When and how did this make it out of the PvP pit?
http://www.reactiongifs.com/wp-content/uploads/2013/04/a-chance.gif
Exactly my thoughts.
Why is the clogging thread not here yet either?
Sorry unless guy is multiple time attacking you hes not a griefer the game is supposed to be do as you wish so if you accept there are good guys you have to accept there are bad guys pirates and killersSo, I have only been playing long enough to get truly addicted and buy gear that is likely to be more dangerous to me than anyone else. Elite explorer, pampers level combat. I've largely been to occupied with some heinous grind to get in cg's or they relate to something I find questionable (for example, you want me to haul out to California sector and protect authorities that are likely cultivating mycoid). A recent (current) one for Sirius Inc hits home for me, literally as I already had ships in Ngalia, so there I went.... To find a band of griefers. They were ramming in station, wedging players in the slot, taunting on comms, and interdicting and destroying all comers who managed to get out or away from the station. Our recourse? Play in solo or pg. That isn't an answer Nor is it what I paid for. I've seen Fdev saying a revamp of C&P was in the works.... Great. Insufficient. Apparently WOW, which I never played, had a simple solution of players being able to tag players being malicious. That game operated successfully for Years. Why reinvent the wheel? Even IF, in it's laziest implementation a flag carried no repurcussions, it would still be a warning to other commanders. Being in open is Not consent(thanks to Cmdr Plater for his vid on this topic) to be the focus of entertainment for some fully engineered twit. In a haz res site, perhaps. Leaving dock, in station, in front of it under the noses of 'system authority' vessels? No. Absolutely not. Every discord group I mention this in has the approach of 'we play in solo'. Disgraceful. You have had 3 to 30 years(depending on one's perspective) to at least Attempt a solution for this fdev. You haven't created a sandbox, you've created a dark alley playground for pathetic bullies. For the record, I didn't switch to solo or pg. I went from rebuy screen to rebuy screen, even bought a disposable vulture for some policing, until I just turned it off.
The answer might be startlingly simple as answers often are.
Allow player factions to permit lock systems they control.
This will have some amazing secondary effects for BGS as I expect that it will lead to a great many fascinating faction wars.
Plus there has to be some way for a player faction to wrest control from a faction that has a permit locked system.
I'm sure this could work for the most part as groups like Mobius are extremely large and should be able to hold thier system easilly.
Obviously any transgressors would have their permits revoked at the faction level rather than rely on player bans.
Now for the wave of naysayers LoL
Sorry unless guy is multiple time attacking you hes not a griefer the game is supposed to be do as you wish so if you accept there are good guys you have to accept there are bad guys pirates and killers
You didn't put much thought into this, did you?
Punctuation? I know, I know. Grammar fascist and all that. But I could only read that really quickly, and with no breathers.![]()
The answer might be startlingly simple as answers often are. Allow player factions to permit lock systems they control.
This doesn't really solve issues around criminal conduct in public places in open, does it. Actual universal laws that apply to behaviours, be it against AI or CMDR, does, though.
Frontier are, instead, persisting with the notion that if you just keep slapping people on the wrist, refuse to hold people accountable (again consistently, across the board) and make entire types of engagement ingane completely untenable, then everything will be fine.
The issue isn't that people will do something, or other. It's Frontiers persistence in having inconsistent responses to that. The laws that should be straight forward are becoming incredibly convoluted, and don't actually address the issues. It's also not helped by people who believe they should be above the law, and it's everyone else's fault. So just ban them. Or make them leave. Or make their experience garbage to force them out.
So we end up in these endless circle-jerks of blame-shifting. The issues aren't fellow commanders, it's Frontier's sodding lip-service to consequences and enforcement of. And people are so invested in making it all about other players, Frontier can continue that lip-service, indefinitely.
Consistent, enforced law, with scaled responses based on degree of crime, location of and nature of repetition. Consistent. Global. Enforced law that is keyed to activity, location, security level, degree of crime and repetition of. The very thing other games seem to be able to mostly sort out.
YI feel that the issue of crime and punishment is probably insoluble with the systems that ED have implemented ..
Ostensibly, Frontier had some nostalgic ideas around crime, piracy and that combat would be "rare and meaningful" and simply assumed this would self manage if there were some basic bounties.
You should see the original concepts around what Elite actually meant. It was supposed to be some massive challenge that only a few would master and they could then help others to achieve and it would all be grand and marvelous. It's now just a meaningless, soulless, cumulative stat.
Like how many times you've sold cargo. Or how far you've driven a 6 wheel buggy. It's just a stat, like many others, that simply tracks how much resilience you have to repeating the same actions. Repeatedly.
I think people are so hung up, so buried in the idea that it's other people that's the problem; it's become so ingrained, that folks are simply missing the bigger picture. It's not whether someone will or won't do a thing. Assume they will, and then address that. Making people not do a thing, doesn't work. Rather, it's setting the consequences and building a framework when you instead assume they will do a thing.
This is what's missing. People demand that people don't do a thing. And then get angry when they do that thing. It's not up to us to decide what people should or should not do; that's not on us. It's on Frontier to manage. And they, frankly? refuse to. Beyond some very complicated measures that do not actually address the actual problem.
I'm not sure how many more convoluted ways you go about trying to slap some people on the wrist, and then wholesale destroy mechanics for others (pirates have been pretty majestically screwed of late) but presumably this isn't going to scale or work, regardless of how many times they try and find complicated solutions no-one understands.
So, maybe the issue is less the behaviour, and instead making it so the game better manages that, for either side of 'the law'. Actual, meaningful mechanics that ensure there's some actual structure to the thing.
A game that can offer a lot of choice, good or bad, but that can also adequately manage that good or bad, is a magical thing.
I wouldn't disagree with you but as a game designer on a much smaller scale than Frontier I know the difficulties involved in trying to make AI rules to address inveterate game Trolls and their behaviour.
We know the AI can be a much stronger force, that it actually is possible to police crime and have consistent laws; it happens all the time and we see endless threads on people facing rebuy. The two places consequences are metered out, are when people accidentally shoot at a horde of cops, or become wanted at a station. Due to the escalated response, the success rate of the constabulary is very high.
It's not that Frontier cannot scale a response; or have a reasonable 'stick'. It's that they have actively chosen not to.
It's not a case of making people police their behaviour; it's that there should be a genuine expectation of consequence, and that that should be, depending on level of crime and it's repetition, be a considerable threat, consistent and leveled against the security of system.
There are technical concerns; and I get that. But this isn't solely the case here. It's the (very low) willingness to hold commanders adequately responsible; and instead meter out inconsistent bounties because that's all very complicated and interesting.
Police will never be a consequence.