pick the remains up and tries to produce a game.

Right, if CIG loses the court case and has to destroy assets that they made while using the CryEngine (before switching to Lumberyard), that would mean years of work is lost. It would upset a lot of backers.

I just see this case as a Silicon Knights vs Epic Games. The difference here is I assume CIG has a lot more money than SK and enough to settle. But if they don't have enough money then CIG goes bust, CryTek gets whatever they can, and what remains of the Star Citizen IP gets sold to another company or investors. Then it may not get developed or it becomes something else.

Naaah - professional* lawyers will withdraw as soon as no merit becomes clear.

*dodgy ones will do all sorts of things - but that is what the bar is for.

True, Skadden probably saw major dollar sign potential with this lawsuit. CryTek wants to recoup a lot more money and such than what they're spending with this lawsuit. Such as CryEngine improvements done by CIG, maybe a major stake in CIG.

CryTek got into financial trouble and I think the company was acquired. Many of their employees didn't get paid in 2016 and then switched to work for CIG.
 
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the cable wouldn't reach the rack

I keep seeing this joke. I must have missed something.

Which worked fine until Crytek sold the Sofia outfit to Sega, and rose from the grave like a lawyered up Jason Voorhees.

I dunno.

I mean...something must have happened. Unless there is something we don't know - always possible - CryTek seems to have CIG right where it wants it. These are serious charges and, from what we can see, they do have merit. CIG did switch to Lumberyard (at least some parts), and regardless of how close it is technically, it is legally a different engine. AFAICT anyway. CIG did remove the promotional material. CIG did reduce CryTeks contribution with their name change. And so on.

And unless CIG have some sort of uber defence, it's the sort of thing they'd have most likely paid to make go away.
Either they are 100% certain they are in the right and have nothing to fear....or they couldn't make it go away - CIG was asking for more money than they were willing or able to give.

Thinking about it...if they knew CryTek was likely to use, and it seems likely given CryTek has been on at them for 2 or 3 years over some of this stuff, I wonder thow that plays into their fundraising. And then there is Coutts to worry about. What are they going to say if it turns out that IP they got as collateral is worthless; did CIG tell them about the risks and threats to sue CryTek seems likely to have issued?
 
Unfortunately, you don't get to walk away from a contract just because the other party is broke. Because (waves hands in a legal manner).

Edit: on my phone but Asp might the cable video to hand. It's painfully funny.
 
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Edit: on my phone but Asp might the cable video to hand. It's painfully funny.

Unfortunately I deleted any links I had to such a display of such lulzbucketry. I'll see if I can find it again, but watching equipment get tortured in such a way is more disappointing than amusing.

It's very amusing watching their hardware god do it though :D

[video=youtube_share;UczSVRkBPUw]https://youtu.be/UczSVRkBPUw[/video]

Dear $deity - it just gets worse every time I see it.

I keep seeing this joke. I must have missed something.

It's not really a joke. Some have said, and I agree with them, that it's a metaphor for the whole project.

It's not been designed. It's not been architected. It's not been measured. It's not been planned. It's not been performed to standard. It's not been certified. It's not been evaluated. It's not been scoped. It's not been, well, anything really. Just a case of "Shove stuff here, hope it works, find out it doesn't, and refactor all the way!"

I've said it before, and I'll say it again - but if that had been my deployment, I'd have done it for free and never worked in the industry again out of shame.
 
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But if they don't have enough money then CIG goes bust, CryTek gets whatever they can, and what remains of the Star Citizen IP gets sold to another company or investors. Then it may not get developed or it becomes something else.

I can't see Star Citizen surviving. There is too much work still to be done, too expensive to run and there will be too much bad blood with the backers. CryTek might take the engine and game to integrate into CryEngine, but it might get that anyway.

Unless CIG have a strong defence somewhere - something better than admitting one charge in an attempt to deny another, which probably tells you all you need to know about the defence they can muster - Star Citizen is, IMO, dead.

We can't call it finished now because we haven't heard anything about it's side of the story. But CryTeks case seems fairly strong and straightforward and backed up by actual facts.

Did they switch engines, breaking the "exclusive use of CryEngine"?...yes
Did they provide confidential information to third parties?...yes
Did they stop promoting CryTek and CryEngine?...yes
Did they start to develop two games despite having only one CryEngine license?...yes.
Did they provide the updates and bugfixes they agreed to? Apparently not.

The weakest part of CryTeks case lies with S42. As a separate game, it is under no obligation to use CryEngine. It could easily use Lumberyard.
BUT...because CIG wanted to use the same engine to cut costs...it IS using the same engine as Star Citizen. Which appears to still be CryEngine, modified into StarEngine, with bits of Lumberyard added. So - it IS using CryEngine and they did break the exclusivity clause as well.

And buying a source code license doesn't absolve you from laws affecting IP or copyright or contractual obligations.

CIG appear to be in real trouble. Maybe they have a defence or maybe not.

But the likely outcomes, based on current knowledge, seems to be 1: CIG pays CryTek to go away. 2: CryTek wins and takes what it can, which will shut down CIG.

That isn't even considering the injunction CryTek are seeking, which would stop CIG working on anything to do with CryEngine. Nor is it counting with Coutts may do when they realise their loan collateral just went up in smoke. CIG had no right to use CryEngine code as collateral....it wasn't theirs and the IP is worthless if the game isn't finished.

So - it is beyond comprehension why CIG didn't settle this before now. Unless, as I said before, they either can't pay or have a strong defence.
 
I've just realised something...
From the filing:

14. At significant time and expense, Crytek created demonstrations and
proofs-of-concept for Defendants related to Star Citizen, and Defendants used those
materials as part of the crowdfunding campaign for Star Citizen.
So it's confirmed now by legal filing that the whole Kickstarter campaign was based on a big fat lie, that Chris Roberts developed a game (prototype) for a year (supposedly costing 3 million dollars, which CR retro-actively paid himself at the $23m milestone), while actually CryTek provided a techdemo at their own cost?

It that turns out true, Star Citizen was a big fat scam right from the start.
 
Right, if CIG loses the court case and has to destroy assets that they made while using the CryEngine (before switching to Lumberyard), that would mean years of work is lost. It would upset a lot of backers.

I just see this case as a Silicon Knights vs Epic Games. The difference here is I assume CIG has a lot more money than SK and enough to settle. But if they don't have enough money then CIG goes bust, CryTek gets whatever they can, and what remains of the Star Citizen IP gets sold to another company or investors. Then it may not get developed or it becomes something else.



True, Skadden probably saw major dollar sign potential with this lawsuit. CryTek wants to recoup a lot more money and such than what they're spending with this lawsuit. Such as CryEngine improvements done by CIG, maybe a major stake in CIG.

CryTek got into financial trouble and I think the company was acquired. Many of their employees didn't get paid in 2016 and then switched to work for CIG.

What improvements? CIG has made cryengine worse, and why would they want a major stake in a failing company?
 
So it's confirmed now by legal filing that the whole Kickstarter campaign was based on a big fat lie, that Chris Roberts developed a game (prototype) for a year (supposedly costing 3 million dollars, which CR retro-actively paid himself at the $23m milestone), while actually CryTek provided a techdemo at their own cost?

It that turns out true, Star Citizen was a big fat scam right from the start.

Well, they might be talking about pupils, sand worms etc and not the original demo, but...
... don't quote me on that.
 
So it's confirmed now by legal filing that the whole Kickstarter campaign was based on a big fat lie, that Chris Roberts developed a game (prototype) for a year (supposedly costing 3 million dollars, which CR retro-actively paid himself at the $23m milestone), while actually CryTek provided a techdemo at their own cost?

It that turns out true, Star Citizen was a big fat scam right from the start.

THIS!!!

would anyone backed a game dev begging for money for a game that in which the crowdfunding campaign material turned out to be someone else's work completely unrelated to the dev that begged for the money?

I sure wouldn't!

It's all A LIE from the beginning!
 

I am so confused.

He talks about how large the project is and (2:27) how long it takes to send the game across a closed network, then says they (4:30) host their services externally, and finally says they built a new rack but didn't measure the networks cables (5:25), so had to move servers up the rack to reach/meet the cables (5:45). So, is it in-house or hosted externally in 'virtual world'?

He also seem to suggest that compiling (binding) in pre-compiled modules is ground-breaking - aka breaking things apart - whereas 'normally' everything gets re-compiled. Nope, this has not been the case. Not for a very very long time.

Is he a cabling guy, a hosting guy, a VM guy, a build engineer, a release manager, a hardware engineer.... ?
 
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Is he a cabling guy, a hosting guy, a VM guy, a build engineer, a release manager, a hardware engineer.... ?

I have absolutely no idea.

It's not really his problem or fault though, seeing as Genuine Roberts oversees absolutely everything that happens at CIG/RSI - he's the one responsible for making sure that there's enough fiber and interconnects, or simply wishing racks into place with the power of fidelity :D

Also - incredibly amusingly - were the shouts of "YAY GAEMPLEY SURVIRS!!!111one" from the peanut gallery at the time. They actually believed that this, urm, contraption, would actually host their interaction in a multiplayer environment. When it was explained to them, from many different sources, that this was simply a tool for internal development use, the reaction was, interesting.
 
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