The epic fail of Beyond

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Many of the new features, such as missions that cannot be completed alone, Squadrons (which are basically Elite's version of clans), etc.

Wing missions could also be used with NPC wings once they are implemented and I guess that squadrons are also functional when you are in Solo. I don't believe the carriers will magically disappear when you switch modes.
 
Many of the new features, such as missions that cannot be completed alone, Squadrons (which are basically Elite's version of clans), etc.

Where does it say that wing missions can't be completed alone, and why can't they be used in private groups. So if you are in solo mode you are now not part of the clan. I don't think so. I would also suspect you can dock with your squadron fleet carrier while in solo mode too.
 
Wing missions could also be used with NPC wings once they are implemented and I guess that squadrons are also functional when you are in Solo. I don't believe the carriers will magically disappear when you switch modes.

I guess you could experience some of these features in a stripped-down manner in Solo, but for the full experience as FDev imagines it, you would want to be in Open.
 
I guess you could experience some of these features in a stripped-down manner in Solo, but for the full experience as FDev imagines it, you would want to be in Open.

Do you have any source where FDev representatives are stating this?
 
Do you have any source where FDev representatives are stating this?

I watched the latest streams where they talk about Beyond. If you look at Crime and Punishment, Wings, Squadrons...these are all geared towards Open Play (Group can benefit partially as well). Even if you look at older features such as Multi-Crew (no NPCs, yet) or Holo-Me, or even the idea of Space Legs in 2019...I guess you could try to have fun with these in Solo, but it is clearly geared towards making Open Play the preferred mode.

There is a reason why most games list their modes in the following order:

Single Player
Multiplayer

But Elite lists them as

Open
Group
Solo

The preferred mode that is the focus of the game's development is usually at the top.
 
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Still no takers on my challenge of coming up with a more basic and lame way to implement exploration mechanics? How about multicrew? How could that have been any more basic or lame? Eagleboy? Max Factor? Mooka? Babelfisch? Anyone up to the challenge? You guys defend the development of this game and come in to all these "negative doom and gloom threads" telling us how wrong we are. Show me that some of these features are not minimum viable product by telling me how it could have been more "minimum".

As pointed out by others, exploration could be more basic... BUT, TBH, not by much :)
 
As pointed out by others, exploration could be more basic... BUT, TBH, not by much :)

Just to clarify, there is no exploration in ED but sort of tourism. The exploration was killed with launch of the game, cos we have detailed star map with exact position, class of main star and overall mass of the system. We have a tourism where you can see details of the system, take some pictures and scratch your name if someone didn’t scratch his own ;)
 
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Everything could be more basic in the game.

Indeed... But NecoMachina has a fair point... 3-4yrs in and exploration is still:-
- Arrive in system and hold a button for X seconds.
- Fly towards a body (when close enough) for X seconds.

And while there's of course more to exploration than this, it's a fair assessment of it. ie: It is hard to think of mechanics much simpler than this...


This year is going to be very interesting. ie: To see what FD sit down and come up with to improve this.
 
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Just to clarify, there is no exploration in ED but sort of tourism. The exploration was killed with launch of the game, cos we have detailed star map with exact position, class of main star and overall mass of the system. We have a tourism where you can see details of the system, take some pictures and scratch your name if someone didn’t scratch his own ;)

Thats extremely accurate description.
 
Fake News! Don't try and misrepresent or misinterpret the online dictionary results. The word "placeholder" does not exist anywhere on the page linked.
This is the actual text from the link you supplied:
under the hood
adjective
a metaphorical area that contains the underlying implementation of something - e.g. a piece of hardware, a piece of software, an idea, etc.
...

Busted! :) Altho' since I linked to the actual page my only bad was not putting an IMHO before the 'eg placeholder'.
 
Just to clarify, there is no exploration in ED but sort of tourism. The exploration was killed with launch of the game, cos we have detailed star map with exact position, class of main star and overall mass of the system. We have a tourism where you can see details of the system, take some pictures and scratch your name if someone didn’t scratch his own ;)

Well, to be fair that's not unreasonable as star locations could be determined via probes tens of thousands of light years away from any of the stars in questions.

While having a mostly blank galaxy map on day one would have been appealling, I'm not entirely sure how realistic and useful that would have been?
 
Well, to be fair that's not unreasonable as star locations could be determined via probes tens of thousands of light years away from any of the stars in questions.

While having a mostly blank galaxy map on day one would have been appealling, I'm not entirely sure how realistic and useful that would have been?

Visual jump in direction with predetermined distance and manual flight in supercruise if the star is close. Just like Vikings.

BTW it’s not too late real exploration to be implemented in smaller scale. Col 70 sector could be hostile and any honk to lead insta death by aliens. So, low emission ship, jump in the system and passive scan of bodies by DSS. I proposed this long time ago and met strong opposition by few dedicated explorers who prefer touristish type of exploration.
 
Still no takers on my challenge of coming up with a more basic and lame way to implement exploration mechanics? How about multicrew? How could that have been any more basic or lame? Eagleboy? Max Factor? Mooka? Babelfisch? Anyone up to the challenge? You guys defend the development of this game and come in to all these "negative doom and gloom threads" telling us how wrong we are. Show me that some of these features are not minimum viable product by telling me how it could have been more "minimum".

Please dont forget my favorite: Sylveria :D
 
Let me put this here at the last day of the year and I will come back to it at the same day next year to see if I was right or wrong.

I saw the clue in other thread which leads to conclusion as topic says about Beyond. The last update *The Squadrons* was announced with these words:

* Squadrons - Players like working together, w so we’re going to add a new organisation structure for player groups, called Squadrons. You’ll be able to create your own squadron with tools to manage its hierarchy and membership. Squadrons will feature enhanced communication options, making it easier to coordinate your efforts, whether you’re doing completing community goals, supporting your power or manipulating the background simulation. And as a little treat, squadrons will be able to purchase a fleet carrier, giving members a mobile base of operations where they can restock, refuel and respawn.*

If we liken the BGS to a house at the present state of the game, we, the players, are allowed to repaint the fence. We have small brushes and limited choice of colors to do the job. We have already repainted the fence in all colors of the rainbow… countless times and we are fed up with this. We have said thousands of times in forum: repainting the fence is shallow activity, boring. We want to build a dog hut in the corner of backyard. We need a hammer, saw, nails and few boards, that’s all. What we will have instead in Q4 2018? A huge tractor capable of digging holes, but we will be allowed to repaint the fence with it. Can you smell disappointment? CG, PP and BGS manipulation were, are and will be shallow gameplay despite the way they will be carried out. Nobody sane could be personally engaged in any activity which doesn’t benefit him. CG, PP and BGS will always be exploited by players in short term but cannot provide gameplay to keep players busy for years.

A lot hopes are concentrated in Beyond. It was announced as *Beyond will focus on three things: narrative progression, enhancements and development of the core experience and adding new features and content to the game.*

Repainting the fence with different and more powerful tools is not new feature and content. It is the same shallow and boring gameplay we chew for three years and apparently forth is underway. One of my very first comments in this forum was about the ridiculous C&P system back in the middle of 2015. It took two and half years to someone to realize that the game needs more adequate C&P system. I’ve seen a lot of rage quits in forum because of lack of C&P system i.e. the FD has lost its customers. How many inadequate design decisions the game can take and why?

Another my comment at this time was that nobody will take PP seriously, because nobody will put efforts for prosperity, honor and glory of NPC. Unfortunately I was right: PP is dead, will I be right this time?

It's not started yet, and you are saying it has failed.

Ignored.
 
I can think of at least one really great concept a player put on these forums a long time ago that would allow for real exploration and give the player something more interesting to do than what we have now. It involved different scan types for gravity wells, temperature variations, energy signatures, etc. Imagine arriving at a star, scanning for gravity wells and having to find the planets that way. Then when you get to a planet's orbit you can scan areas for temperature, energy signatures, etc to give clues to where something of interest might be (instead of having to fly down to the surface and use the Mk 1 Eyeball).

This kind of thing solves so many problems - makes exploration more interesting and involves the player more, is more "realistic" than the magic honk-scanners we have now, makes all the interesting things they've placed able to be found without having to turn down graphics settings and look for graphical anomalies, etc. Think of the possibilities and then look at what they DID give us. Now tell me they are doing a great job designing this game.

Except what you say this player describes can be exactly replicated by the current system. The "magic honk" as you put it=scanning for gravity wells, range dictated by the class of scanner. Getting to said planet's orbit to scan for things=detailed surface scanner. The only thing more interesting is the player's choice of words to describe it.

Seems like it's working just fine to me.
 
Except what you say this player describes can be exactly replicated by the current system. The "magic honk" as you put it=scanning for gravity wells, range dictated by the class of scanner. Getting to said planet's orbit to scan for things=detailed surface scanner. The only thing more interesting is the player's choice of words to describe it.

Seems like it's working just fine to me.

Probes, shuttle jaunts for low-altitude scans, scanning mini-games similar to the SRV system that require user input for something to happen or be found.. that's what Neco is saying, the magic honk is basically nothing more than a "show me everything" button.
 
Probes, shuttle jaunts for low-altitude scans, scanning mini-games similar to the SRV system that require user input for something to happen or be found.. that's what Neco is saying, the magic honk is basically nothing more than a "show me everything" button.

Are you sane? Any *user input* different from pushing the button is too complicated for defenders of current way of development of the game. Polaroid rulz!
 
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