Sorry, I kinda said what I meant wrong. I know that they all affect everything. But I meant what their affect shows up more on. For example, if you have that site pulled up on three different tabs, and you start by putting the settings all the way down, then you can set each tab up like this:
1st tab all the sliders on the bottom are at 100%,
2nd tab all the sliders in the middle are at 100%
3rd tab all the top sliders are at 100%.
Then, if you switch between them, you can see what each row affects what part of the UI the most. They all will affect all of the UI, because you are changing the whole thing. But because of the shade and brightness of each part, some are affected more than others.
In the 1st tab, on the left side of the UI, the "Ship Analysis" window will show the name of the window, ship name, percentages, "beam", "Missile Rack", and a few symbols more clearly. Everything else is harder to see.
In the 2nd tab, looking at the same window, you can see the same thing, but also you can see the lines, outline of the ship, and more information in the window.
In the 3rd tab, you can see everything else, but more things show up.
I know what is going on with the shading, but I am having trouble explaining it.
What I would like for the shield display is if you were to set them to this:
<MatrixRed> 1, 0, 0 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 0, 0, 0 </MatrixBlue>
First row, first slider maxed, and the second row, second slider maxed. This will give the shield color I want, and hostile enemies would be red.
Everything else I want to have a soothing blue color, but still be dark enough to read when there is a bright star nearby.
I really don't think I am making sense. lol. Sorry, but I have trouble explaining things sometimes. My brain knows what it is, but can't translate it.
Razar.