I think EVE Online handles the PVP vs PVE thing very well
In your opinion.
Not mine. In fact it is the reason I left after 3 years.
and would hope Elite goes in that direction.
The mode system and P2P networking will prevent that from ever happening.
EVE has to use server/client config, which requires a constant stream of revenue (hence why their F2P sucks and you're locked in T1 cruisers or smaller).
And in case you didn't get the memo, there is no monthly fee for Elite. So it will stay P2P and not move to client/server.
You can be killed anywhere, but there is a heavy incentive (through repercussions) not to do so in guarded zones,
Wow, they blow up your disposable ship you go ganking in and take a security rating drop.
Oh yea, that's right - the guy who took my old account is max minus rating and still goes ganking in 1.0 space for giggles
Yeah, great "repercussions".
and then Solo Play can be done away with.
Solo play isn't just here for people who want to play alone.
It's also there for people on restricted connections (like hotel rooms / train and plane Wifi / mobile phone connections - as Solo uses very little internet) who still want to play.
The actual solution still involves players living with risk, but the incentives not to attack other players need to be much more serious when it occurs in guarded space. However, when you fly out of guarded space, it should be the wild west, which will encourage people to team up.
The actual solution is already in game, it's called Block, and if that fails then there is the back up of changing modes.
So no, we don't have to live with it at all. You have to live with the consequences of your actions - drive people out of open, then you can live with an empty open.
I however can play the game I paid for with or without you - as advertised.