I know that. But I'm explaining how it's worded.
"Quickly earn the money for an Anaconda....
By using an Anaconda".
That's what we are told to do, rather than actually think before talking.
You could for instance, do the runs in a type 7, for a fraction of the cost, till you have the money for an Anaconda. But no one ever says that.
Basically, I'm a word n*z*? I think that'd be the right term, right?
Sure, I get what you're saying. But the idea of using an Anaconda isn't essential to the OP's argument or the concept here. Sometimes players do make arguments for incomes based on what is essentially an endgame-level setup, such as the claims of 40 mil/hr from Sothis using a Cutter when realistically most Cutters were pulling maybe 30 mil/hr on average. When I asked for specific details the 40 mil/hr claims were under optimal conditions and required a ridiculous amount of mode-switching, some players even resorted to creating private groups just to mode switch and were significantly exaggerating the sustained income that most players could actually obtain. In that case I did point out that those income levels required a Cutter and weren't a valid reason to nerf Sothis because they weren't anywhere near representative of what most players could earn.
In the case of passenger missions, an Anaconda could just as well be replaced with a Python or Asp or whatever other ship and it would still make them rather lucrative, although I suspect that average sustained incomes are substantially lower than what some players claim. I refuse to mode switch so my incomes from mission-related activities are usually 25-50% lower than what can be obtained with mode switching, plus I have two Dangerous-ranked SLF pilots each taking 8% of my profits so I have a bit of a different perspective on the income earning methods. I usually make around half of what a mode-switching player with no SLF pilots can make so for me the incomes are quite a bit more reasonable as I'm nowhere near maxing out the credits/hr from those activities. Still, I find that when you look at average incomes and put them in perspective with what an average player earns they tend to be much more reasonable in terms of supporting large-ship gameplay than some players would claim.
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