IANAL but this is my understanding of the arguments:
So if they indeed DID port everything over to Lumberyard, taking their tweaked code to to Lumberyard and ditching the rest of CryEngine - What demand can CryTek have?
It's not like they can demand payment from the usage of an engine if they have switched to another engine and another license?
So, if they truly did move 100% to Lumberyard, and porting their own code to Lumberyard and then calling their Lumberyard+Code = Starengine what applies to the below then?
If they're found to have breached contract by moving to Lumberyard, the argument may be that CIG did so to avoid paying future royalties to CryTek or whoever ended up owning the rights. Again, if that's found to be the case then the court will factor potential future royalties into any damages awarded.
Point 36 2.1.2
"Contained promises that the defendant would not utilize another game engine"
Ok, a promise, not a written contract that OBLIGATE them to do this. This means they have the right to switch engine.
In this context they take "promise" to mean a legally enforceable clause in the contract.
Point 37 2.1.2
"Defendant have a license to only EXCLUSIVELY embed CryEngine in the game"
Except that does not really apply if they have switched engine to Lumberyard. Or is CryTek saying that ONLY their engine is allowed to be used and want to FORCE them to use the engine?
CryTek are saying that the contract between them and CIG stipulated that CIG may only use the version of CryEngine that was licensed for use, and that there was an agreement in place that CIG would not use any other engine. Switching engine to Lumberyard (even though it's a fork of CryEngine) would be a breach of that agreement.
Part of revenue per unit sold
This might still apply since switching engine should really not be dependant on engine, it should at least be for each game package sold until the switch. It could be argued if ship sales would count as game packages, I doubt that but I would not be surprised if an argument was made.
Assuming they've been paid for any unit sales up to the switch to Lumberyard (though I doubt this as CIG will likely argue that these are not yet sales, but preorders) then CryTek will be arguing for lost revenue for any sales *after* the switch to Lumberyard and will also argue for *future* losses. This may even require CIG to reveal their estimates for the number of units they expect to sell over the lifetime of the game.
Breach of contract in regards to bugfixes
Well, up to the point of their switch CIG should be liable to follow up on those if those bugs affected their own product (i cannot really see the logic in fixing bugs non-essential to their game)
The lawsuit argues that CIG made bugfixes and optimisations to the engine but did not share them as per the terms of the agreement. This one should be really easy for a court to verify as there'll be a communications trail.
Split of game
Here's what im wondering. What part about splitting the game in different chunks affect them negatively except for a (technical) breach of contract? Revenue? Could it be that they ONLY gain income from "Star Citizen" game packages sold and not "SQ42" game packages sold? They claim they have been financially harmed and that it would normally require an upfront payment and then substantial royalty.
The issue that arises is that SQ42 was part of the whole Star Citizen game from the start so it should not be a surprise for CryTek since (according to them) they created the demo and indeed, SQ42 was rather plastered all over the screen at the end of the demo not to mention also within the stretch goals in terms of voice acting so they knew SQ42 was part of Star Citizen.
One could indeed argue that it is ONE game since (AFAIK) the same launcher and game assets are used in both games. But, if they receive only revenue from SQ42 then i can see their point IF cig decided not to compensate them on those separate sales. I imagine their claim would be weaker if Star Citizen was the main game and SQ42 sold as an add-on DLC.
The issue here is that CIG sell Squadron 42 separately from Star Citizen. At the time of the agreement, CIG's plan was for them to be part of the same game. But that's clearly no longer the case, so if CIG are licensed to use the engine on one product but were using it for the development of two, that's a breach of the contract.
Point 21 - Does not include any content marketed and sold separately
Now, THIS can be a smoking gun depending on how the contract is worded regardless of engine. First it states that the game should not include any content being marketed and sold separately, but then they add "such as content "sold and marketed as a separate, standalone PC game"".
Ok, the first part depending on what is written could include every ship sale ever done from day 1 as they are marketed separately as "concept sales" but they could also be seen as part of star citizen and thus marketed WITHIN star citizen. They are however still sold separately from the game but marketed as part of the game.
I suspect this is an attempt to get the whole $170m or so taken into account as applicable revenue rather than just sales of the base game(s) which amount to a much smaller fraction of the total cost. They *are* using CryEngine as a part of their marketing materials for these ship sales, but it'll be interesting to see whether they succeed on this point as it would vastly affect the level of damages awarded.
Point 25 - Defendant split the product without gaining a CryTek License for this
Well, they moved to Lumberyard and did they not do that BEFORE they decided to sell SQ42 separately? Why would they even NEED a license if they have already moved to lumberyard.
The point is they were *supposed* to keep using CryEngine. They'll presumably argue that as SQ42 was originally part of one larger game at the time of the original agreement, splitting it out breaches the contract even if they split it out to use a different engine (thus keeping Star Citizen as the sole game on the license). I suspect they'll argue that CIG split it out and moved to a different engine as a way of avoiding paying royalties on sales of SQ42.
Point 39 - Due to breach CryTek has not gained the favourable attention it would otherwise have gained from the defendant's use of CryEngine in Star Citizen
I would be more wary about negative attention due to the controversy around CIG and the multiple delays but sure, let's call it favourable attention. And if CIG finds that the engine is not up to snuff and NEEDS to switch engine, would you rather have the crap attention that the end result are bad reviews and blame on CryTek that their engine is not good enough...
The engine gets plenty of positive attention. The game looks gorgeous. What gets negative attention is CIG's inability to work with the engine to deliver on their game.
Conclusion
While i think they have some points that will be interesting to see how they play out but the overall reason i get from this is that they are that they got dumped for Lumberyard and no longer receive any revenues from CIG.
And let's say they received royalties from EVERY sale they did, not only packages I imagine the cost for CIG would have been a headache.
It feels like a cash grab from a company in severe decline.
Of course this is about them being "dumped for Lumberyard". It's the same engine, CIG have even told us they're using the same branch of both CryEngine and Lumberyard so the switch was really easy (basically just replacing copyright notices). The question is whether they switched to Lumberyard to avoid paying royalties and if they did so in breach of an active contract. It looks like they're in breach, but we've only seen one side of the argument so far -- other than CIG saying "uh, we're not using CryEngine in case you hadn't noticed" -- and there may be valid exit clauses that CIG adhered to that nullify most of the arguments.