Wow, such long thread. Let me make some considerations.
I can do a round trip worth 5K+/ton which nets me around 3 Mil in 5 minutes which completely disrupts the BGS creating a self-sustaining cycle because both minor faction's influence skyrocket due the profits, get to permaBoom, I get them to allied in 3 cycles and there is no way for another minor faction face such influence. What would be the way to turn such advantage for another minor faction? There aren't many options... then the most reasonable way would be doing missions. (Remember that the dominating minor faction has almost ALL the influence due this profits, causing other minor factions to be stationless/outpostless and unable to start a war/civil war).
Now, it takes almost 1 minute to load the mission or passenger screen, by the time it finally opens and I scan through it, if I had been in my cycle I would be around the middle of it, even then it is possible that I don't find a suitable mission that I am willing to do or worth my time or profit/ton (or even my ship/build). Then how much do you think the missions should be worth so that I bother?
But wait! The mission board shouldn't offer plenty of missions, don't have adequate missions escalated to my ship cargo/seats and we shouldn't be able to stack missions (even being able to have 20 active) nor they should be worth of my time (be profitable). Great design!
Then I am able to make 200 M/hour, but for this I need a ship that is worth at least 200 M and Elite rank. Really? Then what? It means that I am able to earn at most 20 rebuys/hour, because by that time money isn't worth anything but to pay the insurance. Then we should grind 1 rebuy/hour?
Then people, let's try and use our energy for making the game better: balancing it, creating more content and making it more enjoyable. We should try and create mechanics that turn the board flipping obsolete. Maybe by creating more diversified missions, or a more inteligent board that escalates the missions to the ship we are using, or offering plenty of "small stacks" missions so both small and big ships can fill their storage/seats. Both solutions are valid as both are design choices. Restrain it too much and the missions become useless and the BGS will die, consequently turning Powerplay unplayable and a complete stalemate.
Now what do people think of a good game? That we need to make repetitive tasks for minimum gains? That grind = fun? That time wasted on mindless repetitive tasks = content? Is Elite Dangerous a MMO?
What would happen if 100 CMDR's decided to wage a war in the same instance? By what I read it seems that the server cracked when people tried! Then NO, Elite Dangerous isn't a MMO and far from being PVP focused. It is more of a single player game with some multiplayer elements and able to play online open.
Not even Elite Dangerous is a simulator as stated previously by FD, and they chose not use realistic phisics due to it being "less fun".
Time spent in grinding and "climbing an insurmountable mountain" is time wasted that could be better invested in socializing with the community, trying new things, doing PVP, participating in the Powerplay or CG, playing with the BGS.
I can do a round trip worth 5K+/ton which nets me around 3 Mil in 5 minutes which completely disrupts the BGS creating a self-sustaining cycle because both minor faction's influence skyrocket due the profits, get to permaBoom, I get them to allied in 3 cycles and there is no way for another minor faction face such influence. What would be the way to turn such advantage for another minor faction? There aren't many options... then the most reasonable way would be doing missions. (Remember that the dominating minor faction has almost ALL the influence due this profits, causing other minor factions to be stationless/outpostless and unable to start a war/civil war).
Now, it takes almost 1 minute to load the mission or passenger screen, by the time it finally opens and I scan through it, if I had been in my cycle I would be around the middle of it, even then it is possible that I don't find a suitable mission that I am willing to do or worth my time or profit/ton (or even my ship/build). Then how much do you think the missions should be worth so that I bother?
But wait! The mission board shouldn't offer plenty of missions, don't have adequate missions escalated to my ship cargo/seats and we shouldn't be able to stack missions (even being able to have 20 active) nor they should be worth of my time (be profitable). Great design!
Then I am able to make 200 M/hour, but for this I need a ship that is worth at least 200 M and Elite rank. Really? Then what? It means that I am able to earn at most 20 rebuys/hour, because by that time money isn't worth anything but to pay the insurance. Then we should grind 1 rebuy/hour?
Then people, let's try and use our energy for making the game better: balancing it, creating more content and making it more enjoyable. We should try and create mechanics that turn the board flipping obsolete. Maybe by creating more diversified missions, or a more inteligent board that escalates the missions to the ship we are using, or offering plenty of "small stacks" missions so both small and big ships can fill their storage/seats. Both solutions are valid as both are design choices. Restrain it too much and the missions become useless and the BGS will die, consequently turning Powerplay unplayable and a complete stalemate.
Now what do people think of a good game? That we need to make repetitive tasks for minimum gains? That grind = fun? That time wasted on mindless repetitive tasks = content? Is Elite Dangerous a MMO?
What would happen if 100 CMDR's decided to wage a war in the same instance? By what I read it seems that the server cracked when people tried! Then NO, Elite Dangerous isn't a MMO and far from being PVP focused. It is more of a single player game with some multiplayer elements and able to play online open.
Not even Elite Dangerous is a simulator as stated previously by FD, and they chose not use realistic phisics due to it being "less fun".
Time spent in grinding and "climbing an insurmountable mountain" is time wasted that could be better invested in socializing with the community, trying new things, doing PVP, participating in the Powerplay or CG, playing with the BGS.