So.....that Tech Broker

To be fair, there aren't that many PVPer's left, and the noise from self-righteous commanders is infinitely louder. Which has absolutely zero to do with the topic. Which is the tech broker.
Some people just can't seem to stop blaming those "meanies who don't play the same way I do!" for everything they don't like in the game. Even when it is in an entirely unrelated topic. It's quite sad really.
 
It would be really good to see the stats for the weapons/modules prior to unlocking. For weapons to know the power requirements or ammo for example same as you could source if you were browsing in the outfitting.
 
Why is a personal story always conflated with being the chosen one? What's up with that ego of yours, friend?

Why can't there be more to the mission givers than just a paragraph of text? Maybe you get allied with a pirate faction and receive a message in the mail - it's from the contact, and they've found the perfect heist. Boom, cool mission chain, a few minor characters that may or may not recur if that mission give sends you another rare mission. A bit more story; more context; more than just "go here, get this, come back".


I really hope FD mission systems get that sophisticated one day. I have been making the same point for a while, it not missions that the problem, most games use the same templates, take item from a to b, kill enemies, hunt x, it the story that makes the difference. An if Frontier can figure out how to generate some procedural stories around the missions that make sense, Frontier really would be on to a winner.

Making sure the procedural stories make sense all the time is the hard part here and I suspect the reason why they haven't tried it yet.
 
It would be really good to see the stats for the weapons/modules prior to unlocking. For weapons to know the power requirements or ammo for example same as you could source if you were browsing in the outfitting.

It would but not a high priority in my view, the community is likely to quickly tabulate that data (and how best to engineer them too). If they are just redded out in outfitting you should be able to get some info at least, as with the current modules.
 
I'm inclined to agree. There's no 'narrative' to this, but I guess they are referring to the fact that rather than things being unlocked through a community effort (CG), things are now unlocked by the individual according to what they want at the time. Probably shouldn't have used the word narrative...

Since when was an engineer unlocked by a CG?

Never is the answer. They are unlocked individually, just as are Tech Brokers.

It is exactly the same mechanic and gameplay.

I can't begin to quantify my utter indifference to this 'exciting new personal narrative'.
 
To be fair, there aren't that many PVPer's left, and the noise from self-righteous commanders is infinitely louder. Which has absolutely zero to do with the topic. Which is the tech broker.

I was talking about that, but you only quoted one bit of my post didn't you ;)

FDev don't have a great record for thinking through how systems will get abused and there's no other group more determined to push any system to the limit to gain an advantage, and to object wildly if anything should restrict their access to what they want. Try discussing having powerplay weapons not on automatic rebuy if you're no longer aligned or exclusive ranking/ship access....

Anyway we will see, my apologies for jangling the chain
 
Last edited:
Contemplating it further, I wonder if the "narrative" part of the tech broker is that the requirements to unlock each item is different for every player? Maybe the mat requirements are randomly generated and different for everyone? This would mean that each player would need to do different activities in order to unlock the tech items.

That would actually be kind of cool.

I see your point, but I think I'd rather see less random generation, and a bit more guided discovery... :D
 
Since when was an engineer unlocked by a CG?

Never is the answer. They are unlocked individually, just as are Tech Brokers.

It is exactly the same mechanic and gameplay.

I can't begin to quantify my utter indifference to this 'exciting new personal narrative'.

Nope, not engineers, tech. Like all the anti-thargoid stuff and the corrosive resistant cargo racks. All became available as a result of CG's. :) We won't unlock the brokers, just choose which of their products we are interested in, but we can do so individually, without the 'community' being involved in the choice..

I think they shouldn't have used the term personal narrative, as many (myself included) have jumped on that as being some kind of story driven gameplay. And if you think I am in favor of how they are doing it, then I guess my posts in this thread are too diplomatic. :D

Regardless of what the tech is, and I too hope for more than just weapons, I do hope that the method for unlocking things isn't really just bring a load of materials / data. We've been doing that for some time now with the engineers, and that is not a narrative of any kind, let alone a personal one.
 
Last edited:
It would but not a high priority in my view, the community is likely to quickly tabulate that data (and how best to engineer them too). If they are just redded out in outfitting you should be able to get some info at least, as with the current modules.

Yeah I agree, but I would rather not have to google or visit forums to figure out if its worth unlocking. The descriptions look good but missing some of the vital info. Should be something available in the game IMO.
 
Contemplating it further, I wonder if the "narrative" part of the tech broker is that the requirements to unlock each item is different for every player? Maybe the mat requirements are randomly generated and different for everyone? This would mean that each player would need to do different activities in order to unlock the tech items.

That would actually be kind of cool.

I would hope not. Can you imagine? Someone has to find CIF, and someone else has to find MIF. They have entirely different drop rates and distribution. The rarity of a material, often isn't reflected. You can land on a pristine planet, and find endless very rares, and virtually no uncommons.

I hope, really really hope, it's consistent for once. Because the one thing this game really needs, is even more inconsistent and random outcomes. :/
 
I wonder if this will be a way to get Prismatic Shields without having to deal with PowerPlay which I really don't want to do...

How about Frontier improves Powerplay, so that you do want to, instead? Might be a better outcome, rather than just ignoring it for another three years and handing the modules out because people don't like choices and consequences.

Understand what you are saying, but the better option is to improve both; not further ruin one, to serve another.
 
I was talking about that, but you only quoted one bit of my post didn't you ;)

Let's just say you walked into that one, shall we? ;)

FDev don't have a great record for thinking through how systems will get abused and there's no other group more determined to push any system to the limit to gain an advantage, and to object wildly if anything should restrict their access to what they want. Try discussing having powerplay weapons not on automatic rebuy if you're no longer aligned or exclusive ranking/ship access....

They are also going to find the weaknesses and broken elements, far more than people who don't push boundaries will. Regardless of personal opinion, people who push the envelope are important to a game. Dismissing their value, purely on personal grounds because of a disagreeance on how they play, does everyone a disservice.

One can fundamentally disagree with a certain play style; but don't dismiss the value that often fiercely loyal people, who have an equally strong desire to see the game improve, bring to the table.

Anyway we will see, my apologies for jangling the chain

I'm not a PVP person really; I'll shoot back at times if shot at, and will do my best to not suck; but I think there's been a bit of an overreliance on demonising a portion of the community, that has statistically otherwise been very good at communicating issues within the game to frontier.

It's very easy to sit in a forum and bag various groups for behaviour and so on; takes a bit more effort to actually engage with frontier, raise bugs and seek improvements. Just something to consider. :)
 
Dismissing their value

I did not do that, so the rest is pretty irrelevant isn't it. Check back if you want. Argue with me about what I said, don't make stuff up then put yourself in a position of righteousness based on your imaginings. Something for you to consider.
 
I'm looking forward to this addition. A little bit of personal progression that I can work on when I have the time to do so.
 
I did not do that, so the rest is pretty irrelevant isn't it. Check back if you want. Argue with me about what I said, don't make stuff up then put yourself in a position of righteousness based on your imaginings. Something for you to consider.

On the back of fairly inflammatory post, I'm not entirely sure; I think we can probably move on, no?

I'm looking forward to this addition. A little bit of personal progression that I can work on when I have the time to do so.

As long as what we're doing for the tech broker has some sort of reason for being, then that'll be a good improvement; a fair amount of mechanics is pretty much meaningless repetition. So having reasons, at least, is a start.
 
Last edited:
We just mean that it’s different from everyone unlocking the same thing... and building a ship that feels like it’s your own. I think that phrase will make more sense as time goes by.

I think moving away from CGs when it comes to tech or modules is a good move for everyone.
 
Call me skeptical but open minded. This has all the hallmarks of "Unlock Cancer" and seems to hint at a F2P model somewhere in the game's future, but so little has been shown at this point. It's certainly possible to do something like this in a way that feels rewarding and engaging, so will wait and see . . .
 
With regard to the unlock requirements it's worth bearing in mind that it's much easier for FDev to start high & lower the requirements later (if needed) than to start low & face the backlash about raising them.

The only example I've even seen is the one in the screenie earlier in the thread and although we don't know what kind of availability the new material there has, you could easily pick up the rest in an afternoon; it's hardly cleaning the Augean stables.
 
Back
Top Bottom