im asking for a rather simple thing that FDev has totally ignored, even with the answers to the questions:
Missions + Multicrew
I can't get why my NPC pilot leeches 9% of all of my income before it hits my wallet (so not counting towards my exploration or trade rank, nor community goals)
but then, when i multicrew with real player, they get ZERO from anything beside bounties, bonds or fines - and eventually a 5% trade interest because that carried somehow over from the wing mechanic
now - wing missions may help there, but a gunner does not increase your firepower as much as a second ship in wing (if at all), and of course, they do not increase the cargo hold.
and the crew has no access to the station services, so taking multiple wing missions at once only works if the crew takes a mission before joining.
whats so hard to implement the very same "interest" mechanic for ANY form of income the HELM has when in multicrew as for for trading income?
you can still use the rank difference as base for the interest.
those interests would then should also count towards comminity goals!
/rant over.
wing missions as the are proposed:
i dont like that someone who disconnects from the wing mission leader for any reason, instantly has to face having a full cargo of stolen goods,
especially not under the premise of the new C+P rules.
and not after the disastrous multicrew griefing possibilities.
anyone with mission cargo in his hold, should instantly get an delivery mission offer from two minor factions for delivery -> the original contractor, and the rival. depending on the choice, the cargo turns stolen or legal
- choose orignial contractor:
- cargo stays legal
- you get the share of the mission reward according the cargo you have hauled up to the moment + the one you deliver
- the original wing mission leader can reinvite you for full reward if he has not prematurely finished it
- choose rival contractor:
- you get better mission reward for the worth of the cargo you still have, but what you have previously hauled for the original mission of course doesnt count in
- cargo turns stolen
- you can't be reinvited by the original mission leader, and he and his wing is allowed to hunt you down legally
both possibilities also applay to anyone who steals mission cargo via piracy
