Thargoid attacks on stations, reaction of the community - I'm having flashbacks of Bast

"Let's reclaim the planet we came from!"
"What's the profit?"
"No, it requires A-B hauling, that's boring"
"Humanity never came from Sol - Earth, it's a lie from AEGIS"
"Thargoids have every right to kill us, we haven't been licking their boots enough"

Ah...er there's a flaw in the plan then, getting 3 people to agree on any given plotline produces 4 counter-arguments. Point taken old chap.
:D
 
Ye ok so we are on their patch, built stations without their permission and stole their resources without a care in the world. It’s like the pilgrims meeting the wild injuns and wondering why they so vexed with us.

this reckless concession to logic in a human conflict of interests can easily land you in jail. or even have you boooed on a forum!

Frontier won’t allow the situation to deteriorate so in doing nothing, nothing really changes as frontier will change it according to their plan that only they know about.

When it’s more than that one very easily avoided region, then there’s something to worry about...atm it’s just meh whatever ^

what are they going to do? wreck all stations in the bubble? go ahead! what is frontier going to do? annoy the hordes of snowflakes in solo? bring it on!

there's a reason ships have almost infinite shields, npc are dumb as flying bananas, combat log is a thing and thargoid encounters are limited to uss.

this thread is pure hysteria. i understand it's voluntary, roleplayed hysteria, but ... it's just the new fashion of pixel art to shoot at, guys. :D

if at one point we are told the thargoid take of the story ... then that might be interesting!
 
In terms of making the Thargoid attacks more interactive, I'd suggest something like the following:

Embed the stations under attack in special Thargoid CZs.
Send an alert to all pilots through their message tab and Galnet that stations are under attack.
Thargoids periodically spawn in waves.
These waves will preferentially engage defending ships for a period of time before conducting their station attack and then disengaging.

Over the week, if sufficient waves are destroyed, the station does not go into the Damaged State, but instead directly to the Repair State (if any wave attacks were successful).

The waves destroyed stat is key because it does a few things:
- If enough capable pilots engage over the week, then sufficient waves will be destroyed to avoid the Damaged State.
- This can be done regardless of how many less capable pilots attempt to take them on, regardless of the mode used, and regardless of how many waves succeed.
- If insufficient pilots show up to spawn the required number of waves to destroy, then other waves will be assumed to have successfully attacked the station unopposed and put it in a Damaged State.

For a successful defence, the amount of goods required for Repairs can be generated based on looking at a ratio of the successful waves v total waves spawned.

It's not ideal, but because of the way instancing works I think this kind of approach is needed.
 
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In terms of making the Thargoid attacks more interactive, I'd suggest something like the following:

Embed the stations under attack in special Thargoid CZs.
Send an alert to all pilots through their message tab and Galnet that stations are under attack.
Thargoids periodically spawn in waves.
These waves will preferentially engage defending ships for a period of time before conducting their station attack and then disengaging.

Over the week, if sufficient waves are destroyed, the station does not go into the Damaged State, but instead directly to the Repair State (if any wave attacks were successful).

The waves destroyed stat is key because it does a few things:
- If enough capable pilots engage over the week, then sufficient waves will be destroyed to avoid the Damaged State.
- This can be done regardless of how many less capable pilots attempt to take them on, regardless of the mode used, and regardless of how many waves succeed.
- If insufficient pilots show up to spawn the required number of waves to destroy, then other waves will be assumed to have successfully attacked the station unopposed and put it in a Damaged State.

For a successful defence, the amount of goods required for Repairs can be generated based on looking at a ratio of the successful waves v total waves spawned.

It's not ideal, but because of the way instancing works I think this kind of approach is needed.

In my head, I've always had the idea that a nice approach would be:-
  1. The game BGS is actually playing the Thargoids. ie: It knows where the Thargoids are thinking of attacking next and is moving their pieces around the board at least to some viable degree.
  2. The (known) Thargoid position is displayed on the galaxy map almost like a Powerplay type asset.
  3. CMDRs can undertake different roles to affect that Powerplay position. eg:-
    • Scouting: To update Thargoid positions/intents/numbers.
    • Counter attacks: If it seems likely the Thargoids might be attack in a new system (eg: they're building up nearby), CMDRs can try and attack/destroy them before they attack there.
    • Defense: When a station is attacked, Thargoids can still be present there, and need to be cleared out/destroyed.
    • Evacuation *1: All the individuals on a station need to be evacuated before repairs can take place. This needs to be done within a set time (which can vary)?
    • Repair *1: Supplies need to be taken to the station to repair it.
    • *1 : During both evacutation and repair, the station may fall back into a "Defense" phase, under which Thargoids can still turn up.

Ultimately actually treat this invasion like some tangible thing we can get involved in, rather than a server tick (an invisible attack) followed by rather mechanical evacuate/supply missions.

So you could look at the Galaxy map and see a sort of summary of The Thargoids position. You could scout around to try and update it. You could see they're potentially going to attack station X, so go and try and prevent this. You could see they are attacking station Y, so go and defend it. etc...
 
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I had thought about something similar and I think you are on to something. Powerplay is already geared up for a Thargoid invasion. It has a lot of the mechanisms already in place.

  • Players could sign up to "the invasion" or can ignore it (FDev said Thargoids are optional content, much like PP)
  • There could be many friendly invasion factions (AEGIS, Independants, Alliance) and players could contribute to their factions success at fighting the invaders, with perks for the ones being most effective
  • It is especially setup for your ideas around mission generation
 
I had thought about something similar and I think you are on to something. Powerplay is already geared up for a Thargoid invasion. It has a lot of the mechanisms already in place.

  • Players could sign up to "the invasion" or can ignore it (FDev said Thargoids are optional content, much like PP)
  • There could be many friendly invasion factions (AEGIS, Independants, Alliance) and players could contribute to their factions success at fighting the invaders, with perks for the ones being most effective
  • It is especially setup for your ideas around mission generation

Yeh... I don't pretend to have thought of it originally... And I've seen other people post similar notions...

So akin to Powerplay, just from the premise of looking at the galaxy map and seeing a summary of known Thargoid activity, along with tasks you can then undertake to participate in seemed a good fit.
 
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