Take the grind for example: A friend of mine, very sustainable to grind after years in EVE and Ultima online has left ED saying: I’m sorry man, it’s not about grind, I’ve grinded a lot, but I haven’t expected that there could be such mechanic as simply to sit and wait. The grind exists in every game as time sink, but waiting is not time sink: it is waste of time. A game can ask me to kill the same mobs thousands and thousands of times, a game can ask me to travel from one location to another tenth of thousands of time, but no game can ask me to wait. It’s not just bad game designed, it’s uninterested designed. Those who designed this either really hate their job or hate the players.
Has anybody seen a single sign that this could be ever changed? I haven’t.
Let me first say that I like the game, play it several times a week (at the moment anyway), want it to succeed and believe that it will continue to improve exponentially, although perhaps at a pace that may not be fast enough to prevent some players continuing to burn out with alarming regularity.
The problem as I see it, and one of the main reasons I believe people have lost/never had faith in Fdev and the Beyond series of updates is that I sometimes feel that Frontier have a habit of making decisions which put artificial barriers in the way of players accessing the fun bits of the game.
I don't fully understand if this is deliberate, perhaps because of a relative paucity of entertaining game mechanics, so barriers are being put up to try and stretch out the fun bits - with the unfortunate effect of adding an unnecessary layer of frustration which eventually sucks the fun out of the experiece for some people, or if it's down to Fdev having a wildly different view of what is fun and what is frustrating than many of ED's players or even if it is down to ED's playerbase being so diverse that Fdev's attempts to please everyone have resulted in many less than fun/ok-ish mechanics which when combined with the often obtuse obstacles which have been put in front of players creates frustration.
Either way, ED can be a very very frustrating game at times for me, I cannot play it at all when other areas of my life are not going as well as I would like, as I do not have the capacity or mental energy to tolerate in-game frustration at the same time as RL frustration.
I am hopeful that the beyond updates will address some of this. Reducing frustration is exactly what Quality of Life updates means to me, however I can 100% understand why people might not trust the word of or be willing to just go on faith regarding people who from a certain perspective appear to have been actively trying to make it more difficult for people to enjoy their game (not that that perspective is necessarily correct, but it is a perspective I can understand)
I choose to take a more optimistic approach, especially given that Fdev have acknowledged the frustrations and out right said, we're taking the next year to fix all of that rather than add a bunch of new frustrations. It would beggar belief to admit your shortcomings only to immediately repeat them.
Understanding that there is a problem is the first step in fixing it. I view Beyond as Fdev putting their hand up and saying loud and clear "we understand there is a problem and we're going to try to fix it", it might not all get fixed on the first attempt, and sometimes things get worse before they get better but at least in my eyes Frontier are putting their focus where it should be: fixing the core game, that's enough for me for now, but I get that it's not enough for everyone.