But do go ahead and provide even just a small list or example of your idea of multiplayer content that would be good for ED. That way, we actually have something of substance to work with other than vague rhetorical questions and resultant sniping.
I actually made brief reference to multiple roles already. If you can't handle a topic without resorting to childish snipes then fair cop, but don't pretend it's anyone else's fault. You know very well Open/Solo is in reference to game modes, because I knew some people would struggle to engage in the conversation without resorting to cries of "GRIEF0RZ ALURT!"
From a very straightforward perspective, Hazardous RES sites in Anarchy systems featuring wings solo players cannot conceivably take on unless they are absolute gods. So multiple NPC ships sporting modifications and abilities that stop them being effectively plinking targets.
From a more involved perspective, tasks that require multiple roles to be employed. An example could be "haul this large delivery to x destination while fending off attacks that cannot be avoided solo", or "complete these objectives in a base while fending off NPC ships dropping in to stop them". So tasks that are nigh on impossible to achieve solo because more than one task has to be fulfilled at once.
It has nothing to do with PvP/PvE or being forced to see other CMDRs. I am in fact very explicitly referring to co-op PvE content.
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