I want my own land !

I think ultimately as long as it doesn't negatively affect primary gameplay flows too much I don't think it's an issue. The amount of physical spacing isn't based on available real estate when we have even the bubble region, let alone the rest of the galaxy for those deep-blackers. I don't think the instancing and such of the actual game assets would be a big deal.

The limits would seem to be more based on and by player and data management decisions, like permits (it's Elite, there could be permits), the max number of per-body locations or the top-end of the ship sensor abilities (someone mentioned having city-population numbers of settlements, they'd all fit on a single moon physically but IDK if I wanna look at this list without a really good ui management). How much the base can tie into gameplay on a financial and operational level is a factor; everyone will want a different maximum level of functionality and I don't think there's a simple answer for that.

I'd also like to split the difference on whether the bases are destroyable by making two main classes of them. The mythical "inflatable" bases sound like they could be useful but ultimately expendable resources that won't be like OMG MAH HOWSE if it's destroyed, though it'd be likely more expensive models might still hurt your credits. That leaves more permanent bases for the home makeover gameplay.

Deployable bases that could be destroyed (this needs to have searching involved because if we can just fly directly to a secret tiny base that is waaay too boring) would finally add the realtime large-target destruction combat to the game with reduced salt due to it not being somebody's house with their pet space cat inside. That seems that it would also open up factionalized player combat to an interesting new field, and give people something purposeful to do in supercruise if it's tied to search-based gameplay.
 
FD could just restrict base building on key or populated systems.

Better to just leave bases open to attack. If you're not the type who wants to worry about shmoes peeing on your lawn every 5 minutes, which is almost everyone, you'll build off the beaten path.

Edit: And if players ever feel that Sol is getting crowded, they don't have to wait 6 months or a year for FDev to maybe do something about it.
 
We're spaceship Commanders in the Pilots Federation. Designing and implementing base building on land seems counter productive and not what this game is about. It's 3304; we live in space.

I mean, there are times when I might like to go live in a cave out in the wilderness like my ancient ancestors might have, but it just isn't practical nor particularly feasible in the modern world.

If I want to build bases I can go play Space Engineers or any other number of games that are more focused on being that sort of game. This one isn't it, and I spend a lot more time playing this game for what it is than other games for their base building options, though I still do like playing Minecraft now and then though.

Some people take the term "sandbox" way too literally it seems.
 
If I want to build bases I can go play Space Engineers or any other number of games that are more focused on being that sort of game. This one isn't it, and I spend a lot more time playing this game for what it is than other games for their base building options, though I still do like playing Minecraft now and then though.

Some people take the term "sandbox" way too literally it seems.

Bolded for emphasis. I often get the feeling that people dont quite grasp how much work stuff is. This whole 'everything game' nonsense used to be restricted to the fevered imaginations of children, but for some obscure reason has resurfaced among sci-fi gamers in recent years.

I myself love building stuff. Whether in Ark Evolved, Dungeon Keeper, Cities XL etc. Its just that I have little hope that FD is able to include base building, FPS, atmo planets, EVA, dynamic player markets etc etc etc all in one game, all at the quality people expect from such features. It just doesnt seem any kind of realistic. Atmo planets plus limited FPS? Sure. If we're lucky. And patient. But all-encompassing FPS + atmos + freestyle basebuilding + whatever? No chance in hell.
 
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And who would be manning these bases?
Will they have factions like the current ones? Will you and your friends be the only ones allowed to visit?
Will the system show up as occupied in a galaxy map? If so who’s occupying it if you are not around, especially when your station is 1k ly from the bubble and you want to do interesting stuff like run missions, engineer, bounty hunt, pirate?
What economy will it have? What facilities? Who’s running these? And what’s your role?
If there are factions manning those stations so that they don’t become ghost towns, how, where and why would they trade, fight, etc?How would the BGS affect these then?

I’ve played MMORPGs which had player housing and after the initial excitement they basically turned into ghost towns. And the game area of most of these MMOs could fit onto one of ED’s landable moons.

Technically, as one of the other posters pointed out. ED is not geared toward dynamic land modification unlike NMS. Even the dynamic outposts that spawn for scan missions are pre-fab structures that are dynamically placed. And I’ve come across some really weird placements such as on a face of a cliff.

I want a player owned base, I want a player owned base... and they what?
 
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We're spaceship Commanders in the Pilots Federation. Designing and implementing base building on land seems counter productive and not what this game is about. It's 3304; we live in space.

I mean, there are times when I might like to go live in a cave out in the wilderness like my ancient ancestors might have, but it just isn't practical nor particularly feasible in the modern world.

If I want to build bases I can go play Space Engineers or any other number of games that are more focused on being that sort of game. This one isn't it, and I spend a lot more time playing this game for what it is than other games for their base building options, though I still do like playing Minecraft now and then though.

Some people take the term "sandbox" way too literally it seems.

I’m a human being and I live in 21st century. I use to play videogames for relax and fun and I prefer spacesims. I enjoy the feeling to fly spaceship in ED but I find quite relaxing to build things. I’ll be glad to pay to FD full price for season pass for both my accounts if they give me an option to build something like this

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How do you think, which opinion is more valuable for FD: mine or yours? :p
 
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How do you think, which opinion is more valuable for FD: mine or yours? :p

You think you're the fist to have this "idea?" I'm sure this is something Frontier have already vetted, and likely several years ago.

But to answer your question, I think my "idea" about the game focusing on being good at what the game is actually about is much more viable, and, not that it's relevant in this isolated incidence, but I got the base game (double entendre unintended) and the LEP for what this game actually is and what Frontier have said they plan on it being, not what it isn't.
 
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You think you're the fist to have this "idea?" I'm sure this is something Frontier have already vetted, and likely several years ago.

But to answer your question, I think my "idea" about the game focusing on being good at what the game is actually about is much more viable, and, not that it's relevant in this isolated incidence, but I got the base game (double entendre unintended) and the LEP for what this game actually is and what Frontier have said they plan on it being, not what it isn't.

FDev also vetted CQC. Holding their business decisions up as a golden standard beyond criticism isn't the position you want to take.
 
You're not allowed to have it because a vocal minority of players inflicted with erotophobia are afraid you'll draw willies on the planets.

i just spilled my tea, but the real reason that none of you morons can even start to grasp is no other than the brilliance of frontier's genius (tm), which is simply beyond your comprehension capacity.

they envisioned a virtual world like a kaleidoscope of individual snapshots of reality where everything, even existence, is optional. that is, a perfectly sterile pond where no complex life will ever take hold. no life no meaning, no meaning no claim.

actually, that's not hard to do, you only need to go for the cheapest technical solution possible, with no provision at all for complex life to foster and care little about the consequences. the real genius is in calling that a virtual multiplayer world and getting away with it by the virtues of pure marketing, the 'play your own way' slogan which empowers players to chew on their own snot in perpetuity and call that ... 'freedom'. enjoy!

but i have to say i like your theory a lot better! (and it's a lot less depressing) :D
 

Deleted member 110222

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I personally think all stations and bases should charge a landing fee and the more services the stations provide the higher the fee

I completely agree. Right now a Cobra is effectively free to run, even more so with a fuel scoop.
 
FDev also vetted CQC. Holding their business decisions up as a golden standard beyond criticism isn't the position you want to take.

That's not what I'm doing. The game is what it is and in my opinion it would be best served by Frontier focusing on and further developing that. I'm not against base building in the game so much as I just don't think it's what this game is really about.
 
I completely agree. Right now a Cobra is effectively free to run, even more so with a fuel scoop.

Every ship in the game is essentially free to run if you're a competent enough player who can weigh the pros and cons of a given scenario. I've lost a total of five ships in the game and none since 3301. That being said, I don't think my preferred play style is necessarily the standard either though.
 

Deleted member 110222

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Every ship in the game is essentially free to run if you're a competent enough player who can weigh the pros and cons of a given scenario. I've lost a total of five ships in the game and none since 3301. That being said, I don't think my preferred play style is necessarily the standard either though.

I understand that I'm in the minority. Blame the fact I grew up listening to RN stories. :)

Doesn't mean I can't vent in futility however.
 
That's not what I'm doing. The game is what it is and in my opinion it would be best served by Frontier focusing on and further developing that. I'm not against base building in the game so much as I just don't think it's what this game is really about.


Is this game about Pew-Pew?

Is it about disappearing of the deep end of the map for 9 months?

Is it about pimping your ship?

Is it about hoarding all of the credits?

Is it about shooting rocks on airless wastelands?

Is it about chasing your tail in Powerplay while you wait for your 3 week reward?

Is it about staring at rocks in asteroid fields while your limpets do all of the work?

Following your train of thought I could easily discredit any and all of these features in ED by saying that it is a game about being a member of the Pilot's Federation in an open world. That statement neither validates or invalidates any activity or possible future features of the game.
 
I want my own land to settle, on moon or planet, to build my own landing pad and hangar for my ships where I can store fuel, hardware and cargo.
I want to build something of my own ! I am tired of those monotonous missions that change almost nothing except to get more credits,
Well it’s probably not going to happen, just a dream… but I had to say it !

Not really my 1st priority in game, but the idea has potential and I certainly wouldn't mind seeing that implemented as long as it is exploits AND griefing free.
Solo / PG should take care of the griefing part. When it comes to exploiting though, so far, FD has such a terrible record I wouldn't bet on it.
 
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