These are the only stations at risk - https://community.elitedangerous.com/en/galnet/02-DEC-3303
I've viewed that list as a list of places better to be avoided the very minute I saw the article.
These are the only stations at risk - https://community.elitedangerous.com/en/galnet/02-DEC-3303
"Let's reclaim the planet we came from!"
"What's the profit?"
"No, it requires A-B hauling, that's boring"
"Humanity never came from Sol - Earth, it's a lie from AEGIS"
"Thargoids have every right to kill us, we haven't been licking their boots enough"
…
Ye ok so we are on their patch, built stations without their permission and stole their resources without a care in the world. It’s like the pilgrims meeting the wild injuns and wondering why they so vexed with us.
Frontier won’t allow the situation to deteriorate so in doing nothing, nothing really changes as frontier will change it according to their plan that only they know about.
When it’s more than that one very easily avoided region, then there’s something to worry about...atm it’s just meh whatever ^
if at one point we are told the thargoid take of the story ... then that might be interesting!
ED : First gamers to let the aliens win![]()
In terms of making the Thargoid attacks more interactive, I'd suggest something like the following:
Embed the stations under attack in special Thargoid CZs.
Send an alert to all pilots through their message tab and Galnet that stations are under attack.
Thargoids periodically spawn in waves.
These waves will preferentially engage defending ships for a period of time before conducting their station attack and then disengaging.
Over the week, if sufficient waves are destroyed, the station does not go into the Damaged State, but instead directly to the Repair State (if any wave attacks were successful).
The waves destroyed stat is key because it does a few things:
- If enough capable pilots engage over the week, then sufficient waves will be destroyed to avoid the Damaged State.
- This can be done regardless of how many less capable pilots attempt to take them on, regardless of the mode used, and regardless of how many waves succeed.
- If insufficient pilots show up to spawn the required number of waves to destroy, then other waves will be assumed to have successfully attacked the station unopposed and put it in a Damaged State.
For a successful defence, the amount of goods required for Repairs can be generated based on looking at a ratio of the successful waves v total waves spawned.
It's not ideal, but because of the way instancing works I think this kind of approach is needed.
*Thargoid things*
*Thargoid stuff*
I had thought about something similar and I think you are on to something. Powerplay is already geared up for a Thargoid invasion. It has a lot of the mechanisms already in place.
In my head, I've always had the idea that a nice approach would be:…
I had thought about something similar and I think you are on to something. Powerplay is already geared up for a Thargoid invasion. It has a lot of the mechanisms already in place.
- Players could sign up to "the invasion" or can ignore it (FDev said Thargoids are optional content, much like PP)
- There could be many friendly invasion factions (AEGIS, Independants, Alliance) and players could contribute to their factions success at fighting the invaders, with perks for the ones being most effective
- It is especially setup for your ideas around mission generation