Unpopular idea. Add landing fees to all stations.

  • Thread starter Deleted member 110222
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@Op - Good idea that has been suggested many times, doubt we will see it though.

Can't say I agree that it's a good idea. It might affect new players for a few hours / days but unless the fees were astronomical, they'd soon just be forgotten.

I'd like to also see an on Pad/Hangar charge (Whilst a cmdr is logged into the game) Would help with pad hoggers that go AFK. a reasonable amount for short stays, dramatic increase in fees for those who sit on a pad in open for an hour or more whilst out shopping.

That on the other hand is a good idea. :)

It arises as a direct consequence of actions that a player can choose to make that affect other players, and thus there is a point to it...

It would be very hard to balance docking / landing fees to make them relevant. Those harking back to the earlier games, well, in FE2 they happened every time you landed and were 5 credits... Not relevant at all, just dressing, which is fine, but I'm with others here that suggest that dev time spent on the game could probably be better spent, no matter how simple something might seem to us.

It also leads to more 'immersion' things, such as how come I can store my 21 ships at a station for free! Doesn't seem right, so let's charge a per ship storage fee, and of course since there is no game time that storage fee just rolls on, daily / weekly / monthly, and when I stop playing the game for a week (heaven forbid :) ) I can expect my credit balance to be depleted when I decide to log back in. Punished for not playing, just like the superpowers start to hate me every time I log off. :D

Credits aren't the point of this game IMHO. It's a game about flying spaceships, and the credits just enable us to buy and fly those spaceships. :) For those looking for immersion, I'd highly recommend VR. ;)
 
Yeh I have no problem with landing pad fees it's not as though any cmdr is poor in this game some make a lot some make enough to get by and add to that an hourly fee or what ever time rate ed wants to add for pad hoggers I would not have a problem with paying for ship storage say something like a weekly fee as someone who has some 20 odd ships I would expect a storage charge for the station to look after my ships..
 
Whilst I like the idea of landing fees, and differential running costs for different ships, so Lakon Type Series are low cost low maintenance next vs high maintenance Saud Kruger and Gutamaya as an example.

But if I recall correctly it was tried before in the Beta <1.0 by having larger ships pay more for maintenance and fuel costs (the fuel cost being a tariff for the pad) and it was not well received at all.

It was tested at the same time fuel scoops were introduced complete with a Galnet article about how stations charge a fee but if you want you can scoop fuel and take the risk, and still people said it was unrealistic for larger ships to pay more.

Shame really as it was a way for the Trade Ships, which are often cited as our performed by multi roles, to not only be cheaper to buy, but also be cheaper to fuel and maintain, giving them an extra dimension.

With a more elastic market, cheap running Trader ships could benefit from regular runs on lower margin but great supply goods, that are less reactive in price, where as the more expensive ships more focus on lower supply but higher margin goods, and have a more tramp trader philosophy moving about following the booms and supply.
 
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Hello, Vasious. :)

[...] if I recall correctly it was tried before in the Beta <1.0 by having larger ships pay more for maintenance and fuel costs (the fuel cost being a tariff for the pad) and it was not well received at all.

Do you know, I really can't think of a circumstance where the phrase "that was then, this is now" would seem to be more applicable.


[...] people said it was unrealistic for larger ships to pay more.

Ha ha ha! :D Do these people have the slightest idea of how the average modern port hammers big customers? I Googled and looked at the tariffs & charges for London Gateway. What they have isn't so much a price list as a frenzied religious text extolling the sanctity of hourly rates and per-container charges.

If ED stations were to go the route of truly realistic charges, we'd be paying through the nose for literally every possible thing anyone, anywhere can think of and probably more.

No-Fly Zone fees, docking request application fees, docking request approval and denial fees, docking request approval- and denial-message transmission fees, approach fees, police scan fees, 'you can go about your business' message fees, low-speed and high-speed passage fees, landing fees, docking bay access fees, connection to services fees, station UI access fees, UI fees for accessing each and every service, fees again for actually using them for anything, individual special fees for each and every last possible bit of equipment involved, fees for supplying every litre of air in the docking bay and every kWH of energy consumed, fees for leaving too early or late, fees for rotating the station, fees for palm tree maintenance and cleaning fees for scraping you off the walls after they've shot you for being more than thirty seconds late paying your fees.

Plus costs, naturally.

I like to encourage verisimilitude, but even I wouldn't go that far.
A few basic, token charges, such as landing fees: that seems reasonable enough to me. :)
 
But if I recall correctly it was tried before in the Beta <1.0 by having larger ships pay more for maintenance and fuel costs (the fuel cost being a tariff for the pad) and it was not well received at all.
.

Bigger ships still pay more for fuel and maintenance, we don't pay by the tonne for fuel. People did cry about the costs, and it was reduced to a silly level. That was back when you made 1000 credits for a kill, or 250,000 credits on a 500 Tonne capacity trade run.

The balance was never fixed, now we make millions easily in combat and trade runs (putting aside those ridiculous pax mission payouts)
 
Bigger ships still pay more for fuel and maintenance, we don't pay by the tonne for fuel. People did cry about the costs, and it was reduced to a silly level. That was back when you made 1000 credits for a kill, or 250,000 credits on a 500 Tonne capacity trade run.

The balance was never fixed, now we make millions easily in combat and trade runs (putting aside those ridiculous pax mission payouts)

I know, just trying to comment on the past, I am in favour of a re-balance, and a place for ships like the Hauler at an entry level ship ship for cargo capacity to running costs ratio for instance, and Lakon shining as cheap low maintenance, Zorgon Peterson's Hauler and Adder low cost alternatives to the Falcoun Delacy Multi-roles, Gutamaya and Saud Kruger luxury coming at a cost; and the Miltiary Core Dynamics made for easy low cost repairs.

Throw in Benefits for being Allied to factions and having Naval ranks offing subsidies on landing fees, rearming and repair costs, depending on the circumstances.


Now we pay less per ton of fuel at the pump, than some stations sell Hydrogen fuel at on the commodities market, which makes as much sense as a petrol station paying more for the fuel they get shipped in than they price it at the pump.
 
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Purely an immersion idea.

Will get shot down because I have the audacity to suggest adding costs to running your ship.

In my humble opinion, fuel, ammo and such costs could go up to. My Cobra right now is basically free to run.

I'd go with this and further...
pay for ship storage,
pay insurance BEFORE you fly... and watch that premium go up if you rebuy too many times
no insta-rebuy if they don't have that ship at the station,
get a Taxi to go get your rebuy if not available or pay-n-wait to have it delivered.

and as an aside...

become a courier, deliver ships and parts for a profit...
 
Purely an immersion idea.

Will get shot down because I have the audacity to suggest adding costs to running your ship.

In my humble opinion, fuel, ammo and such costs could go up to. My Cobra right now is basically free to run.

Yes, a bucket like a Cobra mk3 is free to run.
However, a mere simple task of launching from a station, locking the system next door, jumping, travelling a little distance and docking to a station there in my Corvette brings my hull integrity stat from 100% to 99% which costs around, I think approximately 11k to repair.

Not implying it's too costly or anything at all. Just wanted to note it down here for the record, its not exactly that free.
 
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-1. I disagree, no landing fees please. A pointless transaction, I think that coding time could be better spent on fixing bugs rather than implementing yet another transaction, which would become tiresome and annoying quickly, I would then ask for a auto pay/deduct system or a method for accumulating landing fees in order to auto pay them at the end of the month.
As it is I resent being scalped 25% for bounties handed in via interstellar services, major RIP OFF.... oh and seeing as we're setting up wish lists, I'd much rather have a orbital Payment system for bounties accrued in the area, by orbital I mean approach a station, <= 7.5km, contact station, hand in bounties, say "thanks", and leave. no docking required.

Galaxy Crypto Coin, no docking required.

If you're not good at docking I'll understand it can be a little daunting. [yesnod] can't think of another reason not to dock unless you've got bounties yourself or contraband... but whatever
 
If you're not good at docking I'll understand it can be a little daunting. [yesnod] can't think of another reason not to dock unless you've got bounties yourself or contraband... but whatever


My apologies DUNNO
After re-reading I was a bit too salty, and to be honest there was no need...

I'm sorry Dunno!
 
Purely an immersion idea.

Will get shot down because I have the audacity to suggest adding costs to running your ship.

In my humble opinion, fuel, ammo and such costs could go up to. My Cobra right now is basically free to run.

wouldn't that lead to charging for module and ship storage though?
 

Deleted member 110222

D
wouldn't that lead to charging for module and ship storage though?

Honestly I wouldn't be against it. I know, never going to happen.

But in a hypothetical situation... No, I wouldn't complain. Quite the opposite personally.
 
wouldn't that lead to charging for module and ship storage though?

Yup, at least I think it would.

And, as I mentioned earlier, I think that's a good thing.

I was running missions a while back and switching modules like crazy, flipping back and forth between cargo and passenger modules based on what the best paying missions on the board were.

I seriously think there needs to be a 'reconfiguration fee' associated with swapping modules, and this noise about selling modules back for full price? Only if you never leave the outfitting screen. Otherwise there needs to be a 'restocking fee' deducted from the sale price, and a 'refurbishing fee' if the module took damage (even if repaired)

As for ship storage, there needs to be a charge when you pull a ship out of storage based on ship size. If you really want to be accurate, based on ship size and duration in storage.

But hey, we don't need any credit sinks in this game. Money is to hard to make as it is. I mean there are no billionaires floating around who could never spend all their credits even if they tried.
 
Mmmm, a gold sink, I actually like it (but then I am the sort of person who was sad when Warcraft dropped the need to go back to the village to buy more arrrows).

Mind you ... this would make Buckyball Racing a VERY expensive hobby.

Could we have the option to buy season tickets?
 
In favor of:

  • Landing fees;
  • Parking fees;
  • Storage fees;
  • Rentable warehouses (for cargo & materials);
  • Daily room & board fees;
  • Annual health insurance fees;
  • Annual ship insurance fees;
  • Monthly alimony payment;
  • Anything else you can think of.
There. Super realistic.
 
Yup, at least I think it would.

And, as I mentioned earlier, I think that's a good thing.

I was running missions a while back and switching modules like crazy, flipping back and forth between cargo and passenger modules based on what the best paying missions on the board were.

I seriously think there needs to be a 'reconfiguration fee' associated with swapping modules, and this noise about selling modules back for full price? Only if you never leave the outfitting screen. Otherwise there needs to be a 'restocking fee' deducted from the sale price, and a 'refurbishing fee' if the module took damage (even if repaired)

As for ship storage, there needs to be a charge when you pull a ship out of storage based on ship size. If you really want to be accurate, based on ship size and duration in storage.

But hey, we don't need any credit sinks in this game. Money is to hard to make as it is. I mean there are no billionaires floating around who could never spend all their credits even if they tried.

Thinking along the lines of buyback of used parts...
Why not have a selection of not just new but used ships and parts as well for those that can't quite make the price, then we could run at below optimum and cost less, though once fixed could be good value, we could even have some engineered units for sale at a premium.

well some of the ships you buy new look pretty second hand... or WELL USED!
 
Thinking along the lines of buyback of used parts...
Why not have a selection of not just new but used ships and parts as well for those that can't quite make the price, then we could run at below optimum and cost less, though once fixed could be good value, we could even have some engineered units for sale at a premium.

well some of the ships you buy new look pretty second hand... or WELL USED!

"Never crahed. Bumper to bumper warranty" :D

But yes, second hand modules and even ships would be a great idea. Imagine buying and equipping an FdL for under 30M. With drawbacks, of course. For example hull integrity maxed out at 50% and modules at 80% That is a threshold where you can count on an occasional malfunction, but hey, it's cheap!

Also back on topic, docking fees would be great and I also agree with 777Driver that refueling and maintenance costs are kind of ridiculous, now. They may as well be automatic and free (or included in the docking fee) or alternatively, a proper maintenance procedure should be introduced.
 
Purely an immersion idea.

Will get shot down because I have the audacity to suggest adding costs to running your ship.

In my humble opinion, fuel, ammo and such costs could go up to. My Cobra right now is basically free to run.

Actually, it would be pretty immersive there was a fee at stations which were unfamiliar with you, but the fee would be waved one you became allied.

Also if you reach ranking up within a particular faction should grant you a faction-wide station discount, until it eventually becomes waived altogether.

It might actually make players feel like they've accomplished something
 
why not also add a taxation system for earnings? Each system can set there own taxation policy.

Interest on our savings ?

Insurance premium based on number of Collisons (That would hurt me :)
 
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