Modes The Open PvErs thread.

What the devil is that line 1 supposed to represent?
Atrus said it, Heat Signature. Which broadly translates into detection-noise, but you have to factor in ship size for hard detection-range breakpoints.

This video explains heat vs detection pretty well:
[video=youtube;xv-g4Fv_PwY]https://www.youtube.com/watch?v=xv-g4Fv_PwY[/video]
 
Here's a question Stinja.

What the devil is that line 1 supposed to represent?

Aye, heat sig for weapon locks and being visible on scanners.
The more the line jumps abut, the further away you can be detected / seen by scanners.

Hence with a DBS, if you engineer it for heat reduction, that line shouldn't move and people have to fly right up to you to get a weapons lock.
I try to keep my heat below 20% at all times. So low heat weapons are a must.

You can test it in other ships if you have heat syncs on, pop a sync and watch that bar flat line for a moment.
Though I have no idea if that would work in SC - be funny if it does, stealth travel would be awesome - but I've never tested it tbh
 
Heat signature, I'd think most PvPers know that.

You'd think.

But I suppose if he has no interest in stealthy play, then it is something to be ignored.

I only found out about it when I started messing with DBX and DBS.
When it wasn't jumping about I thought it was odd (as my T9 it was all over the place), so I asked about it and found out.

I did think about trying to see how low I can get my Cutter.... but then I hope someone else does it as I don't want to mess with the RNGneers too much.
But nothing on YouTube so far :(
 

Goose4291

Banned
Heat signature, I'd think most PvPers know that.

656ed1b97fbcc3c09b66d509bc8e05b0--star-wars-episode-iv-bartenders.jpg


Take that sort of nonsense next door. This is a traders bar, not some fancy fighter jocks place where you get to wave your peen around ;).

All joking aside, I've found 'stealth' to be fairly useless for my playstyles, so Im not exactly au fait with it.
 

Goose4291

Banned
Well, smuglers might find it useful:D

In an ideal world where the mechanics work, I'd say yes.

When you've tried floating into a station from 18km away from a station, with everything turned off apart from your scanner and an NPC makes a beeline straight for you, then something is wrong with the mechanics.

Its why most of us open pvers who do transfer rare and exotic goods of questionable nature do so in high speed rocket sleds.

As to avoiding pirates, I'll take chaff over silent running any day of the week.
 
In an ideal world where the mechanics work, I'd say yes.

When you've tried floating into a station from 18km away from a station, with everything turned off apart from your scanner and an NPC makes a beeline straight for you, then something is wrong with the mechanics.

Its why most of us open pvers who do transfer rare and exotic goods of questionable nature do so in high speed rocket sleds.

As to avoiding pirates, I'll take chaff over silent running any day of the week.

Well, that seems odd, could it be intentional?
 

Goose4291

Banned
Well, that seems odd, could it be intentional?

I don't think so. That'd mean that it's intentional that stealth is supposed to be an entirely (broken) PvP thing, and not usable against NPCs.

Which runs counter to the "NPCs have limitations akin to players" design ethos they've always touted.
 
When you've tried floating into a station from 18km away from a station, with everything turned off apart from your scanner and an NPC makes a beeline straight for you, then something is wrong with the mechanics.
I can remember before the game was launched, there was a gamplay vid from a CMDR scooping up cargo left from an exploded boat from the entrance of a station, with cops all over the place. To do this he froze his ship and with FA off gave little thruster nudges to line up the cargo. Aftre 4 canisters were picked up, a small nudge to edge away tumbling from the station. Hopped to another station with a black market, lined up 10 km away, full boost, everything turned off and went through the slot like a boatsickle, quickly powering everything up before crashing.

That was tense stuff. But after launch it quickly became obsolete when just gunning it for the slot worked just as well.
 
Most of the time in my DBS I can make it to the hatch before I'm even spotted by the security service.
But with such a small cargo, it's not really worth smuggling.

Not tried the DBX, but I'd imagine similar results with more cargo.

Any other ship, running for it with chaff going seems to work for me.
Though seems to be hit and miss if the chaff works.
 

Goose4291

Banned
I can remember before the game was launched, there was a gamplay vid from a CMDR scooping up cargo left from an exploded boat from the entrance of a station, with cops all over the place. To do this he froze his ship and with FA off gave little thruster nudges to line up the cargo. Aftre 4 canisters were picked up, a small nudge to edge away tumbling from the station. Hopped to another station with a black market, lined up 10 km away, full boost, everything turned off and went through the slot like a boatsickle, quickly powering everything up before crashing.

That was tense stuff. But after launch it quickly became obsolete when just gunning it for the slot worked just as well.

Yeah I remember that vid. Fantastic small ship stuff, the way smuggling should be

[video=youtube;KbaLJTGHkj8]https://www.youtube.com/watch?v=KbaLJTGHkj8[/video]

I wonder how this new ATR thing is going to affect the criminal gameplay that the game encourages, be it PvE (Piracy/Smuggling/BGS MDK) or PvP (Piracy).

At least they had the wisdom to ensure Powerplay wasn't affected.
 
I wonder how this new ATR thing is going to affect the criminal gameplay that the game encourages, be it PvE (Piracy/Smuggling/BGS MDK) or PvP (Piracy).

I think it should help a lot to reduce players causing lockdowns, other than that not a lot as it stands right now. The opportunity to be handed a truly enormous fine/bounty for inattentive docking (speeding suicidewinder) and hitting a clean ship that crosses your line of fire will be 'entertaining' for some ;)
 

Goose4291

Banned
I think it should help a lot to reduce players causing lockdowns, other than that not a lot as it stands right now. The opportunity to be handed a truly enormous fine/bounty for inattentive docking (speeding suicidewinder) and hitting a clean ship that crosses your line of fire will be 'entertaining' for some ;)

True enough, but I don't think its going to really phase any small ship pilots out there.

Big 3 pilots though, should really just:

13bk6u.jpg
 
No matter what size ship I am in I've always obeyed speed limits

Edit.... when not smuggling :p Cause you can't for that mission as you will get scanned.
 

Goose4291

Banned
No matter what size ship I am in I've always obeyed speed limits.

Yeah, it's the one thing that always confuses me. Big 3 lobbyists got the speed limits brought in, and they're the ones who complain because they can't follow the rules they wanted.

Edit.... when not smuggling :p Cause you can't for that mission as you will get scanned.

That goes without saying. Line up with letterbox and go!!!
 
Coming home to Jameson last night: Lined up with the mail slot, speed at ~98 M/s, looking good. Then I hear engines getting close. Seems a NPC AspE was in a hurry and trying to get in front of me (and speeding to boot). So I 'nudged' him into the side of the mail slot, grinned, and proceeded to my assigned pad. Paid my 200cr fine. Whatever.

Yup, large ships are supposed to give way to smaller, more maneuverable ships. It doesn't work that way on this side of the pond. :rolleyes:
 
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