I agree that something needs to be done. The npc spawning in this game feels SO contrived it's like I am in a Hollywood movie! It feels so fake. I jump into an unpopulated system and immediately another ship jumps in, then they send me some message about how they have been tracking me for a while so they can claim the $400 bounty on my head and try to interdict me. Next system, same situation but they talk about how there have been rumors about me and all the tasty cargo I hold...
Like are there just armies and armies of loser npcs hanging around random no-name stars waiting or the off chance that I happen to drop by?
And don't even get me started on low waking when a npc is after you. Doesn't matter how far you run from the drop out point, it doesn't matter that the npc wasn't even on your contacts when you dropped (so therefor he shouldn't have been able to identify your low wake) or that you are low waking out of sc right after low waking into sc to escape the npc. No matter what, the npc will spawn right next to you. There's no logical way to avoid them.
NPC's are predictable, unconvincing, unengaging and don't feel like actual entities since they play by competently different rules than the player. Their dialog is also almost always inappropriate for the situation, or it feels so fake that it would make more sense for the npc's to be larping than to be seriously sending their target direct messages like "Target acquired, moving in" or "Starting attack run". NPCs in minecraft feel more immersive than the ones in E

do.