People have been suggesting more involved game play for years, but too often we get investment in small limited additions. We can only imagine how if multicrew's development time had been spent elsewhere how much more interesting the standard game and indeed the current alien attacks might be for example. Or indeed what could have been achieved had CQC for example been made into fighter tours of duty in the core game.
And consider the amount of build up and development time for Generation Ships. Now consider how much gameplay time that development gave on average across the player base? A fraction of an hour?
FD have spent years generally bolting on little self contained mechanics, which give limited options of re-use and building upon. This has left us 3+ years in with a pancake set of mechanics, such that there's precious little of depth, especially to leverage and built into interesting layered gameplay.
I mentioned this back when multi-crew was being (still)born -
https://forums.frontier.co.uk/showt...is-now-coming-back-to-bite-ED-in-the-boosters!
More involved.... let me tell you a story. The best kind of story. A true story!(except for all the stuff that didn't happen)
I accepted an assassination mission. "Kill Pirate Lord: Whatshisnuts - novice rank". I full speed ahead and boost out of the station in my C rated Eagle "Babymetal"(Yes. Named after that japanese girl metal band). I light a cigarette and wait for mass lock to go away, and then I jump to a system, and then the next. I swoop around the sun and fuel scoop a little, not enough to top the tank off, but enough to save a little cash. Dropping off at the Nav beacon, I slow down to scan it. Pirate Lord Whatshisnuts is about 1200 lightseconds away, apparently chilling by a moon at some outpost.
I crank my throttle up, and engage supercruise, when all of the sudden, I come under fire. I toggle through my targets, and get a good look at the name of the pilot shooting at me... "Whatshisnuts". I had just enough time to register the name in my mind when POOF, supercruise kicks in and I'm barreling through space towards my target. Apparently, Lord Whatshisnuts wasn't content to be hunted. I swoop back around, drop off at the nav beacon again looking for him. Still puffing on my cigarette, and scratching my beard about what exactly just happen, i decide to go ahead and visit that spot the nav beacon told me. I boost my way into Supercruise again, and line up with my destination.
When all of the sudden, I am interdicted. Lord Whatshisnuts had somehow gotten behind me, even worse, his rank was Competent, not Novice. I slow down, and let him interdict me. Dropping out of hyperspace, I immediately flick my hardpoints up, and target my oppoent. Lord Whatshisnuts immediately opens up with beam cannons and multicannons both. First pass took out 2/3 of my shields. I pop my chaff, and he breaks off on the next pass. I maneuver my Eagle on to his six easy, it's probably the one redeeming feature of that bird. I open up with m y forward mounted pulse lasers, and quickly take his shields down. He turns in mid space, still going the same direction, and opens up on me again, while flying backward. MY shields are knocked down to 1/3 again in less than a second, and I pop my next chaff. He breaks off again, and tries to boost in behind me, but I loop my eagle around on his six again, and switch to my missiles. His shields are down, missiles are good for that, right?
I fire my first missile, and POOF! it blows up before it hits. I was immediately angry. NO ONE uses point-defense on MY missiles!! NO ONE!! I open up with my pulse lasers again as his shields come back online, and immediately knock them out again. This time I keep him lit up with my lasers, and fire another missles. POOF! No impact. Next missile, POOF! no impact. I laser him down to 40% before his shields kick back on again, and he starts his mid-space turn again. This time, I was ready. I popped my chaff before he could draw a bead on me, and he boosts to try to ram me. I easily swoop around to his 6 again. Open up with my lasers, and proceed to empty all of my missiles at him, none of which hit... except my last one! Knocked him down to 6%, and my pulse lasers finished off the rest.
BOOM. 70,000 credit bounty, on top of the 250,000 for the contract... It was a very involved and engaging experience, having the tables turned on me like that.
Now, after that anecdote, to respond to one specific part of your comment that I can relate to... Multicrew. I remember upon release and getting my first Adder, looking at the other chair and going, "It would be awesome if I could get a friend to co-pilot for me". I was very interested in multicrew, and I was happy when I learned they were implementing it. I suppose the sad part of it all, is that by the time multi-crew came out, my friends had gone back to WoW and left me. The few left with me, couldn't afford to get ED, or idn't have rigs that could run it.
Next up was ground exploration. While I much prefer the stars, I do remember a lot of people saying, "Wouldn't it be nice if we could land on planets?" and then there it is. Two big things I remember players saying they wanted, and FD delivered. I think FD has done very well at listening to players, and providing what they want without disrupting, unbalancing, or outright destroying the core concept of the game. This game has a lot of hardcore fans, and many of us have had Elite in the back of our brain for decades. There arent very many of us that speak up and try telling FD how to do their job. We don't want ED to be an "MMO". While Open play does create an MMO effect, and the chance to meet/wing/fight/kill other players is a lot of fun, the base core of this game is "space simulator"... not MMO.
With a lot of the requests(whining) people have over this game, the things required to 'fix' it for them, would break it for us. So, FD is in a very precarious position with their product. Break it for their hardcore fans and risk losing them, or find a way to balance adding content that doesn't tarnish or damage what the base idea of the game is all about. So far, I think Frontier has done very well with that. They introduced a new ship that I will never-ever-ever buy, ever... but i think it's awsome! I honestly can't wait for the day that Type 10 is in my crosshairs.
And now that I've typed a small book, it's high time I hunt down somthing to watch and try to do that sleep-thing humans are supposed to require.