I guess all PvPers should leave this gamesince it wasn't made for us.
I'm so sad…
Edit: didn't see your post, Yaffle
Aye, right from the onset of SC they have made it clear that a pure PvE option is not available and it's not who they are trying to cater the game towards.
There will always be a threat from other players. Which is weird as it will also be an instanced game. But okay, we'll overlook at for the moment.
So imagine a few people went over to the SC forums and started screaming and shouting about a 100% PvE area in the game.
How stupid would they look, how fast would the PvP crowd point to the SC Wall of Information proving it's not a PvE game and was never intended to be one.
Then the PvE crowd kept screaming and shouting for some social areas in game to be PvE only - as if they had some divine right to force their PvE game play on those who bought a PvP game for PvP.
I mean this sounds so stupid doesn't it - buying a PvP game to try and force PvE in to it.
I take it you're smart enough to see where this is going........
See, it's this kind of statement that makes a mockery of your "we just want dialogue" stance. Unfortunately, no one's going to listen to your theories and points delivered in this way. Perhaps if you could make your points without contempt and sarcasm, people might actually listen to what you have to say.
You might want to take a look at ethelred's post #141, above, for an example of how to discuss things in a voice people might actually listen to.
You're an amazing voice for this topic. I, for one, would like to play in open with players like you, and I hope you do start streaming; let me know your channel.
o7
Its not the same, this would be true if ED didnt have PVP mechanics and PvP specific weaponry and special effects.
But ED has PvP in it, what is missing is the content. Your analogy is wrong.
Plus tell me how many other PvP focused games have a block player from my game feature? (they have block someone from your chat, but not the game).
All of them? They all have that feature, because cheaters/cheesers/greifiers exist in all pure PvP games too.
People still PvE in Open, and having a healthy online game mode isn't just about pew pewin more suckaz, it would mean a more varied experience available to all.
Solo is the third option down, while Open is the first so I think it is a real consideration of there's.
It's not PvE vs PvP, but it does seem to be people who don't want to play in Open against people who want more people to play in Open and I don't get it.
Surely people who don't want to play in Open can stay in Solo and Private, already having all the benefits of those modes.
Any incentive into Open would only balance the experience for those who risked/lost more while playing in Open.
Having PvP mechanics does not make it a PvP game. It means if you choose to PvP you can, but you don't have to if you don't want to.
That is the difference you're refusing to accept.
SC = all PvP all the time.
ED = PvP, meh why bother?
You wont get support from the wider player base to put PvP incentives in open. They want game content, not pew pew.
ED is a PvE game, proven on your own menu screen, where you see "Solo". Not much direct, shooty PvP going on in Solo.
Plus tell me how many other PvP focused games have a block player from my game feature? (they have block someone from your chat, but not the game).
So my analogy is spot on, your just refusing to accept your assumption of ED was wrong.
You're in a PvE game, demanding PvP entitlements.
If you want to see more people in open, the only way you'll get it is by limiting / removing direct PvP.
The exact opposite of what you want.
Sando has been pushing for this for a very long time. I see lots of people Nay-saying Sandro. And lots of people taking some of the replies hes said. But almost all of those posts, start with his initial post, Like this one,
https://forums.frontier.co.uk/showt...ation-for-PP?p=3680532&viewfull=1#post3680532
https://www.youtube.com/watch?v=uetVzNINdKU;t=26m40sSandro Sammarco said:The first one's from Robert Maynard and he's saying "Has the pin been pulled on the hand grenade I posted in a Collusion Piracy thread?". Just for context this was, I was musing out loud about potentially Open Play Powerplay having some benefit to success over and above Private Groups and Solo - I just want to reiterate that was just me musing, we're not going to do that at the moment, there are no plans to do it, but it is still an interesting thought, nothing's ever completely off the table but nothing to announce at the moment.
On PvP vs PvE
We listen to both sides. While it's true that the PvP crowd do tend to be more vocal and in previous betas have given more organised feedback, we're well aware that the majority of players don't get involved in PvP. A few changes here are more focused on one or the other (torpedoes have no real place in PvE at the moment for starters), but overall I think they promote variety of loadouts in both styles of play, and will make both more fun. On a personal note: I play more or less entirely in PvE, so if anything my bias in favour of that .
All of them? They all have that feature, because cheaters/cheesers/greifiers exist in all pure PvP games too.
Solo is the third option down, while Open is the first so I think it is a real consideration of there's.
It doesnt get any more clearer than this. And if people decide to argue it. Its because of selfishness, And you only have yourselves to blame for all this griefing and ganking. PVE and PVP community split. When it should be PVP vs PVP with a side of pirating.
And again you've also ignored a more recent Dev post;
On PvP vs PvE
We listen to both sides. While it's true that the PvP crowd do tend to be more vocal and in previous betas have given more organised feedback, we're well aware that the majority of players don't get involved in PvP. A few changes here are more focused on one or the other (torpedoes have no real place in PvE at the moment for starters), but overall I think they promote variety of loadouts in both styles of play, and will make both more fun. On a personal note: I play more or less entirely in PvE, so if anything my bias in favour of that .
As long as PvP is in the minority, they will not make the game direct PvP centred.
Which is what you're looking for.
I really wish SC would hurry up and become a game, so you folks had your dream of C.O.D. in cockpits.
It's "Beyond" amazing how often this gets ignored.
I have seen a lot of posts about adding increased rewards to counter the increased risk of playing in Open.
These are usually shouted down by people who feel that this shouldn't be the case or by others who come up with elaborate reasons why it would be exploited. Some even claim they would modify the settings in their router to achieve this.
So giving that it is a given that the general populous feel that an increase in rewards for Open play is a no go, there is a simple answer that so far appears over looked.
Nerf rewards in the other modes!
This way, there would be no exploitable credit mechanics for those playing in open!
Basically you have fixed the game.
Plays who play with a lower risk, get a lower reward.
People who play in the main mode get the standard rewards.
Its a simple solution to an on going problem.
Though I often disagree I do tend to appreciate your musings 90's, generally they get me thinking but the above part of your post is pure tripe. If people do decide to argue it then they have their reasons, they aren't being any more selfish than you are for suggesting it. And where to start with 'you only have yourselves to blame for all this griefing and ganking', Jesus, can you hear yourself, the blame for both lay squarely at the door of those doing it and Frontier for not addressing it. It isn't those at the end of it's fault that someone is 'bored' and has to express it by urinating people off, it isn't those on the recieving ends fault that Frontier don't give much of a damn for PVP and it isn't their fault for having a different opinion to you on subject x, y or z.
The 'split' is down to toxicity from both sides, it's from gloating, mode/group invasions, revenge and more. Why on earth posts like yours seem to try to resolve those truly responsible of the blame is beyond me.
Single share with forced PvP is future of dead games. Like it has been in the past too.
PvP enthusiasts are so tiny customerbase, that anyone stupid enough to try to coddle up to them at expense of larger PvE majority is asking to go bankrupt.
With Star Citizen specifically though, they are instancing players together based on what they are doing at the time.. This is pretty much what I was getting at in that suggestion thread I made. CIG get it - you won't be able to avoid PvP if you are working against another org for example - "that's why the PvP slider doesn't go to zero" (15:47):
https://youtu.be/Neo404oDUyI?t=15m47s
Last I looked at that vaporware, they also intended to make it possible to run your own servers without any PvP. Which was welcomed by quite a lot of people. Amusingly, even there idea of forced PvP is about as welcome as plague.