I do not like to see players playing for the sole reason of ruining other players' games. Games are too special for me to enjoy that. "It's just a game" for me is a phrase that misses the point of why some people play games. It's just music, it's just a painting, it's just a book are less likely phrases. But games have elements of those art forms in it, and combines them with interaction providing a short shallow escape from mundane reality. Games are, or rather can be, an experience. On the other hand, games also can be a way to let of steam. Just getting your rocks off for a few minutes. And when the two different expectations meet, you get this disconnect.
Just as a note on this: the automatic association of PvP with murder/ganking does no-one any favours. This playerbase would be able to have umpteen times more positive discussions if we handled the two concepts differently - in the same way Open play is related to, but not synonymous with, PvP.
When I say I want to improve PvP, I mean it in quite a broad sense, and generally involves concepts that would make murder harder...or at least, gives it some consequence and improves heavily on PvP bounty hunting. Sometimes though I find it hard to portray that to folks that hear "PvP" and immediately assume I'm trying to drag more seals to Open play.
Something I find puts it in perspective was that chat involving the buckyballers, in which we established buckyball racing constitutes PvP. You're players competing against other players - that's as raw as "PvP" gets, right?
As it happens, mindless seal clubbing doesn't particularly do it for me either. There needs to be some...pizzazz. Zarek practically had me on the floor laughing with his childminding skills.
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