Exactly, piracy will only inflict small bounties as long as it's done right. Don't kill your victims.No need just pay off insignificant bounty and you're good to go.
Exactly, piracy will only inflict small bounties as long as it's done right. Don't kill your victims.No need just pay off insignificant bounty and you're good to go.
Exactly, storm in a tea cup this whole threadThey could just travel a system with an interstellar factor. Shouldn't take more than a few minutes.
https://forums.frontier.co.uk/showt...pter-One-Livestream-(16-01-2018)-Part-1-Recap
IIRC a bounty can be paid off at interstellar factors, they are not present in high security systems though. I suggest everyone reads the recap again.
Potentially, BUT, this then is just adding a time penalty. So you use a limpet on a CMDR. Manage to grab 8t of their 500t of cargo (wooopy!) and then to be able to at least hand that cargo in to the CG's black market you now have to jump to another system, pay off your bounty, fly to another station, fly back to the CG system, fly to the CG station... Sound's like a whole lot more faff for what purpose/outcome?They could just travel a system with an interstellar factor. Shouldn't take more than a few minutes.
https://forums.frontier.co.uk/showt...pter-One-Livestream-(16-01-2018)-Part-1-Recap
They could just travel a system with an interstellar factor. Shouldn't take more than a few minutes.
https://forums.frontier.co.uk/showt...pter-One-Livestream-(16-01-2018)-Part-1-Recap
Doesn't matter. Combat logging has killed true piracy years ago.
Potentially, BUT, this then is just adding a time penalty. So you use a limpet on a CMDR. Manage to grab 8t of their 500t of cargo (wooopy!) and then to be able to at least hand that cargo in to the CG's black market you now have to jump to another system, fly to another station, fly back to the CG system, fly to the CG station... Sound's like a whole lot more faff for what purpose/outcome?
PvP Piracy is almost non-existent at the moment I'd suggest. Adding on more penalties/hurdles for the wrong reason seems a poor move?
So what I see here is, PvP Piracy is only viable at the moment at CGs:-
- The game doesn't orchestrate traffic/purpose etc anywhere else. At the moment PvP Piracy (IMHO) is only viable at a CG.
- PvP Piracy is rediculously low paid, so at least performing it at a CG means you can typically at least participate in the CG. eg: Hand in legal goods normally, illegal goods via black market (if there's one).
What we have now is the risk that even just using limpets to get cargo - which in itself is a joke of a mechanic TBH - means you lose access to the station where you then want to hand in the cargo?
If you cannot at least dock at the station in question and pay off the bounty to regain facilities, then this is a significant hit to just about the only PvP Piracy mechanic there currently is worth a hoot?
At the very least if you could at least use the markets (regular/black) that might be a compromise?
Potentially, BUT, this then is just adding a time penalty. So you use a limpet on a CMDR. Manage to grab 8t of their 500t of cargo (wooopy!) and then to be able to at least hand that cargo in to the CG's black market you now have to jump to another system, fly to another station, fly back to the CG system, fly to the CG station... Sound's like a whole lot more faff for what purpose/outcome?
PvP Piracy is almost non-existent at the moment I'd suggest. Adding on more penalties/hurdles for the wrong reason seems a poor move?
If you want to play a criminal you should accept that there are at least some minor consequences, like not docking at the next police station. Otherwise you are not playing a pirate but a joke. You often make good points but this is not one of them.
So what I see here is, PvP Piracy is only viable at the moment at CGs:-
- The game doesn't orchestrate traffic/purpose etc anywhere else. At the moment PvP Piracy (IMHO) is only viable at a CG.
- PvP Piracy is rediculously low paid, so at least performing it at a CG means you can typically at least participate in the CG. eg: Hand in legal goods normally, illegal goods via black market (if there's one).
What we have now is the risk that even just using limpets to get cargo - which in itself is a joke of a mechanic TBH - means you lose access to the station where you then want to hand in the cargo?
If you cannot at least dock at the station in question and pay off the bounty to regain facilities, then this is a significant hit to just about the only PvP Piracy mechanic there currently is worth a hoot?
At the very least if you could at least use the markets (regular/black) that might be a compromise?
Potentially, BUT, this then is just adding a time penalty. So you use a limpet on a CMDR. Manage to grab 8t of their 500t of cargo (wooopy!) and then to be able to at least hand that cargo in to the CG's black market you now have to jump to another system, pay off your bounty, fly to another station, fly back to the CG system, fly to the CG station... Sound's like a whole lot more faff for what purpose/outcome?
PvP Piracy is almost non-existent at the moment I'd suggest. Adding on more penalties/hurdles for the wrong reason seems a poor move?
If this is the new scenario, what's been improved/gained by this?
No need just pay off insignificant bounty and you're good to go.
That is good to hear! Excellent! Thanks! That makes a bit of a difference then!Black markets and missions boards are accessible from Anon Protocols from what I saw on the LiveStream, so CG pirates can still hand in booty for the CG reward.
I think you're missing the point?
PvP piracy is already nigh on is a joke? Even if you want to do it as "nicely" as possible, not even denting the victim and simply pick their pocket, not only has this gameplay been made duller (point and click), it's basically impossible to get a reasonable amount of cargo too.
Let's consider what we even have with the above scenario too? Periodically, a CMDR carry X hundred tons of cargo, might be interedicted, and might have a dozen tons of that cargo stolen. Is that really a significant loss/cost? Meanwhile the pirate doing this, now has to potentially spend even more time flying from X to Y to simply pay off a bounty, to had in that dozen tons of cargo.
It just seems a poorly paid/supported game mechanic is just getting more penalised. ie: I suspect the added faff will be enough to kill off even more people doing it. And the outcome? A good one?
Because in last nights livestream, seemingly even just shooting outside a station was enough to result in losing station facilities, let alone shooting someone (*shock horror*) with a limpet? - https://www.youtube.com/watch?v=4oc...ies, you'll have to find Interstellar Factor)
Unless the CG system doesn't have a black market which would be again an unfair repression against poor piratesFor a start, PvP piracy is quite viable outside of CGs. Unless myself and a few other of the more creative pirates are having a collective hallucination
Black markets and missions boards are accessible from Anon Protocols from what I saw on the LiveStream, so CG pirates can still hand in booty for the CG reward.
And after having watched the Livestream this morning, I'm okay with the changes![]()
Interesting! Are you able to clarify this?
You're implying an "insignificant bounty" will not result in station facilities being denied then? And what would this include? Firing limpet at another ship? Shooting them with FSD disrupters? Taking down their shields and shooting their cargo hatch? At what point do we reach a "significant bounty"?
Because in last nights livestream, seemingly even just shooting outside a station was enough to result in losing station facilities, let alone shooting someone (*shock horror*) with a limpet? - https://www.youtube.com/watch?v=4ocPr8DlBQs&t=24m30s
The issue here is penalising about the only PvP Piracy Mechanic that the game offers. Pirating CMDRs at a CG, and then being able to hand in that cargo yourself towards the CG. If the station is now not even letting you sell that cargo (legally/black market). Hence this thread.
In short, I'm just concerned that about the only PvP Piracy gameplay there is, is being hit.
I think you're missing the point?
PvP piracy is already nigh on is a joke? Even if you want to do it as "nicely" as possible, not even denting the victim and simply pick their pocket, not only has this gameplay been made duller (point and click), it's basically impossible to get a reasonable amount of cargo too.
Let's consider what we even have with the above scenario too? Periodically, a CMDR carry X hundred tons of cargo, might be interedicted, and might have a dozen tons of that cargo stolen. Is that really a significant loss/cost? Meanwhile the pirate doing this, now has to potentially spend even more time flying from X to Y to simply pay off a bounty, to had in that dozen tons of cargo.
It just seems a poorly paid/supported game mechanic is just getting more penalised. ie: I suspect the added faff will be enough to kill off even more people doing it. And the outcome? A good one?
That is good to hear! Excellent! Thanks! That makes a bit of a difference then!
That does make it slightly annoying though that you can't sell any legal cargo (obtained by a threat) on that black market (because you don't have access to the legal market).
Surely if you don't have access to the commodity market, any/all cargo you have should be possible to sell on the black market (instead)?
Unless the CG system doesn't have a black market which would be again an unfair repression against poor pirates![]()
Right, so it's okay for the trader to be inconvienienced and penalised by being pirated but not yourself. It think as CG's go, it's perfectly fine. What we do need are some better mechanics around res sites to increaase potential PvP encounters there.
Yeah but how often do traders actually Abandon cargo?
They usually just jettison it, or I take it with a hatchbreaker.