Mode switching for missions and Smeaton Orbital [200mill/hour]

Here's a question then, to those people defending the high payout to low risk/low effort ratios of some missions...

IF in a similar vein to "Donation Missions" at some stations...there existed "Quantative Easing Missions" at some stations...where the Federation/Imperium/Alliance Gives out 1/10/100 Million credits to a commander...so they'll spend it on ships/outfitting/cargo etc and boost the local economy....would you hit that button and take that payout and boost your balance for no-player input whatsoever?

Yes please. Where are these stations?
Can we get free ships too?
Actually, I would prefer free engineer stuff come to think of it.
 
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I know that there are about 50 pages of responses to this; but I want to point out that this is not paying 200M per hour, and it is fun.

I have estimated what I am getting, it is closer to 30-40M/hour. So, yes, I am definitely making credits faster than bulk cargo trading, which, after doing that for about a year, has gotten a bit old anyways. Second, to fill my python I am going to about six different ports for passengers, ferrying passengers between them as I do so. The result is that I am doling quite a bit of load balancing. Then there are the constant interdiction on that long super-cruise.

Over all, I am enjoying these hauls. Yes, the fact that they pay enough that I am able to do what I want is also an improvement. Frankly, the constant picking up pennies when hauling cargo was getting a bit old. As it was, the only way to make reasonable credits in this game was to fly as a shooter of some sort. I prefer to take a more pacifist approach.

So, yes, being able to see a fair payout, compared to other things I have done, is an attraction. The payout allows me to do and try things that I could not otherwise do. Add to that, the process of getting the passengers (from several different stations) creates a bit of load balancing complexity. Overall, I am enjoying the Smeaton run; eliminating it would detract from the game for me.




Having a healthy credit reserve allows me to enjoy those very things. Not having a cash reserve left me not doing those things because every action left me worried about the payout from everything I did. Those burning station rescue missions didn't really pay much; as such, I stopped doing them to get back to the credit grind. But now that I have discovered a way to build up a reserve quickly, I am taking part in many more of these, low pay-out but fun, activities in the game.

Having enough credits adds to the game for me.

There seems to be quite a variation in return on this run. I'm averaging nearly 200MCr per hour. And yes, that includes getting the passenger missions.

Interesting.

Here's a question then, to those people defending the high payout to low risk/low effort ratios of some missions...

IF in a similar vein to "Donation Missions" at some stations...there existed "Quantative Easing Missions" at some stations...where the Federation/Imperium/Alliance Gives out 1/10/100 Million credits to a commander...so they'll spend it on ships/outfitting/cargo etc and boost the local economy....would you hit that button and take that payout and boost your balance for no-player input whatsoever?


Good grief no. Where's the fun in that?
 
The difference is that my option gives people the choice of either play style

Isn't "play style" a bit of a red herring though...To me Play style might mean favouring fixed weapons over gimbals, speed over maneuveravbility, scanning all worlds in a small area vs travelling long distances to scan AW/WW/ELWs etc etc, sightseeing passenger runs over VIP transports, CZs vs RES sites etc etc...
when you say play style...don't you essentially mean insanely high CR/HR vs Moderate CR/HR
Its not about play style....the mission reward algorithm rewards missions with long supercruise flights with large payouts...presumably if the EXACT OPPOSITE had been coded in...IE reward algorithm favoured runs where you stopped regularly at multiple close stations (a commuter run not a long haul) with vastly disproportionate payouts...people would gravitate to THOSE INSTEAD....
So being as from a trade perspective two very distant stops is the EXACT OPPOSITE OF multiple adjacent stops....it's nothing to do with play style and everything to do with Cr/Hr
 
Isn't "play style" a bit of a red herring though...To me Play style might mean favouring fixed weapons over gimbals, speed over maneuveravbility, scanning all worlds in a small area vs travelling long distances to scan AW/WW/ELWs etc etc, sightseeing passenger runs over VIP transports, CZs vs RES sites etc etc...
when you say play style...don't you essentially mean insanely high CR/HR vs Moderate CR/HR
Its not about play style....the mission reward algorithm rewards missions with long supercruise flights with large payouts...presumably if the EXACT OPPOSITE had been coded in...IE reward algorithm favoured runs where you stopped regularly at multiple close stations (a commuter run not a long haul) with vastly disproportionate payouts...people would gravitate to THOSE INSTEAD....
So being as from a trade perspective two very distant stops is the EXACT OPPOSITE OF multiple adjacent stops....it's nothing to do with play style and everything to do with Cr/Hr

But I choose to play Cr/Hr so it is my play style.
 
There's a lot of real world analogies in this thread. [haha][haha] I wonder how many of the people here who are against the high earnings, are also against people who earn big money in the real world for "little effort"? :p

Seriously though - there's always been big earning options in the game, and so far - after all these years, those things still haven't broken the game. Maybe a case of "chicken little" then? Complaining about excessive payouts is getting a lot like all those doom threads. :D
 
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There's a lot of real world analogies in this thread. [haha][haha] I wonder how many of the people here who are against the high earnings, are also against people who earn big money in the real world for "little effort"? :p

Seriously though - there's always been big earning options in the game, and so far - after all these years, those things still haven't broken the game. Maybe a case of "chicken little" then? Complaining about excessive payouts is getting a lot like all those doom threads. :D

It's exactly the same as seeing a 17 year old driving around in a ferrari that mommy and daddy paid for... Should we be taking away his car and saying HEY... you didnt earn it.. you shouldnt drive it... I have had to work for 20 years just for a toyota corolla!!!!

The correct answer is of course yes... beat that little twerp, steal his keys and drive off into the sunset!

Er... I was trying to make a point here, but failed miserably... Exit.. Stage Left..
 
It would be interesting to know how many players who will never spend the additional millions (from any high pay activity) still do them because for them it is fun - to max credits/time or whatever.
 
Doesn't that apply exactly in the real world? Nobody begrudges a Surgeon earning big bucks(high skill) or a diver on offshore oil rigs (high risk) but there's plenty of people who feel a banker getting a $million bonus for shuffling someone else's money on a spreadsheet is disproportionately rewarded....
 
It's exactly the same as seeing a 17 year old driving around in a ferrari that mommy and daddy paid for... Should we be taking away his car and saying HEY... you didnt earn it.. you shouldnt drive it... I have had to work for 20 years just for a toyota corolla!!!!

The correct answer is of course yes... beat that little twerp, steal his keys and drive off into the sunset!

Er... I was trying to make a point here, but failed miserably... Exit.. Stage Left..

lol..... I think more to the point tho, in a world where being a taxi driver earns you 200 million an hr, and where there are unlimited passengers and unlimited taxi jobs.................. who would choose to be a general practitioner doctor if it only paid 1% of the pay of a taxi driver.

For those who want a game with a believable economy, then it has to pay in a somewhat (not literally) believable way.
 
Doesn't that apply exactly in the real world? Nobody begrudges a Surgeon earning big bucks(high skill) or a diver on offshore oil rigs (high risk) but there's plenty of people who feel a banker getting a $million bonus for shuffling someone else's money on a spreadsheet is disproportionately rewarded....

Indeed. Boats full of people risking their lives at times to catch us food is another example. There are plenty of examples of reward being higher or lower than they should be. Of course, this is a game and the ideals of income equality or rewards that fit the risk involved will be a thing. Since we don't have an ideal real world, people want an ideal game world I suppose.
 
Pssst...I found a way better passenger set up. Two systems, both with only stations that are 250k from Star and all factions have passengers that want to travel to the neighbor so you can fill up without logging. Same on the return trip...and one leg is only about 10-15 mins

There’s many more ways to make money, you just have to find them.
 
I restarted my save over the holidays, as a challenge from a friend. Within four days I had 2 billion CR, Duke and Rear Admiral and Elite trade rank. You know what it did for me? It allowed me to fly in the ship I wanted fly in, with the build I wanted to use, and left enough money left over that I can choose to do some other things, and have a safety net in case I screw up. The great thing is though, I can now play the game, the way I want to play the game, in the ship that I want to play the game with, and I don't have to worry about grinding endless hours loop trading for 5% of the income. It's nice that so many of you are so worried that I wont be able to maturely and properly handle my new 3+ billion Cr. It's nice to see that so many of you are concerned that I don't know how to fly the Corvette, and may get an insurance rebuy a few times... whew, good thing I made 100 times what the ships rebuy is worth. At the end of the day, however, how much money I made literally has zero impact on you, especially considering I NEVER go into open, even if I did... if I didn't know how to fly it, doesn't that just favor you PvP warmongers? Not a single one of you against me making 200mill per hour made a valid point as to how it affects you in game. Clearly, it affects you in the real world, but that's YOUR problem not mine. If FDEV would just stop with their continuous failed attempts at multiplayer, and made this single player game, a single player game, then maybe we'd get less whine threads like this.
 
Not in the slightest. My play style is to use an efficient source of credits to afford the things that I want and then go and have fun with them

Thanks for the clarification...there's been so much talk and noise in the thread 50 pages plus!!! about players doing WHAT they want to do and playing HOW they want to play...that I'd sort of lost the thread a little...
So it's great you brought an element of clarity and realism to it...it's not about being invested in any particular activities and play style that are more enjoyable/fun/challenging/interesting compared to others it REALLY is simply about getting as much money as easily as possible...which is fair enough!
Some people obviously view acquiring the biggest ships with the most expensive modules and then not have to worry about replacing them as a means or an end in and of itself...
Which in many ways shuts down the argument from both sides...there's little point in arguing about a more "real world economy" or "balancing rewards across different activities" or "seeing a linkage between skill/risk and payout" if some of the player base sole motivation is maximum credits as quickly and easily as possible...you may as well be talking two different languages...because there's no middle ground between those two viewpoints is there?
 
Thanks for the clarification...there's been so much talk and noise in the thread 50 pages plus!!! about players doing WHAT they want to do and playing HOW they want to play...that I'd sort of lost the thread a little...
So it's great you brought an element of clarity and realism to it...it's not about being invested in any particular activities and play style that are more enjoyable/fun/challenging/interesting compared to others it REALLY is simply about getting as much money as easily as possible...which is fair enough!
Some people obviously view acquiring the biggest ships with the most expensive modules and then not have to worry about replacing them as a means or an end in and of itself...
Which in many ways shuts down the argument from both sides...there's little point in arguing about a more "real world economy" or "balancing rewards across different activities" or "seeing a linkage between skill/risk and payout" if some of the player base sole motivation is maximum credits as quickly and easily as possible...you may as well be talking two different languages...because there's no middle ground between those two viewpoints is there?

yep i agree... and indeed i am NOT saying those players are wrong, and from what i can tell, few people are... What i AM saying - as are others, is dont tell me having a money printing machine does not affect my game because it DOES. it does not make people wrong for doing the money printing if they choose whilst it is in game... of course not, and i do not blame them at all if it is their bag... but equally, those who feel it is affecting their motivation to earn money a different way get to voice their concerns too... they are not wrong either.

then it is down to FD to pick the bones from it.
 

Jex =TE=

Banned
When you say "in-game" do you mean actually PLAYING the Game...like I did last night...undertaking the CG by both dropping into the burning stations and investigating non-human signal sources, some resue Missions at the burning Stations then a little bit of anti-Thargoid Combat...(just an example from the last 24 hours...insert "your own trail" here as appropriate)
OR do you mean watching Netflix with the Game running in the bacground...making a hundred times what someone actually "playing" does...and consequently completely unbalancing the game/rate of progression/risk-reward-ratio and the Background Simulation?

I get your point a little but the facts don't add up. Is there an epidemic of systems being flipped by these people who are board flipping? No there isn't. The BGS is barely even noticeable unless you dedicate your time to it. Most players couldn't care less about it and don't notice. I'd be willing to bet that the vast majority of players don't even know it exists.

You say it unbalances the game/rate and progression but it really doesn't since my gameplay has never affected yours. To go forward from this point you would need to provide data in support of your claims but I thin we all know that ED isn't that complicated enough for players to affect each others gameplay significantly.

It's also the slowest "cheat" ever. Most cheaters on say, PUBG kill you in seconds. In ED you're saying that a 2 week long battle over changing the letters in a system is the same?
 
I posted it earlier this morning but it is already "3 pages ago".

Wow, such long thread. Let me make some considerations.

I can do a round trip worth 5K+/ton which nets me around 3 Mil in 5 minutes which completely disrupts the BGS creating a self-sustaining cycle because both minor faction's influence skyrocket due the profits, get to permaBoom, I get them to allied in 3 cycles and there is no way for another minor faction face such influence. What would be the way to turn such advantage for another minor faction? There aren't many options... then the most reasonable way would be doing missions. (Remember that the dominating minor faction has almost ALL the influence due this profits, causing other minor factions to be stationless/outpostless and unable to start a war/civil war).

Now, it takes almost 1 minute to load the mission or passenger screen, by the time it finally opens and I scan through it, if I had been in my cycle I would be around the middle of it, even then it is possible that I don't find a suitable mission that I am willing to do or worth my time or profit/ton (or even my ship/build). Then how much do you think the missions should be worth so that I bother?

But wait! The mission board shouldn't offer plenty of missions, don't have adequate missions escalated to my ship cargo/seats and we shouldn't be able to stack missions (even being able to have 20 active) nor they should be worth of my time (be profitable). Great design!

Then I am able to make 200 M/hour, but for this I need a ship that is worth at least 200 M and Elite rank. Really? Then what? It means that I am able to earn at most 20 rebuys/hour, because by that time money isn't worth anything but to pay the insurance. Then we should grind 1 rebuy/hour?

Then people, let's try and use our energy for making the game better: balancing it, creating more content and making it more enjoyable. We should try and create mechanics that turn the board flipping obsolete. Maybe by creating more diversified missions, or a more inteligent board that escalates the missions to the ship we are using, or offering plenty of "small stacks" missions so both small and big ships can fill their storage/seats. Both solutions are valid as both are design choices. Restrain it too much and the missions become useless and the BGS will die, consequently turning Powerplay unplayable and a complete stalemate.

Now what do people think of a good game? That we need to make repetitive tasks for minimum gains? That grind = fun? That time wasted on mindless repetitive tasks = content? Is Elite Dangerous a MMO?

What would happen if 100 CMDR's decided to wage a war in the same instance? By what I read it seems that the server cracked when people tried! Then NO, Elite Dangerous isn't a MMO and far from being PVP focused. It is more of a single player game with some multiplayer elements and able to play online open.

Not even Elite Dangerous is a simulator as stated previously by FD, and they chose not use realistic phisics due to it being "less fun".

Time spent in grinding and "climbing an insurmountable mountain" is time wasted that could be better invested in socializing with the community, trying new things, doing PVP, participating in the Powerplay or CG, playing with the BGS.
 
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