Flagging griefers

Simple solution play in MOBIUS all the gankers and griefers seem to thrive in open hence why alot of players now play in private servers.
Otherwise be prepared to be ganked and jumped on in seconds in open i have not played in open for 12 months and have not missed it.
Sometimes it can be lonesome as sometimes you hardly meet new players but at least you get left alone to play how you want to play without a constant ganker ruining the experience.

I have read articles with reference this type of player and they are making newer players life's a misery in this game causing some players to leave.
But like stated FDEV do not class it as a problem however each to there own.

There certainly are alot of bad players on elite but i have found a more mature player seems to be in private servers that is all i'm stating.
 
Lie again. You are not banning annyone.

Block is a player activated ban, designed specifically for players to remove unwanted CMDR's from their game.

Lets take SDC's operation healies4feelies as a for instance, during it I saw players inside a station exploiting healing beams as an invulnerability cheat to avoid destruction by the stations defenses shooting CMDR's who were not cheating with impunity. I decided I didn't want to play a game with the cheats so I blocked them, the ones doing the shooting and the ones providing healing beam support. I also blocked the guy who was trying to ram launching ships at the same time.

Here's the thread SDC started about it here in the forum : https://forums.frontier.co.uk/showt...ion-Healies4Feelies?highlight=healies4feelies

How is that not a player activated ban.
 

Arguendo

Volunteer Moderator
Simple solution play in MOBIUS...
Strangely enough, this is the most effective weapon against the unwanted elements (most of them aren't griefers, they just get called that in these forums). Not necessarily playing in Mobius, but just mentioning it.

If you want to see the temple vein pulsate on the abovementioned players, just tell them you're playing in Mobius and everybody else should as well. It's a quite effective way to cause a bit of harmless frustration :)
 
Sometimes...if not all the time, contrast is necessary to appreciate what IS.

The most financially successful game in history and probably still is, is GTA 5. They force the player who wants to play with content that goes beyond basic missions to play in the very VERY toxic "Public lobby" which is equivalent to ED's open mode.

Go play there a while and see if you can get into it. The action mechanics and graphics is in a league of its own.
And IF you can get into the game and git gud enough to enjoy DLC missions that's when it will dawn on you what FD offers players here in these other modes that many for god knows what reason scoffs at.

If I were at the FD helm, I would help you all come to this appreciation by forcing all of you to play in the open with the same GTA 5 mentality of...ANYTHING GOES ,for about 6 months and then watch those of you that incredibly spit at these other mode options take a knee and cry for these mode options to return.

I don't believe it's that easy.

Do GTA players suffer repercussions if they die? I assume you lose your guns you'll have to find or buy back? How punishing is a death in this game?
How hard is it to earn money for that stuff? Also: Do you lose all of your assets if you are unable to pay your stay at the hospital or whatever, forcing you to earn it back over weeks?
Does the game give the "cool guys with the sunglasses" all the good guns while allowing another group only to have knives and stones because they don't want to wear sunglasses and then expect them to fight the "cool guys"? (Think Trader vs. PVP Death Machines) I assume GTA is pretty symmetrical in that regard. An assault rifle is an assault rifle and the outcome is determined by player skill.
 
The easiest way to deal with this in my opinion would be a "no pvp" button. Switch it on and you can't be damaged nor attacked by other players. Maybe in different stages like full pvp (everyone can attack and damage you every time), immerse pvo(you can only be attacked in anarchy systems), and no pvp.

Also give the players an option for a pvp invitation (this disables the no pvp switch with a special player or wing). And if you jump into a combat zone the no pvp option will be automatically disabled as long as you stay there.

I know this won't be an immersive way to deal with it, but it would be effective. And it would help not cluttering the player base because there would be no real need to play in a no pvp group or solo.
 
The easiest way to deal with this in my opinion would be a "no pvp" button. Switch it on and you can't be damaged nor attacked by other players. Maybe in different stages like full pvp (everyone can attack and damage you every time), immerse pvo(you can only be attacked in anarchy systems), and no pvp.

Also give the players an option for a pvp invitation (this disables the no pvp switch with a special player or wing). And if you jump into a combat zone the no pvp option will be automatically disabled as long as you stay there.

I know this won't be an immersive way to deal with it, but it would be effective. And it would help not cluttering the player base because there would be no real need to play in a no pvp group or solo.

You would think something so simple would've been implemented by now.

But FDEV have chosen not to.

Good on them.
 
Block is a player activated ban, designed specifically for players to remove unwanted CMDR's from their game.

Lets take SDC's operation healies4feelies as a for instance, during it I saw players inside a station exploiting healing beams as an invulnerability cheat to avoid destruction by the stations defenses shooting CMDR's who were not cheating with impunity. I decided I didn't want to play a game with the cheats so I blocked them, the ones doing the shooting and the ones providing healing beam support. I also blocked the guy who was trying to ram launching ships at the same time.

Here's the thread SDC started about it here in the forum : https://forums.frontier.co.uk/showt...ion-Healies4Feelies?highlight=healies4feelies

How is that not a player activated ban.

A player can't ban another player from FRONTIER's game in OPEN. Read your own article again if you want to learn how the block feature works.
I won't teach you how to counter it though.

So stop lying. It is not a ban.
 
Strangely enough, this is the most effective weapon against the unwanted elements (most of them aren't griefers, they just get called that in these forums). Not necessarily playing in Mobius, but just mentioning it.

If you want to see the temple vein pulsate on the abovementioned players, just tell them you're playing in Mobius and everybody else should as well. It's a quite effective way to cause a bit of harmless frustration :)

It's actually quite amusing, because it causes much discord between PvP players eventually- as evidenced in the whine threads about removing PG/Solo and throwing everyone into Open play :D

Some say "Go play in Mobius" then others say "No, don't do that because Open will be empty!", etc. I'm LOL everytime I see it, because what it really comes down to is those contributing to negativity in game are causing their own problems.

Open is already becoming a barren wasteland of wolves vs wolves... so if "dog-eat-dog" is what they wanted, that's exactly what they're going to get. ;)
 
I wonder if FDev could implement volunteer "moderator" commanders to patrol these CG areas? I.e. the player would act like station law-enforcement but obviously be able to instantly tell deliberate ramming from an accidental bump. I wonder if people would volunteer for this duty in-game? It could be part of all CG's, i.e. we need cargo haulers for the main goal, with associated rewards, as well as police to monitor the situation for terrorists / Thargoid Agents.

Not sure how the reward structure would work, but just being in the area actively monitoring should be worth a decent amount. However, I see this role more for Pilots who've already earned all the money they'll ever need and have the best Engineered rolls they can. Basically, something different for them to do. How the vetting process for these pilots is decided though...well, that's when FDev would have to step in.

As with anything else, this might be subject to abuse, but the penalties for a cop - even if just a volunteer deputy - going rogue would be....harsh lol.

Scoob.
 
I wonder if FDev could implement volunteer "moderator" commanders to patrol these CG areas? I.e. the player would act like station law-enforcement but obviously be able to instantly tell deliberate ramming from an accidental bump. I wonder if people would volunteer for this duty in-game? It could be part of all CG's, i.e. we need cargo haulers for the main goal, with associated rewards, as well as police to monitor the situation for terrorists / Thargoid Agents.

Not sure how the reward structure would work, but just being in the area actively monitoring should be worth a decent amount. However, I see this role more for Pilots who've already earned all the money they'll ever need and have the best Engineered rolls they can. Basically, something different for them to do. How the vetting process for these pilots is decided though...well, that's when FDev would have to step in.

As with anything else, this might be subject to abuse, but the penalties for a cop - even if just a volunteer deputy - going rogue would be....harsh lol.

Scoob.

This is one of the reasons I suggested a "Galactic Police Force" type faction/profession with the CnP suggestions when it came up. Then we could also have players helping to enforce decent gameplay versus the chaotic FFA murder that goes on unchecked currently.

Not a complete solution, no- but since FD is unwilling/unable to do so it at least would contribute to fostering a different environment.
 
This is one of the reasons I suggested a "Galactic Police Force" type faction/profession with the CnP suggestions when it came up. Then we could also have players helping to enforce decent gameplay versus the chaotic FFA murder that goes on unchecked currently.

Not a complete solution, no- but since FD is unwilling/unable to do so it at least would contribute to fostering a different environment.

Good idea. I imagine a lot of players who've perhaps done everything would relish something like this. It would be proper role play though, and breaking that role would lead to consequences. Last thing anyone wants is the police griefing them lol.

The problem is, currently players could try to police such Zones, but they suffer from the same no-fire penalties as anyone else. Plus a ships that's ramming other ships likely remains clean. For such players to be able to flag commanders for offences like ramming etc. they have to be very trustworthy.

I guess the only way currently, and I suspect some players are already doing this, is to monitor a Zone and simply flag those behaving badly and provide their commander name as part of a suggested block list.

Scoob.
 
Open is only broken for the players who can't be bothered to pay attention to their surroundings. Do you walk around neighborhoods where bad things can happen without your head on a swivel and an exit plan if things go wrong IRL? Bad things don't happen near as often if you are proactive about avoiding sketchy situations or being prepared.

This comment is useless.
USELESS !!!
 
Good idea. I imagine a lot of players who've perhaps done everything would relish something like this. It would be proper role play though, and breaking that role would lead to consequences. Last thing anyone wants is the police griefing them lol.

The problem is, currently players could try to police such Zones, but they suffer from the same no-fire penalties as anyone else. Plus a ships that's ramming other ships likely remains clean. For such players to be able to flag commanders for offences like ramming etc. they have to be very trustworthy.

I guess the only way currently, and I suspect some players are already doing this, is to monitor a Zone and simply flag those behaving badly and provide their commander name as part of a suggested block list.

Scoob.

Indeed, and there would definitely be elements of game play that would need to be smoothed out- but simply creating the framework itself would give players a way to actually band together to help combat the rampant behavior. Currently the only real way to do so is to "bounty hunt", for which there are issues with the current system (without CnP changes) so I'm guessing it's one of the reasons it's not a very prominent part of game play at present. We'll see once the CnP changes are implemented how far it goes in addressing it but I'm not very hopeful so far.

On the flipside, it would also be a precedence for being able to create other professions (Pirate factions and the like) with such a system... it all really depends on FD and how far they're willing to go, IMO.
 
Best advice given on this thread and elsewhere -

If you are unwilling or unable to put in the grind to get a decent engineered ship and learn how to evade these issues,

or if you simply don't like/ want the headache -

head to SOLO or MOBIUS.

Its what the griefers often do when they are farming credits/ mats/ returning to station in a semi broken ship etc.

And just wait to see what FD does with CnP - but don't have any high expectations.
 
Best advice given on this thread and elsewhere -

If you are unwilling or unable to put in the grind to get a decent engineered ship and learn how to evade these issues,

or if you simply don't like/ want the headache -

head to SOLO or MOBIUS.

And this is exactly what causes discord among the PvP community. Then we'll see more "But they are affecting mah BGS!" and "Open is so EMPTY!!!" and "Need more interaction between players in Open!" threads being created regularly.

I agree! Preach it! It just makes the issue all the more prominent to FD. ;)

And just wait to see what FD does with CnP - but don't have any high expectations.

Completely agreed with this, too. We won't know for sure how dynamics change until it's in place.
 
Indeed, and there would definitely be elements of game play that would need to be smoothed out- but simply creating the framework itself would give players a way to actually band together to help combat the rampant behavior. Currently the only real way to do so is to "bounty hunt", for which there are issues with the current system (without CnP changes) so I'm guessing it's one of the reasons it's not a very prominent part of game play at present. We'll see once the CnP changes are implemented how far it goes in addressing it but I'm not very hopeful so far.

On the flipside, it would also be a precedence for being able to create other professions (Pirate factions and the like) with such a system... it all really depends on FD and how far they're willing to go, IMO.

Yes, it certainly requires a fair bit of thought, however, like you say, such a framework has the potential to open up a variety of distinct alternate career paths. Currently we're all "Freelancers" doing what we want, when we want it, but being locked into some sort of career path, with rewards / new gameplay elements involved if you stick at it, would be very intersting.

We've already touched on player "police" career, but a military career - with some interesting group strike missions, winging up with cap ships etc. - would certainly be viable as would working for some pirate faction. Perhaps these careers would grant the player access to distinct technologies, like the Power Play pledges can. Some potentially very interesting options here.

Scoob.
 
A player can't ban another player from FRONTIER's game in OPEN. Read your own article again if you want to learn how the block feature works.
I won't teach you how to counter it though.

So stop lying. It is not a ban.

Of course it is I decide to ban someone from playing in my game so I block them, the chances of me getting instanced with them are then vastly reduced. It's permanent there's no appeal procedure (unless you count making me laugh in the forum) and the only ways to try to get round it are :

An alt account (pricey for them, good for frontier)
Resetting their save (lots and lots of effort for them)
Trying to get one of their wing mates into my friends list as the friends list takes precedence over block (lots of effort for them and their friend who can be conveniently and easily blocked from my friends list)

Whereas me simply banning someone to my block list is quick and very simple, so players can in theory try to bypass block at the expense of a lot of effort on their part. They then get one chance at a kill before getting blocked again, I have enough space-cash for hundreds of rebuys of my most expensive (and hard to kill) ship and I'll happily high wake out of a one sided fight without bothering to deploy weps. The advantage is all mine.

A much harsher and more effective ban than a temporary trip to the shadow-server courtesy of FDEV.
 
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Arguendo

Volunteer Moderator
The problem is, currently players could try to police such Zones, but they suffer from the same no-fire penalties as anyone else.
The only penalty you get from firing in the no-fire zone is a miniscule fine, unless a) Your target is clean and has "Report Crimes On", or b)you accidentally hit the station or security NPCs.

If the targets are wanted you can freely shoot at them within the no-fire zone, and if they return fire (and you have crimes on) the station will become very unhappy.

NOTE: None of the above applies in Anarchy systems, except for the "hitting the station" part
 
Yes, it certainly requires a fair bit of thought, however, like you say, such a framework has the potential to open up a variety of distinct alternate career paths. Currently we're all "Freelancers" doing what we want, when we want it, but being locked into some sort of career path, with rewards / new gameplay elements involved if you stick at it, would be very intersting.

We've already touched on player "police" career, but a military career - with some interesting group strike missions, winging up with cap ships etc. - would certainly be viable as would working for some pirate faction. Perhaps these careers would grant the player access to distinct technologies, like the Power Play pledges can. Some potentially very interesting options here.

Scoob.

Aye, and it's also a good way to start giving the "rank" system meaning with factions... such as Imperial/Federation/Alliance currently exist. If the rank system is tied into the new profession factions, it gives it a bit more definition.

Anyway- it ties into the topic, but I don't want to hijack this thread for discussing said ideas ;)
 
"So many options:

1. Logout using the 15 second timer (it's perfectly legal)
2. High-wake to another system, unless they reboot/destroy your frameshift drive, then see #1
3. Maybe turn and fight? Sometimes griefers will let you go at 1% hull."


Ahaha loving no. 1!

It should be a permanant banable offence on all frontier games for suggesting someone to combat log...



 
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