Beyond C&P - Must admit I'm slightly concerned about PvP piracy outcome

IIRC a bounty can be paid off at interstellar factors, they are not present in high security systems though. I suggest everyone reads the recap again.

So what I see here is, PvP Piracy is only viable at the moment at CGs:-
  • The game doesn't orchestrate traffic/purpose etc anywhere else. At the moment PvP Piracy (IMHO) is only viable at a CG.
  • PvP Piracy is rediculously low paid, so at least performing it at a CG means you can typically at least participate in the CG. eg: Hand in legal goods normally, illegal goods via black market (if there's one).

What we have now is the risk that even just using limpets to get cargo - which in itself is a joke of a mechanic TBH - means you lose access to the station where you then want to hand in the cargo?

If you cannot at least dock at the station in question and pay off the bounty to regain facilities, then this is a significant hit to just about the only PvP Piracy mechanic there currently is worth a hoot?

At the very least if you could at least use the markets (regular/black) that might be a compromise?


They could just travel a system with an interstellar factor. Shouldn't take more than a few minutes.
https://forums.frontier.co.uk/showt...pter-One-Livestream-(16-01-2018)-Part-1-Recap
Potentially, BUT, this then is just adding a time penalty. So you use a limpet on a CMDR. Manage to grab 8t of their 500t of cargo (wooopy!) and then to be able to at least hand that cargo in to the CG's black market you now have to jump to another system, pay off your bounty, fly to another station, fly back to the CG system, fly to the CG station... Sound's like a whole lot more faff for what purpose/outcome?

PvP Piracy is almost non-existent at the moment I'd suggest. Adding on more penalties/hurdles for the wrong reason seems a poor move?



If this is the new scenario, what's been improved/gained by this?
 
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Potentially, BUT, this then is just adding a time penalty. So you use a limpet on a CMDR. Manage to grab 8t of their 500t of cargo (wooopy!) and then to be able to at least hand that cargo in to the CG's black market you now have to jump to another system, fly to another station, fly back to the CG system, fly to the CG station... Sound's like a whole lot more faff for what purpose/outcome?

PvP Piracy is almost non-existent at the moment I'd suggest. Adding on more penalties/hurdles for the wrong reason seems a poor move?

Thats the price you pay for being a criminal and not getting the goods yourself (remember it takes time for the trader to find these goods during a CG). Being a criminal should not be easy. At least you get to particitpate in the CG with your ill gotten goods.

See it as concequences for your actions. The trader has now participated less then he had and has also been penalised. If it was more then 8t, lets say it was the entire hold of the trader, that is a whole load of wasted time for the trader and now the trader has a time and credit penalty while the pirate gets a credit bonus but a minor time penalty by having to pay off his bounty at another system. Seems all fair to me.
 
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So what I see here is, PvP Piracy is only viable at the moment at CGs:-
  • The game doesn't orchestrate traffic/purpose etc anywhere else. At the moment PvP Piracy (IMHO) is only viable at a CG.
  • PvP Piracy is rediculously low paid, so at least performing it at a CG means you can typically at least participate in the CG. eg: Hand in legal goods normally, illegal goods via black market (if there's one).

What we have now is the risk that even just using limpets to get cargo - which in itself is a joke of a mechanic TBH - means you lose access to the station where you then want to hand in the cargo?

If you cannot at least dock at the station in question and pay off the bounty to regain facilities, then this is a significant hit to just about the only PvP Piracy mechanic there currently is worth a hoot?

At the very least if you could at least use the markets (regular/black) that might be a compromise?


Potentially, BUT, this then is just adding a time penalty. So you use a limpet on a CMDR. Manage to grab 8t of their 500t of cargo (wooopy!) and then to be able to at least hand that cargo in to the CG's black market you now have to jump to another system, fly to another station, fly back to the CG system, fly to the CG station... Sound's like a whole lot more faff for what purpose/outcome?

PvP Piracy is almost non-existent at the moment I'd suggest. Adding on more penalties/hurdles for the wrong reason seems a poor move?

If you want to play a criminal you should accept that there are at least some minor consequences, like not docking at the next police station. Otherwise you are not playing a pirate but a joke. You often make good points but this is not one of them.
 
If you want to play a criminal you should accept that there are at least some minor consequences, like not docking at the next police station. Otherwise you are not playing a pirate but a joke. You often make good points but this is not one of them.

I think you're missing the point?

PvP piracy is already nigh on is a joke? Even if you want to do it as "nicely" as possible, not even denting the victim and simply pick their pocket, not only has this gameplay been made duller (point and click), it's basically impossible to get a reasonable amount of cargo too.

Let's consider what we even have with the above scenario too? Periodically, a CMDR carry X hundred tons of cargo, might be interedicted, and might have a dozen tons of that cargo stolen. Is that really a significant loss/cost? Meanwhile the pirate doing this, now has to potentially spend even more time flying from X to Y to simply pay off a bounty, to had in that dozen tons of cargo.


It just seems a poorly paid/supported game mechanic is just getting more penalised. ie: I suspect the added faff will be enough to kill off even more people doing it. And the outcome? A good one?
 
So what I see here is, PvP Piracy is only viable at the moment at CGs:-
  • The game doesn't orchestrate traffic/purpose etc anywhere else. At the moment PvP Piracy (IMHO) is only viable at a CG.
  • PvP Piracy is rediculously low paid, so at least performing it at a CG means you can typically at least participate in the CG. eg: Hand in legal goods normally, illegal goods via black market (if there's one).

What we have now is the risk that even just using limpets to get cargo - which in itself is a joke of a mechanic TBH - means you lose access to the station where you then want to hand in the cargo?

If you cannot at least dock at the station in question and pay off the bounty to regain facilities, then this is a significant hit to just about the only PvP Piracy mechanic there currently is worth a hoot?

At the very least if you could at least use the markets (regular/black) that might be a compromise?


Potentially, BUT, this then is just adding a time penalty. So you use a limpet on a CMDR. Manage to grab 8t of their 500t of cargo (wooopy!) and then to be able to at least hand that cargo in to the CG's black market you now have to jump to another system, pay off your bounty, fly to another station, fly back to the CG system, fly to the CG station... Sound's like a whole lot more faff for what purpose/outcome?

PvP Piracy is almost non-existent at the moment I'd suggest. Adding on more penalties/hurdles for the wrong reason seems a poor move?



If this is the new scenario, what's been improved/gained by this?

For a start, PvP piracy is quite viable outside of CGs. Unless myself and a few other of the more creative pirates are having a collective hallucination :D

Black markets and missions boards are accessible from Anon Protocols from what I saw on the LiveStream, so CG pirates can still hand in booty for the CG reward.

And after having watched the Livestream this morning, I'm okay with the changes :)
 
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No need just pay off insignificant bounty and you're good to go.

Interesting! Are you able to clarify this?

You're implying an "insignificant bounty" will not result in station facilities being denied then? And what would this include? Firing limpet at another ship? Shooting them with FSD disrupters? Taking down their shields and shooting their cargo hatch? At what point do we reach a "significant bounty"?

Because in last nights livestream, seemingly even just shooting outside a station was enough to result in losing station facilities, let alone shooting someone (*shock horror*) with a limpet? - https://www.youtube.com/watch?v=4ocPr8DlBQs&t=24m30s



The issue here is penalising about the only PvP Piracy Mechanic that the game offers. Pirating CMDRs at a CG, and then being able to hand in that cargo yourself towards the CG. If the station is now not even letting you sell that cargo (legally/black market). Hence this thread.

In short, I'm just concerned that about the only PvP Piracy gameplay there is, is being hit.
 
Black markets and missions boards are accessible from Anon Protocols from what I saw on the LiveStream, so CG pirates can still hand in booty for the CG reward.
That is good to hear! Excellent! Thanks! That makes a bit of a difference then!


That does make it slightly annoying though that you can't sell any legal cargo (obtained by a threat) on that black market (because you don't have access to the legal market).

Surely if you don't have access to the commodity market, any/all cargo you have should be possible to sell on the black market (instead)?
 
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I think you're missing the point?

PvP piracy is already nigh on is a joke? Even if you want to do it as "nicely" as possible, not even denting the victim and simply pick their pocket, not only has this gameplay been made duller (point and click), it's basically impossible to get a reasonable amount of cargo too.

Let's consider what we even have with the above scenario too? Periodically, a CMDR carry X hundred tons of cargo, might be interedicted, and might have a dozen tons of that cargo stolen. Is that really a significant loss/cost? Meanwhile the pirate doing this, now has to potentially spend even more time flying from X to Y to simply pay off a bounty, to had in that dozen tons of cargo.


It just seems a poorly paid/supported game mechanic is just getting more penalised. ie: I suspect the added faff will be enough to kill off even more people doing it. And the outcome? A good one?

I don't see how your point is related to the issue. Sure, piracy doesn't get you much money and I am eager to hear proposals on how to address that. But recognising pirates as criminals and adding consequences is essential for future criminal game play improvements. If you don't want to be treated like a criminal in a high security system you should move somewhere else, or live with consequences. You could always just pirate until you have a full cargo hold and than jump to the next system. Unless you fear system security, which is again a consequence of your actions.
 
Because in last nights livestream, seemingly even just shooting outside a station was enough to result in losing station facilities, let alone shooting someone (*shock horror*) with a limpet? - https://www.youtube.com/watch?v=4oc...ies, you'll have to find Interstellar Factor)
 
For a start, PvP piracy is quite viable outside of CGs. Unless myself and a few other of the more creative pirates are having a collective hallucination :D

Black markets and missions boards are accessible from Anon Protocols from what I saw on the LiveStream, so CG pirates can still hand in booty for the CG reward.

And after having watched the Livestream this morning, I'm okay with the changes :)
Unless the CG system doesn't have a black market which would be again an unfair repression against poor pirates ;)
 
Interesting! Are you able to clarify this?

You're implying an "insignificant bounty" will not result in station facilities being denied then? And what would this include? Firing limpet at another ship? Shooting them with FSD disrupters? Taking down their shields and shooting their cargo hatch? At what point do we reach a "significant bounty"?

Because in last nights livestream, seemingly even just shooting outside a station was enough to result in losing station facilities, let alone shooting someone (*shock horror*) with a limpet? - https://www.youtube.com/watch?v=4ocPr8DlBQs&t=24m30s



The issue here is penalising about the only PvP Piracy Mechanic that the game offers. Pirating CMDRs at a CG, and then being able to hand in that cargo yourself towards the CG. If the station is now not even letting you sell that cargo (legally/black market). Hence this thread.

In short, I'm just concerned that about the only PvP Piracy gameplay there is, is being hit.

One thing that would have been nice to see to clarify this is what is still available under the contacts tab in the station menu (whether you'd have access to the black market). It's a valid concern to have about PvP piracy gameplay being impacted and hopefully we can get a bit more clarity on the situation either by a post here on the forums or in the next live stream. I would not declare the sky is falling just yet.
 
I think you're missing the point?

PvP piracy is already nigh on is a joke? Even if you want to do it as "nicely" as possible, not even denting the victim and simply pick their pocket, not only has this gameplay been made duller (point and click), it's basically impossible to get a reasonable amount of cargo too.

Let's consider what we even have with the above scenario too? Periodically, a CMDR carry X hundred tons of cargo, might be interedicted, and might have a dozen tons of that cargo stolen. Is that really a significant loss/cost? Meanwhile the pirate doing this, now has to potentially spend even more time flying from X to Y to simply pay off a bounty, to had in that dozen tons of cargo.


It just seems a poorly paid/supported game mechanic is just getting more penalised. ie: I suspect the added faff will be enough to kill off even more people doing it. And the outcome? A good one?

Right, so it's okay for the trader to be inconvienienced and penalised by being pirated but not yourself. It think as CG's go, it's perfectly fine. What we do need are some better mechanics around res sites to increaase potential PvP encounters there.
 
That is good to hear! Excellent! Thanks! That makes a bit of a difference then!


That does make it slightly annoying though that you can't sell any legal cargo (obtained by a threat) on that black market (because you don't have access to the legal market).

Surely if you don't have access to the commodity market, any/all cargo you have should be possible to sell on the black market (instead)?

Yeah but how often do traders actually Abandon cargo?

They usually just jettison it, or I take it with a hatchbreaker.
 
Right, so it's okay for the trader to be inconvienienced and penalised by being pirated but not yourself. It think as CG's go, it's perfectly fine. What we do need are some better mechanics around res sites to increaase potential PvP encounters there.

LOL!

A trader does a dozen runs and loses 10t of the X thousands of tons of cargo he delivers. Each run he'll make multiple times more profit than the pirate will even spending days at the location. The pirate loses money simply for shooting another ship with a limpet. The pirate risks seeing a rebuy screen for his bounty. And the trader will get numerous millions more in the CG bonus payout too.

Inconvenienced... LOL! A random periodic interdiction, and a few tons of cargo. Boo hoo!

And most comical of all, you have Mobius and SOLO to use too! Inconvenienced!
 
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Yeah but how often do traders actually Abandon cargo?

They usually just jettison it, or I take it with a hatchbreaker.

Agreed, but if they do, and you end up with legal cargo, but cannot access the commodity market?

Surely it's total logical sense that if you do not have access to the Commodity Market, then any cargo you do have (legal or illegal) can be sold on the black market? I think I'll suggest it as obviously it's just a single IF condition that's required to implement this!
 
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