Modes How to incentivise Open without buffing its rewards

Here's an idea - why not challenge another PvP clan to a competition, Open only, in whatever region of space to do whatever you want? Nothing stopping you doing that.

Oh there is a huge problem stopping this idea (I know because I suggested it 3 years ago, again 2 years ago, again 9 months ago and again a few weeks ago).

The people they challenge will equip guns and shoot back.

Which is why they argue for traders and explorers to be forced in to open.
 

verminstar

Banned
Thanks for explaining that, I last played GTA2 London - didn't really get into it after that. But it sounds like a decent system they put in place.

And yes I agree with the social side of things. The real proof is how some joined a PG that bans PvP and is for folks to be sociable and the first thing GSPs did was try to wreak it.
It never has been and never will be about improving the game. No matter what those same half dozen voices say, their own actions prove it.

But you gotta admit, they do keep the forums interesting and fun.
Honestly, I'd have gotten bored of these forums 2 years ago if it had not been for GSPs trying to convince us Open mode is "special".
And building "The Wall of Information" has been great fun.

:D

GTA london wasnt the best Ill grant ye...the first one was better but it was number 3 when it really kicked off because it was no longer a top down game and became more FPS orientated in a much more fleshed out sandpit city. Cars actually looked like cars not pixel blocks and the game literally created its own genre that others like Mafia could only try and emulate with varying degrees of success.

Love or hate the GTA games, theres no denying how far they have came since the days of GTA london...I would highly recomend the single player campaign of GTA5...so long as yer fairly broadminded and not easily offended, the game brought us some the most entertaining moments in gaming lore. Just remember one name...Trevor ^
 
GTA london wasnt the best Ill grant ye...the first one was better but it was number 3 when it really kicked off because it was no longer a top down game and became more FPS orientated in a much more fleshed out sandpit city. Cars actually looked like cars not pixel blocks and the game literally created its own genre that others like Mafia could only try and emulate with varying degrees of success.

Love or hate the GTA games, theres no denying how far they have came since the days of GTA london...I would highly recomend the single player campaign of GTA5...so long as yer fairly broadminded and not easily offended, the game brought us some the most entertaining moments in gaming lore. Just remember one name...Trevor ^

Weirdly, it was the top down versions I loved.
Going 3D is why I lost interest in it.

Don't get me wrong, they've done a great job with the game. But my imagination to soar with the top down games, in my mind I could see my getting in to the cars and see the road I was driving etc...
But 3D meant I didn't need my brain any more to visualise the world - all the fun part had been done for me. I could see the curves of the cars, I could see the curves of the ladies ;)

I miss those days.

Though, despite Elite: Dangerous being a full 3D game - it does still leave an awful lot to the imagination.
I think that's why I love it so much.
 

ALGOMATIC

Banned
Oh, because you find them non-challenging in an overengineered, god-rolled testosterone twitch-craft, unlike most players, who are not purely monomaniacal combat-focused arcade shooters?

You guys really must like a tough challenge, hitting on trade ships in a CG, many of them unarmed, or a rescue mission where the only enemy is fire, a dying station and nav hazards. Perhaps you can convince some grannies to take the game up and give you a little bit of target practice, or maybe some kindergarten kids or toddlers. In the meantime, go PvP some PvPers and leave the rest of us alone.

So here's a constructive suggestion in the spirit of "dialogue" - why don't you openly name your PvP groups and identify yourself as PvP players to each other? Some trader like me comes onto "your turf" to do some trading, and guess what? He/she's not aligned with any group you are concerned with and is not "working against you." What do you do then? Allow safe conduct?

Logically, if you're concerned with opposition and many players are not at all opposing you in any way, you'd let them go. At least that's what I'd do, having been in many groups and clans and organizations over the years. You figure out who's the strongest "gang" and then take them on.
You don't waste time running over kittens in a Cadillac; not only does it get boring quickly (except to a certain type of player), but it makes a mockery of "skill" and is well-deserved of shaming laughter and contempt.

Punch in your class or above, or be a bag of hot wind.

Npcs are a joke even when I fly my weaponless d rated travel ASP, and you know why they are a joke?
Because fdev caters to the incompetent.
 

Yaffle

Volunteer Moderator
All.

Calm down. It is Christmas. The season of goodwill.

Sadly us mods don't get that, so any more insults or sniping from anyone and you'll get a virtual clip around the ear-hole.
 
More and more Devs are going down the path where players get to choose whom they interact with.
So yes, Devs are finally getting it right. :D

List of games I know that have full player choice;

Warframe
Star Trek Online
Shroud of the Avatar
Elite: Dangerous

Games with partial control;

Star Citizen (slider to increase / decrease player interaction)
Guild Wars 2 (when doing a dungeon, you can go with randoms or friends and has separate PvP from the main game)
WoW (as GW2)
EQ2 (as GW2)

So for some time games have been inching away from free for all.
And GSPs only have themselves to blame, it costs money to hire a GM team and CS team and keep them working 24/7/365.
Playera choosing who to play with saves money, as you don't need a full staff of GMs to deal with "griefing" / "ganking" and antisocial players, we can just block them ourselves and move on.

With Star Citizen specifically though, they are instancing players together based on what they are doing at the time.. This is pretty much what I was getting at in that suggestion thread I made. CIG get it - you won't be able to avoid PvP if you are working against another org for example - "that's why the PvP slider doesn't go to zero" (15:47):

[video=youtube_share;Neo404oDUyI]https://youtu.be/Neo404oDUyI?t=15m47s[/video]
 
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With Star Citizen specifically though, they are instancing players together based on what they are doing at the time.. This is pretty much what I was getting at in that suggestion thread I made. CIG get it - you won't be able to avoid PvP if you are working against another org for example - "that's why the PvP slider doesn't go to zero" (15:47):

https://youtu.be/Neo404oDUyI?t=15m47s

And besides, I understand why everyone runs their mouth about EVE. Although I've never played that. They want something different. And Elite, Well trust me. Its different. We are inside our ships. We have all sorts of engineers and weapons. Hauling, Mining, BGS. Its Elite Dangerous. Its not EVE. And just because we have super powers fighting.

Doesnt mean things like, Super Mario and Sonic Couldnt co Exist. Both linear games with coin collection, bad guys and a finish line. Different levels. Some Story.

I dont know about any of you old farts around here. But I loved both games. Whew and when Zelda came out. It was over.

Anyways, Elite is Elite. Same Genre, Good mechanics, the most awesome graphics I have ever seen.

For some reason some people are under the notion. If we give PVPers an Outlet for objective control. Something to fight over with no easy way out. You're forced into PVP scenarios.(Because you intentionally put yourself there. Like Powerplay, or Player Faction wars.) Would be something that happens in ELITE DANGEROUS not EvE.

Then if people wanted to have the chance of getting pirated or player interaction in general while they personally progress through out their career. Then the freedom is still there. Just as it is right now.

People beg for consensual PVP. The turn their nose up at it anytime some suggestions are made to make it an understanding. Thats why you are here. There is no griefing in this battle.

Ah well, anyways. I appreciate all your in-depth posts. Lots of good ideas come from them.

Merry X Mas Dudes.
 
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Oh there is a huge problem stopping this idea (I know because I suggested it 3 years ago, again 2 years ago, again 9 months ago and again a few weeks ago).

The people they challenge will equip guns and shoot back.

Which is why they argue for traders and explorers to be forced in to open.

Yeah it's sad really. I think the PvP crowd actually do organise things like this and props to them.

I wish I had recorded stuff from my CG runs where I am interdicted by (for want of a better phrase) gimbal scrubs, so I could show how easy it is to avoid them. This is what I like and it adds excitement, but for ALL pilots to be forced into it so they can shoot fish in barrels is pretty sad.

In fact, I probably will start streaming again after Xmas and promote Open Only that way.
 
With Star Citizen specifically though, they are instancing players together based on what they are doing at the time.. This is pretty much what I was getting at in that suggestion thread I made. CIG get it - you won't be able to avoid PvP if you are working against another org for example - "that's why the PvP slider doesn't go to zero" (15:47):

https://youtu.be/Neo404oDUyI?t=15m47s

CIG certainly are getting it now, right in the kisser.
 
With Star Citizen specifically though, they are instancing players together based on what they are doing at the time.. This is pretty much what I was getting at in that suggestion thread I made. CIG get it - you won't be able to avoid PvP if you are working against another org for example - "that's why the PvP slider doesn't go to zero" (15:47):

https://youtu.be/Neo404oDUyI?t=15m47s

Aye, right from the onset of SC they have made it clear that a pure PvE option is not available and it's not who they are trying to cater the game towards.
There will always be a threat from other players. Which is weird as it will also be an instanced game. But okay, we'll overlook at for the moment.

So imagine a few people went over to the SC forums and started screaming and shouting about a 100% PvE area in the game.
How stupid would they look, how fast would the PvP crowd point to the SC Wall of Information proving it's not a PvE game and was never intended to be one.
Then the PvE crowd kept screaming and shouting for some social areas in game to be PvE only - as if they had some divine right to force their PvE game play on those who bought a PvP game for PvP.

I mean this sounds so stupid doesn't it - buying a PvP game to try and force PvE in to it.

I take it you're smart enough to see where this is going........
 
CIG get do indeed "get it" since they're aiming for the PvP demographic.
For some reason Elite : Dangerous doesn't "get it" while they're not.

Likewise Frontier is always accused of wanting it both ways.
While at the same time being accused of being PvE centered and ignoring the PvP playing style.

I'm not sure where the logic is in that. So that means I don't "get it" either.

For some players this simply isn't the game they're looking for. Lets hope SC will be and all can play the way they'd like to.
 
One million pounds of Cubeo Bacon for you since I cannot rep you again so soon.


OMNOMNOM!

2AFFFCE300000578-0-image-a-2_1438367066479.jpg
 
the game brought us some the most entertaining moments in gaming lore.

Not to mention the amazing & creative work that went into "GTA Radio" - I have all the spots on CD; had to learn to extract and convert music files from game blobs just to get them. I love to listen to them at times, and I have snuck some of the ads into compilation disks to amuse friends :)
 
Npcs are a joke even when I fly my weaponless d rated travel ASP, and you know why they are a joke?
Because fdev caters to the incompetent.

See, it's this kind of statement that makes a mockery of your "we just want dialogue" stance. Unfortunately, no one's going to listen to your theories and points delivered in this way. Perhaps if you could make your points without contempt and sarcasm, people might actually listen to what you have to say.

You might want to take a look at ethelred's post #141, above, for an example of how to discuss things in a voice people might actually listen to.

In fact, I probably will start streaming again after Xmas and promote Open Only that way.

You're an amazing voice for this topic. I, for one, would like to play in open with players like you, and I hope you do start streaming; let me know your channel.

o7
 
If this thread was an ancient yule-tide carol, I'm seeing a lot of decking of the halls going on.

Fa la la la laaa la la la la.


Bark us all bow-wows of folly,
Polly wolly cracker ‘n’ too-da-loo!
Donkey Bonny brays a carol,
Antelope Cantaloupe, ‘lope with you!

Hunky Dory’s pop is lolly,
Gaggin’ on the wagon, Willy, folly go through!
Chollie’s collie barks at Barrow,
Harum scarum five alarm bung-a-loo!
 
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